fallout2-ce/src/win32.cc

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#include "win32.h"
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#include <stdlib.h>
#include <SDL.h>
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#include "core.h"
#include "main.h"
#include "window_manager.h"
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#ifdef _WIN32
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// 0x51E444
bool gProgramIsActive = false;
// GNW95MUTEX
HANDLE _GNW95_mutex = NULL;
// 0x4DE700
int main(int argc, char* argv[])
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{
_GNW95_mutex = CreateMutexA(0, TRUE, "GNW95MUTEX");
if (GetLastError() == ERROR_SUCCESS) {
SDL_ShowCursor(SDL_DISABLE);
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gProgramIsActive = true;
falloutMain(argc, argv);
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CloseHandle(_GNW95_mutex);
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}
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return 0;
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}
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#else
bool gProgramIsActive = false;
int main(int argc, char* argv[])
{
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#if __APPLE__
char* basePath = SDL_GetBasePath();
chdir(basePath);
SDL_free(basePath);
#endif
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#if __ANDROID__
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SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
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chdir(SDL_AndroidGetExternalStoragePath());
#endif
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SDL_ShowCursor(SDL_DISABLE);
gProgramIsActive = true;
return falloutMain(argc, argv);
}
#endif