fallout2-ce/src/main.cc

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#include "main.h"
#include "autorun.h"
#include "character_selector.h"
#include "color.h"
#include "core.h"
#include "credits.h"
#include "cycle.h"
#include "db.h"
#include "debug.h"
#include "draw.h"
#include "endgame.h"
#include "game.h"
#include "game_config.h"
#include "game_mouse.h"
#include "game_movie.h"
#include "game_sound.h"
#include "loadsave.h"
#include "map.h"
#include "object.h"
#include "options.h"
#include "palette.h"
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#include "platform_compat.h"
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#include "random.h"
#include "scripts.h"
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#include "sfall_config.h"
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#include "selfrun.h"
#include "text_font.h"
#include "version.h"
#include "window_manager.h"
#include "word_wrap.h"
#include "world_map.h"
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#include <ctype.h>
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#include <limits.h>
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#include <string.h>
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#define MAIN_MENU_WINDOW_WIDTH 640
#define MAIN_MENU_WINDOW_HEIGHT 480
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#define DEATH_WINDOW_WIDTH 640
#define DEATH_WINDOW_HEIGHT 480
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// 0x5194C8
char _mainMap[] = "artemple.map";
// 0x5194D8
int _main_game_paused = 0;
// 0x5194DC
char** _main_selfrun_list = NULL;
// 0x5194E0
int _main_selfrun_count = 0;
// 0x5194E4
int _main_selfrun_index = 0;
// 0x5194E8
bool _main_show_death_scene = false;
// 0x5194F0
int gMainMenuWindow = -1;
// 0x5194F4
unsigned char* gMainMenuWindowBuffer = NULL;
// 0x5194F8
unsigned char* gMainMenuBackgroundFrmData = NULL;
// 0x5194FC
unsigned char* gMainMenuButtonUpFrmData = NULL;
// 0x519500
unsigned char* gMainMenuButtonDownFrmData = NULL;
// 0x519504
bool _in_main_menu = false;
// 0x519508
bool gMainMenuWindowInitialized = false;
// 0x51950C
unsigned int gMainMenuScreensaverDelay = 120000;
// 0x519510
const int gMainMenuButtonKeyBindings[MAIN_MENU_BUTTON_COUNT] = {
KEY_LOWERCASE_I, // intro
KEY_LOWERCASE_N, // new game
KEY_LOWERCASE_L, // load game
KEY_LOWERCASE_O, // options
KEY_LOWERCASE_C, // credits
KEY_LOWERCASE_E, // exit
};
// 0x519528
const int _return_values[MAIN_MENU_BUTTON_COUNT] = {
MAIN_MENU_INTRO,
MAIN_MENU_NEW_GAME,
MAIN_MENU_LOAD_GAME,
MAIN_MENU_OPTIONS,
MAIN_MENU_CREDITS,
MAIN_MENU_EXIT,
};
// 0x614838
bool _main_death_voiceover_done;
// 0x614840
int gMainMenuButtons[MAIN_MENU_BUTTON_COUNT];
// 0x614858
bool gMainMenuWindowHidden;
// 0x61485C
CacheEntry* gMainMenuButtonUpFrmHandle;
// 0x614860
CacheEntry* gMainMenuButtonDownFrmHandle;
// 0x614864
CacheEntry* gMainMenuBackgroundFrmHandle;
// 0x48099C
int falloutMain(int argc, char** argv)
{
if (!autorunMutexCreate()) {
return 1;
}
if (!falloutInit(argc, argv)) {
return 1;
}
// SFALL: Allow to skip intro movies
int skipOpeningMovies;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_SKIP_OPENING_MOVIES_KEY, &skipOpeningMovies);
if(skipOpeningMovies < 1) {
gameMoviePlay(MOVIE_IPLOGO, GAME_MOVIE_FADE_IN);
gameMoviePlay(MOVIE_INTRO, 0);
gameMoviePlay(MOVIE_CREDITS, 0);
}
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FpsLimiter fpsLimiter;
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if (mainMenuWindowInit() == 0) {
bool done = false;
while (!done) {
keyboardReset();
_gsound_background_play_level_music("07desert", 11);
mainMenuWindowUnhide(1);
mouseShowCursor();
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int mainMenuRc = mainMenuWindowHandleEvents(fpsLimiter);
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mouseHideCursor();
switch (mainMenuRc) {
case MAIN_MENU_INTRO:
mainMenuWindowHide(true);
gameMoviePlay(MOVIE_INTRO, GAME_MOVIE_PAUSE_MUSIC);
gameMoviePlay(MOVIE_CREDITS, 0);
break;
case MAIN_MENU_NEW_GAME:
mainMenuWindowHide(true);
mainMenuWindowFree();
if (characterSelectorOpen() == 2) {
gameMoviePlay(MOVIE_ELDER, GAME_MOVIE_STOP_MUSIC);
randomSeedPrerandom(-1);
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// SFALL: Override starting map.
