Add macOS support (#63)

This commit is contained in:
Alexander Batalov 2022-07-05 15:45:36 +03:00 committed by GitHub
parent 8e1291b1d1
commit 80e27a8c98
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5 changed files with 180 additions and 88 deletions

1
.gitattributes vendored
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@ -5,6 +5,7 @@
*.h text eol=lf
*.md text eol=lf
*.json text eol=lf
*.plist text eol=lf
*.yml text eol=lf
.clang-format text eol=lf
.editorconfig text eol=lf

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@ -1,84 +1,84 @@
name: Build
on:
push:
paths:
- '.github/workflows/Build.yml'
- 'src/**.cc'
- 'src/**.h'
- '**/CMakeLists.txt'
- '**/*.cmake'
pull_request:
paths:
- '.github/workflows/Build.yml'
- 'src/**.cc'
- 'src/**.h'
- '**/CMakeLists.txt'
- '**/*.cmake'
push:
paths:
- '.github/workflows/Build.yml'
- 'src/**.cc'
- 'src/**.h'
- '**/CMakeLists.txt'
- '**/*.cmake'
pull_request:
paths:
- '.github/workflows/Build.yml'
- 'src/**.cc'
- 'src/**.h'
- '**/CMakeLists.txt'
- '**/*.cmake'
defaults:
run:
shell: bash
run:
shell: bash
jobs:
StaticAnalysis:
name: Static analysis
runs-on: ubuntu-latest
steps:
StaticAnalysis:
name: Static analysis
runs-on: ubuntu-latest
steps:
- name: Install
run: |
- name: Install
run: |
:
echo ::group::apt update
sudo apt update 2>&1
echo ::endgroup::
sudo apt install cppcheck
- name: Clone
uses: actions/checkout@v3
- name: Clone
uses: actions/checkout@v3
- name: cppcheck
run: cppcheck --std=c++17 src/
- name: cppcheck
run: cppcheck --std=c++17 src/
Build:
name: ${{ matrix.cfg.name }} x${{ matrix.cfg.arch }}
runs-on: ${{ matrix.cfg.os }}
needs: [StaticAnalysis]
strategy:
fail-fast: false
matrix:
cfg:
#
# name .......... overrides job name in GitHub UI
# os ............ defines system image; passed to job.<id>.runs-on
# cc ............ defines C compiler; passed to CMake configuration step (as `CC` environment variable)
# cxx ........... defines C++ compiler; passed to CMake configuration step (as `CXX` environment variable)
# ver ........... defines optional suffix to package name when installing compiler with apt, and whenever compiler version is important for build process
# cc: gcc, cxx: g++, ver: null --becomes--> sudo apt install gcc g++
# cc: gcc, cxx: g++, ver: 10 --becomes--> sudo apt install gcc-10 g++-10
# arch .......... defines if building 32bit or 64bit application; used in multiple places to prepare build environment
# also used as job name suffix (" x32" or " x64")
# generator ..... passed to CMake configuration step (as `-G` switch)
# can-fail ...... defines if job status should be set to success even if compilation fails
# applies *only* to compilation step; errors in any other steps (installation, preparing build directory, etc.) still mark job as failed
# artifact ...... path to compiled application; use "NO" if given job run should not generate any artifacts (case sensitive)
# artifact-os ... defines artifact name suffix
#
- { name: Linux GCC, os: ubuntu-20.04, cc: gcc, cxx: g++, ver: null, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: Build/fallout2-ce, artifact-os: linux }
# { name: Linux GCC, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: Build/fallout2-ce, artifact-os: linux }
- { name: Linux GCC 10, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: 10, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: NO, artifact-os: linux }
# { name: Linux GCC 10, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: 10, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: linux }
# { name: MacOS 11 CLang, os: macOS-11, cc: clang, cxx: clang++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: mac }
# { name: MacOS 12 CLang, os: macOS-12, cc: clang, cxx: clang++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: mac }
- { name: Windows VS2019, os: windows-2019, cc: cl, cxx: cl, ver: null, arch: 32, generator: "Visual Studio 16 2019", can-fail: false, artifact: NO, artifact-os: windows }
# { name: Windows VS2019, os: windows-2019, cc: cl, cxx: cl, ver: null, arch: 64, generator: "Visual Studio 16 2019", can-fail: true, artifact: NO, artifact-os: windows }
- { name: Windows VS2022, os: windows-2022, cc: cl, cxx, cl, ver: null, arch: 32, generator: "Visual Studio 17 2022", can-fail: false, artifact: Build/Release/fallout2-ce.exe, artifact-os: windows }
# { name: Windows VS2022, os: windows-2022, cc: cl, cxx, cl, ver: null, arch: 64, generator: "Visual Studio 17 2022", can-fail: true, artifact: Build/Release/fallout2-ce.exe, artifact-os: windows }
Build:
name: ${{ matrix.cfg.name }} x${{ matrix.cfg.arch }}
runs-on: ${{ matrix.cfg.os }}
needs: [StaticAnalysis]
strategy:
fail-fast: false
matrix:
cfg:
