fallout2-ce/src/main.cc

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#include "main.h"
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#include <ctype.h>
#include <limits.h>
#include <string.h>
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#include "art.h"
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#include "autorun.h"
#include "character_selector.h"
#include "color.h"
#include "credits.h"
#include "cycle.h"
#include "db.h"
#include "debug.h"
#include "draw.h"
#include "endgame.h"
#include "game.h"
#include "game_mouse.h"
#include "game_movie.h"
#include "game_sound.h"
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#include "input.h"
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#include "kb.h"
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#include "loadsave.h"
#include "map.h"
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#include "mouse.h"
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#include "object.h"
#include "palette.h"
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#include "platform_compat.h"
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#include "preferences.h"
#include "proto.h"
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#include "random.h"
#include "scripts.h"
#include "selfrun.h"
#include "settings.h"
#include "sfall_config.h"
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#include "svga.h"
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#include "text_font.h"
#include "version.h"
#include "window.h"
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#include "window_manager.h"
#include "window_manager_private.h"
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#include "word_wrap.h"
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#include "worldmap.h"
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namespace fallout {
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#define MAIN_MENU_WINDOW_WIDTH 640
#define MAIN_MENU_WINDOW_HEIGHT 480
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#define DEATH_WINDOW_WIDTH 640
#define DEATH_WINDOW_HEIGHT 480
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typedef enum MainMenuButton {
MAIN_MENU_BUTTON_INTRO,
MAIN_MENU_BUTTON_NEW_GAME,
MAIN_MENU_BUTTON_LOAD_GAME,
MAIN_MENU_BUTTON_OPTIONS,
MAIN_MENU_BUTTON_CREDITS,
MAIN_MENU_BUTTON_EXIT,
MAIN_MENU_BUTTON_COUNT,
} MainMenuButton;
typedef enum MainMenuOption {
MAIN_MENU_INTRO,
MAIN_MENU_NEW_GAME,
MAIN_MENU_LOAD_GAME,
MAIN_MENU_SCREENSAVER,
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MAIN_MENU_TIMEOUT,
MAIN_MENU_CREDITS,
MAIN_MENU_QUOTES,
MAIN_MENU_EXIT,
MAIN_MENU_SELFRUN,
MAIN_MENU_OPTIONS,
} MainMenuOption;
static bool falloutInit(int argc, char** argv);
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static int main_reset_system();
static void main_exit_system();
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static int _main_load_new(char* fname);
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static int main_loadgame_new();
static void main_unload_new();
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static void mainLoop();
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static void _main_selfrun_exit();
static void _main_selfrun_record();
static void _main_selfrun_play();
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static void showDeath();
static void _main_death_voiceover_callback();
static int _mainDeathGrabTextFile(const char* fileName, char* dest);
static int _mainDeathWordWrap(char* text, int width, short* beginnings, short* count);
static int mainMenuWindowInit();
static void mainMenuWindowFree();
static void mainMenuWindowHide(bool animate);
static void mainMenuWindowUnhide(bool animate);
static int _main_menu_is_enabled();
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static int mainMenuWindowHandleEvents();
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static int main_menu_fatal_error();
static void main_menu_play_sound(const char* fileName);
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// 0x5194C8
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static char _mainMap[] = "artemple.map";
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// 0x5194D8
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static int _main_game_paused = 0;
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// 0x5194DC
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static char** _main_selfrun_list = NULL;
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// 0x5194E0
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static int _main_selfrun_count = 0;
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// 0x5194E4
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static int _main_selfrun_index = 0;
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// 0x5194E8
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static bool _main_show_death_scene = false;
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// A switch to pick selfrun vs. intro video for screensaver:
// - `false` - will play next selfrun recording
// - `true` - will play intro video
//
// This value will alternate on every attempt, even if there are no selfrun
// recordings.