char* mapName = NULL;
if (configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_STARTING_MAP_KEY, &mapName)) {
if (*mapName == '\0') {
mapName = NULL;
}
}
char* mapNameCopy = strdup(mapName != NULL ? mapName : _mainMap);
_main_load_new(mapNameCopy);
free(mapNameCopy);
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mainLoop(fpsLimiter);
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paletteFadeTo(gPaletteWhite);
objectHide(gDude, NULL);
_map_exit();
gameReset();
if (_main_show_death_scene != 0) {
showDeath();
_main_show_death_scene = 0;
}
}
mainMenuWindowInit();
break;
case MAIN_MENU_LOAD_GAME:
if (1) {
int win = windowCreate(0, 0, screenGetWidth(), screenGetHeight(), _colorTable[0], WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
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mainMenuWindowHide(true);
mainMenuWindowFree();
_game_user_wants_to_quit = 0;
gDude->flags &= ~OBJECT_FLAG_0x08;
_main_show_death_scene = 0;
objectShow(gDude, NULL);
mouseHideCursor();
_map_init();
gameMouseSetCursor(MOUSE_CURSOR_NONE);
mouseShowCursor();
colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
int loadGameRc = lsgLoadGame(LOAD_SAVE_MODE_FROM_MAIN_MENU);
if (loadGameRc == -1) {
debugPrint("\n ** Error running LoadGame()! **\n");
} else if (loadGameRc != 0) {
windowDestroy(win);
win = -1;
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mainLoop(fpsLimiter);
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}
paletteFadeTo(gPaletteWhite);
if (win != -1) {
windowDestroy(win);
}
objectHide(gDude, NULL);
_map_exit();
gameReset();
if (_main_show_death_scene != 0) {
showDeath();
_main_show_death_scene = 0;
}
mainMenuWindowInit();
}
break;
case MAIN_MENU_TIMEOUT:
debugPrint("Main menu timed-out\n");
// FALLTHROUGH
case MAIN_MENU_3:
// _main_selfrun_play();
break;
case MAIN_MENU_OPTIONS:
mainMenuWindowHide(false);
mouseShowCursor();
showOptionsWithInitialKeyCode(112);
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
mouseShowCursor();
mainMenuWindowUnhide(0);
break;
case MAIN_MENU_CREDITS:
mainMenuWindowHide(true);
creditsOpen("credits.txt", -1, false);
break;
case MAIN_MENU_QUOTES:
// NOTE: There is a strange cmp at 0x480C50. Both operands are
// zero, set before the loop and do not modify afterwards. For
// clarity this condition is omitted.
