Replace WinMain with the main function (#16)
Co-authored-by: Alexander Batalov <alex.batalov@gmail.com>
This commit is contained in:
parent
da1808961b
commit
0672161a47
43
src/args.cc
43
src/args.cc
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@ -16,32 +16,10 @@ void argsInit(CommandLineArguments* commandLineArguments)
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}
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// 0x4E3BA4
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bool argsParse(CommandLineArguments* commandLineArguments, char* commandLine)
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bool argsParse(CommandLineArguments* commandLineArguments, int argc, char* argv[])
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{
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const char* delim = " \t";
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int argc = 0;
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// Get the number of arguments in command line.
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if (*commandLine != '\0') {
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char* copy = strdup(commandLine);
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if (copy == NULL) {
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argsFree(commandLineArguments);
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return false;
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}
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char* tok = strtok(copy, delim);
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while (tok != NULL) {
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argc++;
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tok = strtok(NULL, delim);
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}
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free(copy);
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}
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// Make a room for argv[0] - program name.
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argc++;
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commandLineArguments->argc = argc;
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commandLineArguments->argv = (char**)malloc(sizeof(*commandLineArguments->argv) * argc);
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if (commandLineArguments->argv == NULL) {
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@ -74,23 +52,8 @@ bool argsParse(CommandLineArguments* commandLineArguments, char* commandLine)
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}
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// Copy arguments from command line into argv.
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if (*commandLine != '\0') {
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char* copy = strdup(commandLine);
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if (copy == NULL) {
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argsFree(commandLineArguments);
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return false;
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}
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int arg = 1;
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char* tok = strtok(copy, delim);
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while (tok != NULL) {
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commandLineArguments->argv[arg] = strdup(tok);
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tok = strtok(NULL, delim);
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arg++;
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}
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free(copy);
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for (int i = 1; i < argc; i++) { // skip argv[0]
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commandLineArguments->argv[i] = strdup(argv[i]);
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}
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return true;
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@ -9,7 +9,7 @@ typedef struct CommandLineArguments {
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} CommandLineArguments;
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void argsInit(CommandLineArguments* commandLineArguments);
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bool argsParse(CommandLineArguments* commandLineArguments, char* commandLine);
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bool argsParse(CommandLineArguments* commandLineArguments, int argc, char* argv[]);
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void argsFree(CommandLineArguments* commandLineArguments);
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#endif /* ARGS_H */
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72
src/win32.cc
72
src/win32.cc
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@ -5,7 +5,7 @@
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#include "main.h"
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#include "window_manager.h"
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#include <signal.h>
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#include <SDL.h>
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// 0x51E430
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DirectSoundCreateProc* gDirectSoundCreateProc = NULL;
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@ -13,15 +13,6 @@ DirectSoundCreateProc* gDirectSoundCreateProc = NULL;
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// 0x51E434
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HWND gProgramWindow = NULL;
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// 0x51E438
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HINSTANCE gInstance = NULL;
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// 0x51E43C
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LPSTR gCmdLine = NULL;
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// 0x51E440
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int gCmdShow = 0;
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// 0x51E444
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bool gProgramIsActive = false;
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@ -32,28 +23,19 @@ HANDLE _GNW95_mutex = NULL;
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HMODULE gDSoundDLL = NULL;
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// 0x4DE700
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int WINAPI WinMain(_In_ HINSTANCE hInst, _In_opt_ HINSTANCE hPrevInst, _In_ LPSTR lpCmdLine, _In_ int nCmdShow)
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int main(int argc, char* argv[])
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{
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CommandLineArguments args;
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_GNW95_mutex = CreateMutexA(0, TRUE, "GNW95MUTEX");
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if (GetLastError() == ERROR_SUCCESS) {
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ShowCursor(0);
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if (_InitInstance()) {
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if (_LoadDirectX()) {
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gInstance = hInst;
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gCmdLine = lpCmdLine;
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gCmdShow = nCmdShow;
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argsInit(&args);
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if (argsParse(&args, lpCmdLine)) {
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signal(1, _SignalHandler);
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signal(3, _SignalHandler);
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signal(5, _SignalHandler);
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gProgramIsActive = true;
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falloutMain(args.argc, args.argv);
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argsFree(&args);
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return 1;
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}
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SDL_ShowCursor(SDL_DISABLE);
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if (_LoadDirectX()) {
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argsInit(&args);
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if (argsParse(&args, argc, argv)) {