#
# name .......... overrides job name in GitHub UI
# os ............ defines system image; passed to job.<id>.runs-on
# cc ............ defines C compiler; passed to CMake configuration step (as `CC` environment variable)
# cxx ........... defines C++ compiler; passed to CMake configuration step (as `CXX` environment variable)
# ver ........... defines optional suffix to package name when installing compiler with apt, and whenever compiler version is important for build process
# cc: gcc, cxx: g++, ver: null --becomes--> sudo apt install gcc g++
# cc: gcc, cxx: g++, ver: 10 --becomes--> sudo apt install gcc-10 g++-10
# arch .......... defines if building 32bit or 64bit application; used in multiple places to prepare build environment
# also used as job name suffix (" x32" or " x64")
# generator ..... passed to CMake configuration step (as `-G` switch)
# can-fail ...... defines if job status should be set to success even if compilation fails
# applies *only* to compilation step; errors in any other steps (installation, preparing build directory, etc.) still mark job as failed
# artifact ...... path to compiled application; use "NO" if given job run should not generate any artifacts (case sensitive)
# artifact-os ... defines artifact name suffix
#
- { name: Linux GCC, os: ubuntu-20.04, cc: gcc, cxx: g++, ver: null, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: Build/fallout2-ce, artifact-os: linux }
# { name: Linux GCC, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: Build/fallout2-ce, artifact-os: linux }
- { name: Linux GCC 10, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: 10, arch: 32, generator: "Unix Makefiles", can-fail: false, artifact: NO, artifact-os: linux }
# { name: Linux GCC 10, os: ubuntu-22.04, cc: gcc, cxx: g++, ver: 10, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: linux }
# { name: MacOS 11 CLang, os: macOS-11, cc: clang, cxx: clang++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: mac }
# { name: MacOS 12 CLang, os: macOS-12, cc: clang, cxx: clang++, ver: null, arch: 64, generator: "Unix Makefiles", can-fail: true, artifact: NO, artifact-os: mac }
- { name: Windows VS2019, os: windows-2019, cc: cl, cxx: cl, ver: null, arch: 32, generator: "Visual Studio 16 2019", can-fail: false, artifact: NO, artifact-os: windows }
# { name: Windows VS2019, os: windows-2019, cc: cl, cxx: cl, ver: null, arch: 64, generator: "Visual Studio 16 2019", can-fail: true, artifact: NO, artifact-os: windows }
- { name: Windows VS2022, os: windows-2022, cc: cl, cxx, cl, ver: null, arch: 32, generator: "Visual Studio 17 2022", can-fail: false, artifact: Build/Release/fallout2-ce.exe, artifact-os: windows }
# { name: Windows VS2022, os: windows-2022, cc: cl, cxx, cl, ver: null, arch: 64, generator: "Visual Studio 17 2022", can-fail: true, artifact: Build/Release/fallout2-ce.exe, artifact-os: windows }
steps:
- name: Configure
run: |
steps:
- name: Configure
run: |
: Here be dragons :
#set -x
arch=${{ matrix.cfg.arch }}
@ -155,9 +155,9 @@ jobs:
fi
fi
- name: Install
if: env.GHA_PM != ''
run: |
- name: Install
if: env.GHA_PM != ''
run: |
:
#set -x
@ -183,23 +183,23 @@ jobs:
echo :endgroup::
fi
- name: Clone
uses: actions/checkout@v3
- name: Clone
uses: actions/checkout@v3
# Using ${{ env.NAME }} here (instead of usual $NAME) to make full command line clearly displayed, without need to check step environment first
- name: Prepare
run: cmake -B Build -G "${{ matrix.cfg.generator }}" ${{ env.GHA_PLATFORM }} ${{ env.GHA_TOOLCHAIN }} 2>&1
env:
CC: ${{ env.GHA_CC }}
CXX: ${{ env.GHA_CXX }}
# Using ${{ env.NAME }} here (instead of usual $NAME) to make full command line clearly displayed, without need to check step environment first
- name: Prepare
run: cmake -B Build -G "${{ matrix.cfg.generator }}" ${{ env.GHA_PLATFORM }} ${{ env.GHA_TOOLCHAIN }} 2>&1
env:
CC: ${{ env.GHA_CC }}
CXX: ${{ env.GHA_CXX }}
- name: Build
run: cmake --build Build --config Release && echo BUILD_OK=1 >> $GITHUB_ENV
continue-on-error: ${{ matrix.cfg.can-fail }}
- name: Build
run: cmake --build Build --config Release && echo BUILD_OK=1 >> $GITHUB_ENV
continue-on-error: ${{ matrix.cfg.can-fail }}
- name: Artifact prepare
if: matrix.cfg.artifact != 'NO' && env.BUILD_OK == 1
run: |
- name: Artifact prepare
if: matrix.cfg.artifact != 'NO' && env.BUILD_OK == 1
run: |
:
echo BUILD_OK=0 >> $GITHUB_ENV
dir="${{ matrix.cfg.artifact-os }}/x${{ matrix.cfg.arch }}"
@ -207,10 +207,36 @@ jobs:
cp "${{ matrix.cfg.artifact }}" "$dir"
echo BUILD_OK=1 >> $GITHUB_ENV
- name: Artifact upload
if: matrix.cfg.artifact != 'NO' && env.BUILD_OK == 1
uses: actions/upload-artifact@v3
with:
name: fallout2-ce-${{ matrix.cfg.artifact-os }}
path: "${{ matrix.cfg.artifact-os }}/x${{ matrix.cfg.arch }}"
retention-days: 7
- name: Artifact upload
if: matrix.cfg.artifact != 'NO' && env.BUILD_OK == 1
uses: actions/upload-artifact@v3
with:
name: fallout2-ce-${{ matrix.cfg.artifact-os }}
path: "${{ matrix.cfg.artifact-os }}/x${{ matrix.cfg.arch }}"
retention-days: 7
macos:
runs-on: macos-latest
steps:
- name: Clone
uses: actions/checkout@v3
- name: Dependencies
run: |
brew install sdl2
- name: Configure
run: |
cmake -B build/macos -DCMAKE_BUILD_TYPE=RelWithDebInfo
- name: Build
run: |
cmake --build build/macos -j $(sysctl -n hw.physicalcpu) --target package
- name: Upload
uses: actions/upload-artifact@v3
with:
name: fallout2-ce-macos
path: build/macos/_CPack_Packages/Darwin/DragNDrop/fallout2-ce/fallout2-ce.dmg
retention-days: 7

