- Pacific Northwest
- https://icculus.org/~marco/
-
This is our pub and I'm the innkeeper.
- Joined on
2021-08-25
Crosshair: Disable dynamic crosshair
Bulletpenetration: Weapons need tweaking!
57f09c97e2
Rebased against the latest Nuclide commit.
b35897d414
Update copyright information
0fcc37c111
Remove inclusion of gs-entbase/server/defs.h
63e545bb61
Client: Enable the damage/item notifications from Half-Life.
ef3498d83c
Client: Include ammo notify routines.
f5e36f0cb8
.touch fixes.
02287fee0b
Rebased against the latest Nuclide commit.
cadadedc72
Xylemon here, glad to finally be commiting here!
6fc17211c5
Update copyright information
59e4a7d3a8
Remove inclusion of gs-entbase/server/defs.h
ad18b8ec3d
Extend FX_GibHuman with a dir (euler) and force parameter.
48731a402a
Make use of the new IsTeamPlay() check.
864ea30404
Some more cleanups, also fix the motd/buymenu not appearing right now.
4715e7bf00
Rebased against the latest Nuclide commit.
ccb6a91630
Update copyright information
8f52f8a2ec
armoury_entity: Spend time refining this entity, making kevlar/helmet assignment work properly. Need to investigate pickup notifications later today
ea1f3067ad
Weapons: Go over the bullet penetration details, I think we got that mostly figured out now.
78f779a07e
WEAPON_GLOCK18: Change secondary/mode-switch timer to half. Emulating 1.5 behaviour.
91c70269f6
Tweak player physics to be closer to how 1.5 on WON feels. Disable airstepping.
3ffd8262b9
Unbreak the gamerule timer. Sorry about that!
ae2ef00c4d
Extend FX_GibHuman with a dir (euler) and force parameter.
c00a15a268
.touch fixes.
2392c1502c
Rebased against the latest Nuclide commit.
7c145d0b46
Update copyright information
dbc614b343
Remove inclusion of gs-entbase/server/defs.h
b3d5163148
Extend FX_GibHuman with a dir (euler) and force parameter.
5ad48e5917
Rebased against the latest Nuclide commit.
b6164fa05a
Add 'alerts' flag to sound shaders where it applies.
92ac106b5d
Update copyright information
1ee8be9c9f
WEAPON_GAUSSPISTOL: Get some more work done towards this weapon.
98a7151ab2
FX_Blood: Work on this effect a bit more to make it look like the real HL
4cda2628e6
Extend FX_GibHuman with a dir (euler) and force parameter.
fdd706526f
Various changes to enable use of the new Touch(entity) method.
d1962767b4
Rebased against the latest Nuclide commit.
2979bd82f1
WEAPON_MP5: shell ejection is now done here instead of inheriting the WEAPON_GLOCK