//
// 0x5194EC
static bool gMainMenuScreensaverCycle = false;
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// 0x5194F0
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static int gMainMenuWindow = -1;
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// 0x5194F4
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static unsigned char* gMainMenuWindowBuffer = NULL;
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// 0x519504
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static bool _in_main_menu = false;
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// 0x519508
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static bool gMainMenuWindowInitialized = false;
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// 0x51950C
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static unsigned int gMainMenuScreensaverDelay = 120000;
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// 0x519510
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static const int gMainMenuButtonKeyBindings[MAIN_MENU_BUTTON_COUNT] = {
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KEY_LOWERCASE_I, // intro
KEY_LOWERCASE_N, // new game
KEY_LOWERCASE_L, // load game
KEY_LOWERCASE_O, // options
KEY_LOWERCASE_C, // credits
KEY_LOWERCASE_E, // exit
};
// 0x519528
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static const int _return_values[MAIN_MENU_BUTTON_COUNT] = {
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MAIN_MENU_INTRO,
MAIN_MENU_NEW_GAME,
MAIN_MENU_LOAD_GAME,
MAIN_MENU_OPTIONS,
MAIN_MENU_CREDITS,
MAIN_MENU_EXIT,
};
// 0x614838
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static bool _main_death_voiceover_done;
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// 0x614840
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static int gMainMenuButtons[MAIN_MENU_BUTTON_COUNT];
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// 0x614858
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static bool gMainMenuWindowHidden;
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static FrmImage _mainMenuBackgroundFrmImage;
static FrmImage _mainMenuButtonNormalFrmImage;
static FrmImage _mainMenuButtonPressedFrmImage;
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// 0x48099C
int falloutMain(int argc, char** argv)
{
if (!autorunMutexCreate()) {
return 1;
}
if (!falloutInit(argc, argv)) {
return 1;
}
// SFALL: Allow to skip intro movies
int skipOpeningMovies;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_SKIP_OPENING_MOVIES_KEY, &skipOpeningMovies);
if (skipOpeningMovies < 1) {
gameMoviePlay(MOVIE_IPLOGO, GAME_MOVIE_FADE_IN);
gameMoviePlay(MOVIE_INTRO, 0);
gameMoviePlay(MOVIE_CREDITS, 0);
}
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if (mainMenuWindowInit() == 0) {
bool done = false;
while (!done) {
keyboardReset();
_gsound_background_play_level_music("07desert", 11);
mainMenuWindowUnhide(1);
mouseShowCursor();
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int mainMenuRc = mainMenuWindowHandleEvents();
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mouseHideCursor();
switch (mainMenuRc) {
case MAIN_MENU_INTRO:
mainMenuWindowHide(true);
gameMoviePlay(MOVIE_INTRO, GAME_MOVIE_PAUSE_MUSIC);
gameMoviePlay(MOVIE_CREDITS, 0);
break;
case MAIN_MENU_NEW_GAME:
mainMenuWindowHide(true);
mainMenuWindowFree();
if (characterSelectorOpen() == 2) {
gameMoviePlay(MOVIE_ELDER, GAME_MOVIE_STOP_MUSIC);
randomSeedPrerandom(-1);
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// SFALL: Override starting map.
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char* mapName = NULL;
if (configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_STARTING_MAP_KEY, &mapName)) {
if (*mapName == '\0') {
mapName = NULL;
}
}
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char* mapNameCopy = compat_strdup(mapName != NULL ? mapName : _mainMap);
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_main_load_new(mapNameCopy);
free(mapNameCopy);
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mainLoop();
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paletteFadeTo(gPaletteWhite);
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// NOTE: Uninline.
main_unload_new();
// NOTE: Uninline.
main_reset_system();
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if (_main_show_death_scene != 0) {
showDeath();
_main_show_death_scene = 0;
}
}
mainMenuWindowInit();
break;
case MAIN_MENU_LOAD_GAME:
if (1) {
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int win = windowCreate(0, 0, screenGetWidth(), screenGetHeight(), _colorTable[0], WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
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mainMenuWindowHide(true);
mainMenuWindowFree();
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// NOTE: Uninline.
main_loadgame_new();
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colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
int loadGameRc = lsgLoadGame(LOAD_SAVE_MODE_FROM_MAIN_MENU);
if (loadGameRc == -1) {
debugPrint("\n ** Error running LoadGame()! **\n");
} else if (loadGameRc != 0) {
windowDestroy(win);
win = -1;
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mainLoop();
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}
paletteFadeTo(gPaletteWhite);
if (win != -1) {
windowDestroy(win);
}
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// NOTE: Uninline.
main_unload_new();
// NOTE: Uninline.