mainMenuWindowHide(true);
creditsOpen("quotes.txt", -1, true);
break;
case MAIN_MENU_EXIT:
case -1:
done = true;
mainMenuWindowHide(true);
mainMenuWindowFree();
backgroundSoundDelete();
break;
case MAIN_MENU_SELFRUN:
// _main_selfrun_record();
break;
}
}
}
backgroundSoundDelete();
_main_selfrun_exit();
gameExit();
autorunMutexClose();
return 0;
}
// 0x480CC0
bool falloutInit(int argc, char** argv)
{
if (gameInitWithOptions("FALLOUT II", false, 0, 0, argc, argv) == -1) {
return false;
}
if (_main_selfrun_list != NULL) {
_main_selfrun_exit();
}
if (_selfrun_get_list(&_main_selfrun_list, &_main_selfrun_count) == 0) {
_main_selfrun_index = 0;
}
return true;
}
// 0x480D4C
int _main_load_new(char* mapFileName)
{
_game_user_wants_to_quit = 0;
_main_show_death_scene = 0;
gDude->flags &= ~OBJECT_FLAG_0x08;
objectShow(gDude, NULL);
mouseHideCursor();
int win = windowCreate(0, 0, screenGetWidth(), screenGetHeight(), _colorTable[0], WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
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windowRefresh(win);
colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
_map_init();
gameMouseSetCursor(MOUSE_CURSOR_NONE);
mouseShowCursor();
mapLoadByName(mapFileName);
worldmapStartMapMusic();
paletteFadeTo(gPaletteWhite);
windowDestroy(win);
colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
return 0;
}
// 0x480E48
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void mainLoop(FpsLimiter& fpsLimiter)
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{
bool cursorWasHidden = cursorIsHidden();
if (cursorWasHidden) {
mouseShowCursor();
}
_main_game_paused = 0;
scriptsEnable();
while (_game_user_wants_to_quit == 0) {
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fpsLimiter.mark();
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int keyCode = _get_input();
gameHandleKey(keyCode, false);
scriptsHandleRequests();
mapHandleTransition();
if (_main_game_paused != 0) {
_main_game_paused = 0;
}
if ((gDude->data.critter.combat.results & (DAM_DEAD | DAM_KNOCKED_OUT)) != 0) {
endgameSetupDeathEnding(ENDGAME_DEATH_ENDING_REASON_DEATH);
_main_show_death_scene = 1;
_game_user_wants_to_quit = 2;
}
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fpsLimiter.throttle();
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}
scriptsDisable();
if (cursorWasHidden) {
mouseHideCursor();
}
}
// 0x480F38
void _main_selfrun_exit()
{
if (_main_selfrun_list != NULL) {
_selfrun_free_list(&_main_selfrun_list);
}
_main_selfrun_count = 0;
_main_selfrun_index = 0;
_main_selfrun_list = NULL;
}
// 0x48118C
void showDeath()
{
artCacheFlush();
colorCycleDisable();
gameMouseSetCursor(MOUSE_CURSOR_NONE);
bool oldCursorIsHidden = cursorIsHidden();
if (oldCursorIsHidden) {
mouseShowCursor();
}
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int deathWindowX = (screenGetWidth() - DEATH_WINDOW_WIDTH) / 2;
int deathWindowY = (screenGetHeight() - DEATH_WINDOW_HEIGHT) / 2;
int win = windowCreate(deathWindowX,
deathWindowY,
DEATH_WINDOW_WIDTH,
DEATH_WINDOW_HEIGHT,
0,
WINDOW_FLAG_0x04);
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if (win != -1) {
do {
unsigned char* windowBuffer = windowGetBuffer(win);
if (windowBuffer == NULL) {
break;
}
// DEATH.FRM
CacheEntry* backgroundHandle;
int fid = buildFid(6, 309, 0, 0, 0);
unsigned char* background = artLockFrameData(fid, 0, 0, &backgroundHandle);
if (background == NULL) {
break;
}
while (mouseGetEvent() != 0) {
_get_input();
}
keyboardReset();
inputEventQueueReset();
blitBufferToBuffer(background, 640, 480, 640, windowBuffer, 640);
artUnlock(backgroundHandle);
const char* deathFileName = endgameDeathEndingGetFileName();
int subtitles = 0;
configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_SUBTITLES_KEY, &subtitles);
if (subtitles != 0) {
char text[512];
if (_mainDeathGrabTextFile(deathFileName, text) == 0) {
debugPrint("\n((ShowDeath)): %s\n", text);
short beginnings[WORD_WRAP_MAX_COUNT];
short count;
if (_mainDeathWordWrap(text, 560, beginnings, &count) == 0) {
unsigned char* p = windowBuffer + 640 * (480 - fontGetLineHeight() * count - 8);
bufferFill(p - 602, 564, fontGetLineHeight() * count + 2, 640, 0);
p += 40;
for (int index = 0; index < count; index++) {
fontDrawText(p, text + beginnings[index], 560, 640, _colorTable[32767]);
p += 640 * fontGetLineHeight();
}
}
}
}
windowRefresh(win);
colorPaletteLoad("art\\intrface\\death.pal");
paletteFadeTo(_cmap);
_main_death_voiceover_done = false;
speechSetEndCallback(_main_death_voiceover_callback);
unsigned int delay;
if (speechLoad(deathFileName, 10, 14, 15) == -1) {
delay = 3000;
} else {
delay = UINT_MAX;
}
_gsound_speech_play_preloaded();
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// SFALL: Fix the playback of the speech sound file for the death
// screen.