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@ -10,7 +10,7 @@ set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
set(CMAKE_CXX_EXTENSIONS NO)
add_executable(${EXECUTABLE_NAME} WIN32
add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE
"src/actions.cc"
"src/actions.h"
"src/animation.cc"
@ -262,6 +262,14 @@ if(WIN32)
)
endif()
if(APPLE)
set_target_properties(${EXECUTABLE_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/macos/Info.plist")
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.alexbatalov.fallout2-ce")
set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0")
endif()
add_subdirectory("third_party/fpattern")
target_link_libraries(${EXECUTABLE_NAME} ${FPATTERN_LIBRARY})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${FPATTERN_INCLUDE_DIR})
@ -279,3 +287,18 @@ target_include_directories(${EXECUTABLE_NAME} PRIVATE ${ZLIB_INCLUDE_DIRS})
target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES})
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
if(APPLE)
install(TARGETS ${EXECUTABLE_NAME} DESTINATION .)
install(CODE "
include(BundleUtilities)
fixup_bundle(${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app \"\" \"\")
"
COMPONENT Runtime)
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK ON)
set(CPACK_PACKAGE_FILE_NAME "fallout2-ce")
include(CPack)
endif()

36
os/macos/Info.plist Normal file
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@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleDisplayName</key>
<string>${MACOSX_BUNDLE_DISPLAY_NAME}</string>
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
<key>CFBundleIconFile</key>
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
<key>CFBundleIdentifier</key>
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>CFBundleVersion</key>
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
<key>NSHumanReadableCopyright</key>
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
<key>NSHighResolutionCapable</key>
<string>True</string>
<key>LSMinimumSystemVersion</key>
<string>12</string>
<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
<string>parent</string>
</dict>
</plist>

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@ -84,6 +84,12 @@ bool gProgramIsActive = false;
int main(int argc, char* argv[])
{
#if __APPLE__
char* basePath = SDL_GetBasePath();
chdir(basePath);
SDL_free(basePath);
#endif
SDL_ShowCursor(SDL_DISABLE);
gProgramIsActive = true;
return falloutMain(argc, argv);