main_reset_system();
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if (_main_show_death_scene != 0) {
showDeath();
_main_show_death_scene = 0;
}
mainMenuWindowInit();
}
break;
case MAIN_MENU_TIMEOUT:
debugPrint("Main menu timed-out\n");
// FALLTHROUGH
case MAIN_MENU_SCREENSAVER:
_main_selfrun_play();
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break;
case MAIN_MENU_OPTIONS:
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mainMenuWindowHide(true);
doPreferences(true);
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break;
case MAIN_MENU_CREDITS:
mainMenuWindowHide(true);
creditsOpen("credits.txt", -1, false);
break;
case MAIN_MENU_QUOTES:
// NOTE: There is a strange cmp at 0x480C50. Both operands are
// zero, set before the loop and do not modify afterwards. For
// clarity this condition is omitted.
mainMenuWindowHide(true);
creditsOpen("quotes.txt", -1, true);
break;
case MAIN_MENU_EXIT:
case -1:
done = true;
mainMenuWindowHide(true);
mainMenuWindowFree();
backgroundSoundDelete();
break;
case MAIN_MENU_SELFRUN:
_main_selfrun_record();
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break;
}
}
}
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// NOTE: Uninline.
main_exit_system();
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autorunMutexClose();
return 0;
}
// 0x480CC0
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static bool falloutInit(int argc, char** argv)
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{
if (gameInitWithOptions("FALLOUT II", false, 0, 0, argc, argv) == -1) {
return false;
}
if (_main_selfrun_list != NULL) {
_main_selfrun_exit();
}
if (selfrunInitFileList(&_main_selfrun_list, &_main_selfrun_count) == 0) {
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_main_selfrun_index = 0;
}
return true;
}
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// NOTE: Inlined.
//
// 0x480D0C
static int main_reset_system()
{
gameReset();
return 1;
}
// NOTE: Inlined.
//
// 0x480D18
static void main_exit_system()
{
backgroundSoundDelete();
// NOTE: Uninline.
_main_selfrun_exit();
gameExit();
}
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// 0x480D4C
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static int _main_load_new(char* mapFileName)
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{
_game_user_wants_to_quit = 0;
_main_show_death_scene = 0;
gDude->flags &= ~OBJECT_FLAT;
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objectShow(gDude, NULL);
mouseHideCursor();
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int win = windowCreate(0, 0, screenGetWidth(), screenGetHeight(), _colorTable[0], WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
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windowRefresh(win);
colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
_map_init();
gameMouseSetCursor(MOUSE_CURSOR_NONE);
mouseShowCursor();
mapLoadByName(mapFileName);
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wmMapMusicStart();
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paletteFadeTo(gPaletteWhite);
windowDestroy(win);
colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
return 0;
}
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// NOTE: Inlined.
//
// 0x480DF8
static int main_loadgame_new()
{
_game_user_wants_to_quit = 0;
_main_show_death_scene = 0;
gDude->flags &= ~OBJECT_FLAT;
objectShow(gDude, NULL);
mouseHideCursor();
_map_init();
gameMouseSetCursor(MOUSE_CURSOR_NONE);
mouseShowCursor();
return 0;
}
// 0x480E34
static void main_unload_new()
{
objectHide(gDude, NULL);
_map_exit();
}
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// 0x480E48
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static void mainLoop()
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{
bool cursorWasHidden = cursorIsHidden();
if (cursorWasHidden) {
mouseShowCursor();
}
_main_game_paused = 0;
scriptsEnable();
while (_game_user_wants_to_quit == 0) {
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sharedFpsLimiter.mark();
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int keyCode = inputGetInput();
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gameHandleKey(keyCode, false);
scriptsHandleRequests();
mapHandleTransition();
if (_main_game_paused != 0) {
_main_game_paused = 0;
}
if ((gDude->data.critter.combat.results & (DAM_DEAD | DAM_KNOCKED_OUT)) != 0) {
endgameSetupDeathEnding(ENDGAME_DEATH_ENDING_REASON_DEATH);
_main_show_death_scene = 1;
_game_user_wants_to_quit = 2;
}
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renderPresent();
sharedFpsLimiter.throttle();
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}
scriptsDisable();
if (cursorWasHidden) {
mouseHideCursor();
}
}
// 0x480F38
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static void _main_selfrun_exit()
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{
if (_main_selfrun_list != NULL) {
selfrunFreeFileList(&_main_selfrun_list);
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}
_main_selfrun_count = 0;
_main_selfrun_index = 0;
_main_selfrun_list = NULL;
}
// 0x480F64
static void _main_selfrun_record()
{
SelfrunData selfrunData;
bool ready = false;
char** fileList;
int fileListLength = fileNameListInit("maps\\*.map", &fileList, 0, 0);
if (fileListLength != 0) {
int selectedFileIndex = _win_list_select("Select Map", fileList, fileListLength, 0, 80, 80, 0x10000 | 0x100 | 4);
if (selectedFileIndex != -1) {
// NOTE: It's size is likely 13 chars (on par with SelfrunData
// fields), but due to the padding it takes 16 chars on stack.