coreDelay(100);
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unsigned int time = _get_time();
int keyCode;
do {
keyCode = _get_input();
} while (keyCode == -1 && !_main_death_voiceover_done && getTicksSince(time) < delay);
speechSetEndCallback(NULL);
speechDelete();
while (mouseGetEvent() != 0) {
_get_input();
}
if (keyCode == -1) {
coreDelayProcessingEvents(500);
}
paletteFadeTo(gPaletteBlack);
colorPaletteLoad("color.pal");
} while (0);
windowDestroy(win);
}
if (oldCursorIsHidden) {
mouseHideCursor();
}
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
colorCycleEnable();
}
// 0x4814A8
void _main_death_voiceover_callback()
{
_main_death_voiceover_done = true;
}
// Read endgame subtitle.
//
// 0x4814B4
int _mainDeathGrabTextFile(const char* fileName, char* dest)
{
const char* p = strrchr(fileName, '\\');
if (p == NULL) {
return -1;
}
char* language = NULL;
if (!configGetString(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
debugPrint("MAIN: Error grabing language for ending. Defaulting to english.\n");
language = _aEnglish_2;
}
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char path[COMPAT_MAX_PATH];
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sprintf(path, "text\\%s\\cuts\\%s%s", language, p + 1, ".TXT");
File* stream = fileOpen(path, "rt");
if (stream == NULL) {
return -1;
}
while (true) {
int c = fileReadChar(stream);
if (c == -1) {
break;
}
if (c == '\n') {
c = ' ';
}
*dest++ = (c & 0xFF);
}
fileClose(stream);
*dest = '\0';
return 0;
}
// 0x481598
int _mainDeathWordWrap(char* text, int width, short* beginnings, short* count)
{
// TODO: Probably wrong.
while (true) {
char* p = text;
while (*p != ':') {
if (*p != '\0') {
p++;
if (*p == ':') {
break;
}
if (*p != '\0') {
continue;
}
}
p = NULL;
break;
}
if (p == NULL) {
break;
}
if (p - 1 < text) {
break;
}
p[0] = ' ';
p[-1] = ' ';
}
if (wordWrap(text, width, beginnings, count) == -1) {
return -1;
}
// TODO: Probably wrong.