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gProgramIsActive = true;
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falloutMain(args.argc, args.argv);
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argsFree(&args);
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}
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}
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CloseHandle(_GNW95_mutex);
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@ -61,32 +43,6 @@ int WINAPI WinMain(_In_ HINSTANCE hInst, _In_opt_ HINSTANCE hPrevInst, _In_ LPST
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return 0;
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}
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// 0x4DE864
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bool _InitInstance()
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{
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OSVERSIONINFOA osvi;
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bool result;
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osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOA);
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#pragma warning(suppress : 4996 28159)
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if (!GetVersionExA(&osvi)) {
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return true;
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}
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result = true;
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if (osvi.dwPlatformId == 0 || osvi.dwPlatformId == 2 && osvi.dwMajorVersion < 4) {
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result = false;
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}
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if (!result) {
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MessageBoxA(NULL, "This program requires Windows 95 or Windows NT version 4.0 or greater.", "Wrong Windows Version", MB_ICONSTOP);
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}
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return result;
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}
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// 0x4DE8D0
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bool _LoadDirectX()
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{
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@ -106,8 +62,8 @@ bool _LoadDirectX()
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err:
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_UnloadDirectX();
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MessageBoxA(NULL, "This program requires Windows 95 with DirectX 3.0a or later or Windows NT version 4.0 with Service Pack 3 or greater.", "Could not load DirectX", MB_ICONSTOP);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not load DirectX", "This program requires DirectX 3.0a or later.", NULL);
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return false;
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}
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@ -120,9 +76,3 @@ void _UnloadDirectX(void)
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gDSoundDLL = NULL;
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}
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}
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// 0x4DE9F4
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void _SignalHandler(int sig)
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{
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// TODO: Incomplete.
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}
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@ -15,16 +15,11 @@ typedef HRESULT(__stdcall DirectSoundCreateProc)(GUID*, LPDIRECTSOUND*, IUnknown
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extern DirectSoundCreateProc* gDirectSoundCreateProc;
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extern HWND gProgramWindow;
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extern HINSTANCE gInstance;
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extern LPSTR gCmdLine;
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extern int gCmdShow;
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extern bool gProgramIsActive;
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extern HANDLE _GNW95_mutex;
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extern HMODULE gDSoundDLL;
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bool _InitInstance();
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bool _LoadDirectX();
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void _UnloadDirectX(void);
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void _SignalHandler(int sig);
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#endif /* WIN32_H */
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@ -10,6 +10,8 @@
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#include "text_font.h"
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#include "window_manager_private.h"
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#include <SDL.h>
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static_assert(sizeof(struc_177) == 572, "wrong size");
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static_assert(sizeof(Window) == 68, "wrong size");
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static_assert(sizeof(Button) == 124, "wrong size");
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@ -1242,8 +1244,8 @@ void programWindowSetTitle(const char* title)
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strncpy(gProgramWindowTitle, title, 256);
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gProgramWindowTitle[256 - 1] = '\0';
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if (gProgramWindow != NULL) {
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SetWindowTextA(gProgramWindow, gProgramWindowTitle);
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if (gSdlWindow != nullptr) {
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SDL_SetWindowTitle(gSdlWindow, gProgramWindowTitle);
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}
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}
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@ -1296,12 +1298,14 @@ int paletteCloseFileImpl(int fd)
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// 0x4D8200
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bool showMesageBox(const char* text)
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{
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HCURSOR cursor = LoadCursorA(gInstance, MAKEINTRESOURCEA(IDC_ARROW));
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HCURSOR prev = SetCursor(cursor);
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ShowCursor(TRUE);
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MessageBoxA(NULL, text, NULL, MB_ICONSTOP);
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ShowCursor(FALSE);
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SetCursor(prev);
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SDL_Cursor* prev = SDL_GetCursor();
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SDL_Cursor* cursor = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
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SDL_SetCursor(cursor);
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SDL_ShowCursor(SDL_ENABLE);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, NULL, text, NULL);
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SDL_ShowCursor(SDL_DISABLE);
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SDL_SetCursor(prev);
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SDL_FreeCursor(cursor);
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return true;
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}
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@ -20,4 +20,4 @@ endif()
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add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR} EXCLUDE_FROM_ALL)
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target_include_directories(fallout2-ce PUBLIC ${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR})
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target_link_libraries(fallout2-ce SDL2-static)
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target_link_libraries(fallout2-ce SDL2-static SDL2::SDL2main)
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