char recordingName[SELFRUN_RECORDING_FILE_NAME_LENGTH];
recordingName[0] = '\0';
if (_win_get_str(recordingName, sizeof(recordingName) - 2, "Enter name for recording (8 characters max, no extension):", 100, 100) == 0) {
memset(&selfrunData, 0, sizeof(selfrunData));
if (selfrunPrepareRecording(recordingName, fileList[selectedFileIndex], &selfrunData) == 0) {
ready = true;
}
}
}
fileNameListFree(&fileList, 0);
}
if (ready) {
mainMenuWindowHide(true);
mainMenuWindowFree();
backgroundSoundDelete();
randomSeedPrerandom(0xBEEFFEED);
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// NOTE: Uninline.
main_reset_system();
_proto_dude_init("premade\\combat.gcd");
_main_load_new(selfrunData.mapFileName);
selfrunRecordingLoop(&selfrunData);
paletteFadeTo(gPaletteWhite);
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// NOTE: Uninline.
main_unload_new();
// NOTE: Uninline.
main_reset_system();
mainMenuWindowInit();
if (_main_selfrun_list != NULL) {
_main_selfrun_exit();
}
if (selfrunInitFileList(&_main_selfrun_list, &_main_selfrun_count) == 0) {
_main_selfrun_index = 0;
}
}
}
// 0x48109C
static void _main_selfrun_play()
{
if (!gMainMenuScreensaverCycle && _main_selfrun_count > 0) {
SelfrunData selfrunData;
if (selfrunPreparePlayback(_main_selfrun_list[_main_selfrun_index], &selfrunData) == 0) {
mainMenuWindowHide(true);
mainMenuWindowFree();
backgroundSoundDelete();
randomSeedPrerandom(0xBEEFFEED);
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// NOTE: Uninline.
main_reset_system();
_proto_dude_init("premade\\combat.gcd");
_main_load_new(selfrunData.mapFileName);
selfrunPlaybackLoop(&selfrunData);
paletteFadeTo(gPaletteWhite);
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// NOTE: Uninline.
main_unload_new();
// NOTE: Uninline.
main_reset_system();
mainMenuWindowInit();
}
_main_selfrun_index++;
if (_main_selfrun_index >= _main_selfrun_count) {
_main_selfrun_index = 0;
}
} else {
mainMenuWindowHide(true);
gameMoviePlay(MOVIE_INTRO, GAME_MOVIE_PAUSE_MUSIC);
}
gMainMenuScreensaverCycle = !gMainMenuScreensaverCycle;
}
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// 0x48118C
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static void showDeath()
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{
artCacheFlush();
colorCycleDisable();
gameMouseSetCursor(MOUSE_CURSOR_NONE);
bool oldCursorIsHidden = cursorIsHidden();
if (oldCursorIsHidden) {
mouseShowCursor();
}
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int deathWindowX = (screenGetWidth() - DEATH_WINDOW_WIDTH) / 2;
int deathWindowY = (screenGetHeight() - DEATH_WINDOW_HEIGHT) / 2;
int win = windowCreate(deathWindowX,
deathWindowY,
DEATH_WINDOW_WIDTH,
DEATH_WINDOW_HEIGHT,
0,
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WINDOW_MOVE_ON_TOP);
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if (win != -1) {
do {
unsigned char* windowBuffer = windowGetBuffer(win);
if (windowBuffer == NULL) {
break;
}
// DEATH.FRM
FrmImage backgroundFrmImage;
int fid = buildFid(OBJ_TYPE_INTERFACE, 309, 0, 0, 0);
if (!backgroundFrmImage.lock(fid)) {
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break;
}
while (mouseGetEvent() != 0) {
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sharedFpsLimiter.mark();
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inputGetInput();
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renderPresent();
sharedFpsLimiter.throttle();
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}
keyboardReset();
inputEventQueueReset();
blitBufferToBuffer(backgroundFrmImage.getData(), 640, 480, 640, windowBuffer, 640);
backgroundFrmImage.unlock();
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const char* deathFileName = endgameDeathEndingGetFileName();
if (settings.preferences.subtitles) {
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char text[512];
if (_mainDeathGrabTextFile(deathFileName, text) == 0) {
debugPrint("\n((ShowDeath)): %s\n", text);
short beginnings[WORD_WRAP_MAX_COUNT];
short count;
if (_mainDeathWordWrap(text, 560, beginnings, &count) == 0) {
unsigned char* p = windowBuffer + 640 * (480 - fontGetLineHeight() * count - 8);
bufferFill(p - 602, 564, fontGetLineHeight() * count + 2, 640, 0);
p += 40;
for (int index = 0; index < count; index++) {
fontDrawText(p, text + beginnings[index], 560, 640, _colorTable[32767]);
p += 640 * fontGetLineHeight();
}
}
}
}
windowRefresh(win);
colorPaletteLoad("art\\intrface\\death.pal");