*count -= 1;
for (int index = 1; index < *count; index++) {
char* p = text + beginnings[index];
while (p >= text && *p != ' ') {
p--;
beginnings[index]--;
}
if (p != NULL) {
*p = '\0';
beginnings[index]++;
}
}
return 0;
}
// 0x481650
int mainMenuWindowInit()
{
int fid;
MessageListItem msg;
int len;
if (gMainMenuWindowInitialized) {
return 0;
}
colorPaletteLoad("color.pal");
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int mainMenuWindowX = (screenGetWidth() - MAIN_MENU_WINDOW_WIDTH) / 2;
int mainMenuWindowY = (screenGetHeight() - MAIN_MENU_WINDOW_HEIGHT) / 2;
gMainMenuWindow = windowCreate(mainMenuWindowX,
mainMenuWindowY,
MAIN_MENU_WINDOW_WIDTH,
MAIN_MENU_WINDOW_HEIGHT,
0,
WINDOW_HIDDEN | WINDOW_FLAG_0x04);
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if (gMainMenuWindow == -1) {
mainMenuWindowFree();
return -1;
}
gMainMenuWindowBuffer = windowGetBuffer(gMainMenuWindow);
// mainmenu.frm
int backgroundFid = buildFid(6, 140, 0, 0, 0);
gMainMenuBackgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &gMainMenuBackgroundFrmHandle);
if (gMainMenuBackgroundFrmData == NULL) {
mainMenuWindowFree();
return -1;
}
blitBufferToBuffer(gMainMenuBackgroundFrmData, 640, 480, 640, gMainMenuWindowBuffer, 640);
artUnlock(gMainMenuBackgroundFrmHandle);
int oldFont = fontGetCurrent();
fontSetCurrent(100);
// SFALL: Allow to change font color/flags of copyright/version text
// It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
// 0x1 - change the color for version string only
// 0x2 - underline text (only for the version string)
// 0x4 - monospace font (only for the version string)
int fontSettings = _colorTable[21091], fontSettingsSFall = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_FONT_COLOR, &fontSettingsSFall);
if (fontSettingsSFall && !(fontSettingsSFall & 0x010000))
fontSettings = fontSettingsSFall & 0xFF;
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// Copyright.
msg.num = 20;
if (messageListGetItem(&gMiscMessageList, &msg)) {
windowDrawText(gMainMenuWindow, msg.text, 0, 15, 460, fontSettings | 0x06000000);
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}
// SFALL: Make sure font settings are applied when using 0x1 flag
if (fontSettingsSFall)
fontSettings = fontSettingsSFall;
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// Version.
char version[VERSION_MAX];
versionGetVersion(version);
len = fontGetStringWidth(version);
windowDrawText(gMainMenuWindow, version, 0, 615 - len, 460, fontSettings | 0x06000000);
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// menuup.frm
fid = buildFid(6, 299, 0, 0, 0);
gMainMenuButtonUpFrmData = artLockFrameData(fid, 0, 0, &gMainMenuButtonUpFrmHandle);
if (gMainMenuButtonUpFrmData == NULL) {
mainMenuWindowFree();
return -1;
}
// menudown.frm
fid = buildFid(6, 300, 0, 0, 0);
gMainMenuButtonDownFrmData = artLockFrameData(fid, 0, 0, &gMainMenuButtonDownFrmHandle);
if (gMainMenuButtonDownFrmData == NULL) {
mainMenuWindowFree();
return -1;
}
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
gMainMenuButtons[index] = -1;
}
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
gMainMenuButtons[index] = buttonCreate(gMainMenuWindow, 30, 19 + index * 42 - index, 26, 26, -1, -1, 1111, gMainMenuButtonKeyBindings[index], gMainMenuButtonUpFrmData, gMainMenuButtonDownFrmData, 0, 32);
if (gMainMenuButtons[index] == -1) {
mainMenuWindowFree();
return -1;
}
buttonSetMask(gMainMenuButtons[index], gMainMenuButtonUpFrmData);
}
fontSetCurrent(104);
// SFALL: Allow to change font color of buttons
fontSettings = _colorTable[21091];
fontSettingsSFall = 0;
configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_BIG_FONT_COLOR, &fontSettingsSFall);
if (fontSettingsSFall)
fontSettings = fontSettingsSFall & 0xFF;
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for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
msg.num = 9 + index;
if (messageListGetItem(&gMiscMessageList, &msg)) {
len = fontGetStringWidth(msg.text);
fontDrawText(gMainMenuWindowBuffer + 640 * (42 * index - index + 20) + 126 - (len / 2), msg.text, 640 - (126 - (len / 2)) - 1, 640, fontSettings);
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}
}
fontSetCurrent(oldFont);
gMainMenuWindowInitialized = true;
gMainMenuWindowHidden = true;
return 0;
}
// 0x481968
void mainMenuWindowFree()
{
if (!gMainMenuWindowInitialized) {
return;
}
for (int index = 0; index < MAIN_MENU_BUTTON_COUNT; index++) {
// FIXME: Why it tries to free only invalid buttons?
if (gMainMenuButtons[index] == -1) {
buttonDestroy(gMainMenuButtons[index]);
}
}
if (gMainMenuButtonDownFrmData) {
artUnlock(gMainMenuButtonDownFrmHandle);
gMainMenuButtonDownFrmHandle = NULL;
gMainMenuButtonDownFrmData = NULL;
}
if (gMainMenuButtonUpFrmData) {
artUnlock(gMainMenuButtonUpFrmHandle);
gMainMenuButtonUpFrmHandle = NULL;
gMainMenuButtonUpFrmData = NULL;
}
if (gMainMenuWindow != -1) {
windowDestroy(gMainMenuWindow);
}
gMainMenuWindowInitialized = false;
}
// 0x481A00
void mainMenuWindowHide(bool animate)
{
if (!gMainMenuWindowInitialized) {
return;
}
if (gMainMenuWindowHidden) {
return;
}
soundContinueAll();
if (animate) {
paletteFadeTo(gPaletteBlack);
soundContinueAll();
}
windowHide(gMainMenuWindow);
gMainMenuWindowHidden = true;
}
// 0x481A48
void mainMenuWindowUnhide(bool animate)
{
if (!gMainMenuWindowInitialized) {
return;
}
if (!gMainMenuWindowHidden) {
return;
}
windowUnhide(gMainMenuWindow);
if (animate) {
colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
}
gMainMenuWindowHidden = false;
}
// 0x481AA8
int _main_menu_is_enabled()
{
return 1;
}
// 0x481AEC
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int mainMenuWindowHandleEvents(FpsLimiter& fpsLimiter)
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{
_in_main_menu = true;
bool oldCursorIsHidden = cursorIsHidden();
if (oldCursorIsHidden) {
mouseShowCursor();
}
unsigned int tick = _get_time();
int rc = -1;
while (rc == -1) {
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fpsLimiter.mark();
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int keyCode = _get_input();
for (int buttonIndex = 0; buttonIndex < MAIN_MENU_BUTTON_COUNT; buttonIndex++) {
if (keyCode == gMainMenuButtonKeyBindings[buttonIndex] || keyCode == toupper(gMainMenuButtonKeyBindings[buttonIndex])) {
soundPlayFile("nmselec1");
rc = _return_values[buttonIndex];
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if (buttonIndex == MAIN_MENU_BUTTON_CREDITS && (gPressedPhysicalKeys[SDL_SCANCODE_RSHIFT] != KEY_STATE_UP || gPressedPhysicalKeys[SDL_SCANCODE_LSHIFT] != KEY_STATE_UP)) {
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rc = MAIN_MENU_QUOTES;
}
break;
}
}
if (rc == -1) {
if (keyCode == KEY_CTRL_R) {
rc = MAIN_MENU_SELFRUN;
continue;
} else if (keyCode == KEY_PLUS || keyCode == KEY_EQUAL) {
brightnessIncrease();
} else if (keyCode == KEY_MINUS || keyCode == KEY_UNDERSCORE) {
brightnessDecrease();
} else if (keyCode == KEY_UPPERCASE_D || keyCode == KEY_LOWERCASE_D) {
rc = MAIN_MENU_3;
continue;
} else if (keyCode == 1111) {
if (!(mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_REPEAT)) {
soundPlayFile("nmselec0");
}
continue;
}
}
if (keyCode == KEY_ESCAPE || _game_user_wants_to_quit == 3) {
rc = MAIN_MENU_EXIT;
soundPlayFile("nmselec1");
break;
} else if (_game_user_wants_to_quit == 2) {
_game_user_wants_to_quit = 0;
} else {
if (getTicksSince(tick) >= gMainMenuScreensaverDelay) {
rc = MAIN_MENU_TIMEOUT;
}
}
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fpsLimiter.throttle();
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}
if (oldCursorIsHidden) {
mouseHideCursor();
}
_in_main_menu = false;
return rc;
}