paletteFadeTo(_cmap);
_main_death_voiceover_done = false;
speechSetEndCallback(_main_death_voiceover_callback);
unsigned int delay;
if (speechLoad(deathFileName, 10, 14, 15) == -1) {
delay = 3000;
} else {
delay = UINT_MAX;
}
_gsound_speech_play_preloaded();
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// SFALL: Fix the playback of the speech sound file for the death
// screen.
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inputBlockForTocks(100);
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unsigned int time = getTicks();
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int keyCode;
do {
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sharedFpsLimiter.mark();
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keyCode = inputGetInput();
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renderPresent();
sharedFpsLimiter.throttle();
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} while (keyCode == -1 && !_main_death_voiceover_done && getTicksSince(time) < delay);
speechSetEndCallback(NULL);
speechDelete();
while (mouseGetEvent() != 0) {
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sharedFpsLimiter.mark();
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inputGetInput();
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renderPresent();
sharedFpsLimiter.throttle();
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}
if (keyCode == -1) {
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inputPauseForTocks(500);
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}
paletteFadeTo(gPaletteBlack);
colorPaletteLoad("color.pal");
} while (0);
windowDestroy(win);
}
if (oldCursorIsHidden) {
mouseHideCursor();
}
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
colorCycleEnable();
}
// 0x4814A8
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static void _main_death_voiceover_callback()
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{
_main_death_voiceover_done = true;
}
// Read endgame subtitle.
//
// 0x4814B4
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static int _mainDeathGrabTextFile(const char* fileName, char* dest)
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{
const char* p = strrchr(fileName, '\\');
if (p == NULL) {
return -1;
}
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char path[COMPAT_MAX_PATH];
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snprintf(path, sizeof(path), "text\\%s\\cuts\\%s%s", settings.system.language.c_str(), p + 1, ".TXT");
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File* stream = fileOpen(path, "rt");
if (stream == NULL) {
return -1;
}
while (true) {
int c = fileReadChar(stream);
if (c == -1) {
break;
}
if (c == '\n') {
c = ' ';
}
*dest++ = (c & 0xFF);
}
fileClose(stream);
*dest = '\0';
return 0;
}
// 0x481598
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static int _mainDeathWordWrap(char* text, int width, short* beginnings, short* count)
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{
while (true) {
char* sep = strchr(text, ':');
if (sep == NULL) {
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break;
}
if (sep - 1 < text) {
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break;
}
sep[0] = ' ';
sep[-1] = ' ';
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}
if (wordWrap(text, width, beginnings, count) == -1) {
return -1;
}
// TODO: Probably wrong.
*count -= 1;
for (int index = 1; index < *count; index++) {
char* p = text + beginnings[index];
while (p >= text && *p != ' ') {
p--;
beginnings[index]--;
}
if (p != NULL) {
*p = '\0';
beginnings[index]++;
}
}
return 0;
}
// 0x481650
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static int mainMenuWindowInit()
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{
int fid;
MessageListItem msg;
int len;
if (gMainMenuWindowInitialized) {
return 0;
}
colorPaletteLoad("color.pal");
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int mainMenuWindowX = (screenGetWidth() - MAIN_MENU_WINDOW_WIDTH) / 2;
int mainMenuWindowY = (screenGetHeight() - MAIN_MENU_WINDOW_HEIGHT) / 2;
gMainMenuWindow = windowCreate(mainMenuWindowX,
mainMenuWindowY,
MAIN_MENU_WINDOW_WIDTH,
MAIN_MENU_WINDOW_HEIGHT,
0,
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WINDOW_HIDDEN | WINDOW_MOVE_ON_TOP);
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if (gMainMenuWindow == -1) {
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// NOTE: Uninline.
return main_menu_fatal_error();
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}
gMainMenuWindowBuffer = windowGetBuffer(gMainMenuWindow);
// mainmenu.frm
int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 140, 0, 0, 0);
if (!_mainMenuBackgroundFrmImage.lock(backgroundFid)) {
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// NOTE: Uninline.
return main_menu_fatal_error();
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}
blitBufferToBuffer(_mainMenuBackgroundFrmImage.getData(), 640, 480, 640, gMainMenuWindowBuffer, 640);
_mainMenuBackgroundFrmImage.unlock();
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int oldFont = fontGetCurrent();
fontSetCurrent(100);
// SFALL: Allow to change font color/flags of copyright/version text
// It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
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// 0x010000 - change the color for version string only
// 0x020000 - underline text (only for the version string)
// 0x040000 - monospace font (only for the version string)
int fontSettings = _colorTable[21091], fontSettingsSFall = 0;
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configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_FONT_COLOR_KEY, &fontSettingsSFall);
if (fontSettingsSFall && !(fontSettingsSFall & 0x010000))
fontSettings = fontSettingsSFall & 0xFF;
// SFALL: Allow to move copyright text
int offsetX = 0, offsetY = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_X_KEY, &offsetX);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_Y_KEY, &offsetY);
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// Copyright.
msg.num = 20;
if (messageListGetItem(&gMiscMessageList, &msg)) {
windowDrawText(gMainMenuWindow, msg.text, 0, offsetX + 15, offsetY + 460, fontSettings | 0x06000000);
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}
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// SFALL: Make sure font settings are applied when using 0x010000 flag
if (fontSettingsSFall)
fontSettings = fontSettingsSFall;
// TODO: Allow to move version text
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// Version.
char version[VERSION_MAX];
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versionGetVersion(version, sizeof(version));
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len = fontGetStringWidth(version);
windowDrawText(gMainMenuWindow, version, 0, 615 - len, 460, fontSettings | 0x06000000);
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// menuup.frm
fid = buildFid(OBJ_TYPE_INTERFACE, 299, 0, 0, 0);
if (!_mainMenuButtonNormalFrmImage.lock(fid)) {
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// NOTE: Uninline.
return main_menu_fatal_error();
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}
// menudown.frm
fid = buildFid(OBJ_TYPE_INTERFACE, 300, 0, 0, 0);
if (!_mainMenuButtonPressedFrmImage.lock(fid)) {
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// NOTE: Uninline.
return main_menu_fatal_error();
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}
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
gMainMenuButtons[index] = -1;
}
// SFALL: Allow to move menu buttons
offsetX = offsetY = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_X_KEY, &offsetX);
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_Y_KEY, &offsetY);
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for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
gMainMenuButtons[index] = buttonCreate(gMainMenuWindow,
offsetX + 30,
offsetY + 19 + index * 42 - index,
26,
26,
-1,
-1,
1111,
gMainMenuButtonKeyBindings[index],
_mainMenuButtonNormalFrmImage.getData(),
_mainMenuButtonPressedFrmImage.getData(),
0,
BUTTON_FLAG_TRANSPARENT);
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if (gMainMenuButtons[index] == -1) {
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// NOTE: Uninline.
return main_menu_fatal_error();
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}
buttonSetMask(gMainMenuButtons[index], _mainMenuButtonNormalFrmImage.getData());
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}
fontSetCurrent(104);
// SFALL: Allow to change font color of buttons
fontSettings = _colorTable[21091];
fontSettingsSFall = 0;
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configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_BIG_FONT_COLOR_KEY, &fontSettingsSFall);
if (fontSettingsSFall)
fontSettings = fontSettingsSFall & 0xFF;
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for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
msg.num = 9 + index;
if (messageListGetItem(&gMiscMessageList, &msg)) {
len = fontGetStringWidth(msg.text);
fontDrawText(gMainMenuWindowBuffer + offsetX + 640 * (offsetY + 42 * index - index + 20) + 126 - (len / 2), msg.text, 640 - (126 - (len / 2)) - 1, 640, fontSettings);
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}
}
fontSetCurrent(oldFont);
gMainMenuWindowInitialized = true;
gMainMenuWindowHidden = true;
return 0;
}
// 0x481968
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static void mainMenuWindowFree()
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{
if (!gMainMenuWindowInitialized) {
return;
}
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
// FIXME: Why it tries to free only invalid buttons?
if (gMainMenuButtons[index] == -1) {
buttonDestroy(gMainMenuButtons[index]);
}
}
_mainMenuButtonPressedFrmImage.unlock();
_mainMenuButtonNormalFrmImage.unlock();
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if (gMainMenuWindow != -1) {
windowDestroy(gMainMenuWindow);
}
gMainMenuWindowInitialized = false;
}
// 0x481A00
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static void mainMenuWindowHide(bool animate)
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{
if (!gMainMenuWindowInitialized) {
return;
}
if (gMainMenuWindowHidden) {
return;
}
soundContinueAll();
if (animate) {
paletteFadeTo(gPaletteBlack);
soundContinueAll();
}
windowHide(gMainMenuWindow);
gMainMenuWindowHidden = true;
}
// 0x481A48
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static void mainMenuWindowUnhide(bool animate)
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{
if (!gMainMenuWindowInitialized) {
return;
}
if (!gMainMenuWindowHidden) {
return;
}
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windowShow(gMainMenuWindow);
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if (animate) {
colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
}
gMainMenuWindowHidden = false;
}
// 0x481AA8
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static int _main_menu_is_enabled()
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{
return 1;
}
// 0x481AEC
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static int mainMenuWindowHandleEvents()
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{
_in_main_menu = true;
bool oldCursorIsHidden = cursorIsHidden();
if (oldCursorIsHidden) {
mouseShowCursor();
}
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unsigned int tick = getTicks();
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int rc = -1;
while (rc == -1) {
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sharedFpsLimiter.mark();
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int keyCode = inputGetInput();
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for (int buttonIndex = 0; buttonIndex < MAIN_MENU_BUTTON_COUNT; buttonIndex++) {
if (keyCode == gMainMenuButtonKeyBindings[buttonIndex] || keyCode == toupper(gMainMenuButtonKeyBindings[buttonIndex])) {
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// NOTE: Uninline.
main_menu_play_sound("nmselec1");
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rc = _return_values[buttonIndex];
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if (buttonIndex == MAIN_MENU_BUTTON_CREDITS && (gPressedPhysicalKeys[SDL_SCANCODE_RSHIFT] != KEY_STATE_UP || gPressedPhysicalKeys[SDL_SCANCODE_LSHIFT] != KEY_STATE_UP)) {
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rc = MAIN_MENU_QUOTES;
}
break;
}
}
if (rc == -1) {
if (keyCode == KEY_CTRL_R) {
rc = MAIN_MENU_SELFRUN;
continue;
} else if (keyCode == KEY_PLUS || keyCode == KEY_EQUAL) {
brightnessIncrease();
} else if (keyCode == KEY_MINUS || keyCode == KEY_UNDERSCORE) {
brightnessDecrease();
} else if (keyCode == KEY_UPPERCASE_D || keyCode == KEY_LOWERCASE_D) {
rc = MAIN_MENU_SCREENSAVER;
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continue;
} else if (keyCode == 1111) {
if (!(mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT)) {
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// NOTE: Uninline.
main_menu_play_sound("nmselec0");
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}
continue;
}
}
if (keyCode == KEY_ESCAPE || _game_user_wants_to_quit == 3) {
rc = MAIN_MENU_EXIT;
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// NOTE: Uninline.
main_menu_play_sound("nmselec1");
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break;
} else if (_game_user_wants_to_quit == 2) {
_game_user_wants_to_quit = 0;
} else {
if (getTicksSince(tick) >= gMainMenuScreensaverDelay) {
rc = MAIN_MENU_TIMEOUT;
}
}
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renderPresent();
sharedFpsLimiter.throttle();
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}
if (oldCursorIsHidden) {
mouseHideCursor();
}
_in_main_menu = false;
return rc;
}
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// NOTE: Inlined.
//
// 0x481C88
static int main_menu_fatal_error()
{
mainMenuWindowFree();
return -1;
}
// NOTE: Inlined.
//
// 0x481C94
static void main_menu_play_sound(const char* fileName)
{
soundPlayFile(fileName);
}
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} // namespace fallout