Introduce sfall config
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@ -229,6 +229,8 @@ add_executable(fallout2-ce WIN32
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target_sources(fallout2-ce PUBLIC
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"src/fps_limiter.cc"
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"src/fps_limiter.h"
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"src/sfall_config.cc"
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"src/sfall_config.h"
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)
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target_compile_definitions(fallout2-ce PUBLIC
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@ -43,6 +43,7 @@
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#include "queue.h"
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#include "random.h"
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#include "scripts.h"
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#include "sfall_config.h"
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#include "skill.h"
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#include "skilldex.h"
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#include "stat.h"
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@ -115,12 +116,17 @@ int gameInitWithOptions(const char* windowTitle, bool isMapper, int font, int a4
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return -1;
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}
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// Sfall config should be initialized before game config, since it can
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// override it's file name.
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sfallConfigInit(argc, argv);
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gameConfigInit(isMapper, argc, argv);
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gIsMapper = isMapper;
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if (gameDbInit() == -1) {
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gameConfigExit(false);
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sfallConfigExit();
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return -1;
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}
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@ -402,6 +408,7 @@ void gameExit()
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_windowClose();
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dbExit();
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gameConfigExit(true);
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sfallConfigExit();
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}
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// 0x442D44
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@ -21,7 +21,7 @@ Config gGameConfig;
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// 0x58E978
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char gGameConfigFilePath[FILENAME_MAX];
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// Inits main game config and optionally Sfall config.
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// Inits main game config.
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//
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// [isMapper] is a flag indicating whether we're initing config for a main
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// game, or a mapper. This value is `false` for the game itself.
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@ -136,22 +136,6 @@ bool gameConfigInit(bool isMapper, int argc, char** argv)
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// whatever was loaded from `fallout2.cfg`.
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configParseCommandLineArguments(&gGameConfig, argc, argv);
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// Optional Sfall extension
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Config sfallConfig;
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if (configInit(&sfallConfig)) {
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configRead(&sfallConfig, "ddraw.ini", false);
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configParseCommandLineArguments(&sfallConfig, argc, argv);
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char* startingMap;
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if (configGetString(&sfallConfig, "misc", "StartingMap", &startingMap)) {
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if (*startingMap != '\0') {
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strncpy(_mainMap, startingMap, 16);
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}
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}
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}
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configFree(&sfallConfig);
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gGameConfigInitialized = true;
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return true;
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15
src/main.cc
15
src/main.cc
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@ -22,6 +22,7 @@
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#include "palette.h"
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#include "random.h"
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#include "scripts.h"
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#include "sfall_config.h"
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#include "selfrun.h"
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#include "text_font.h"
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#include "version.h"
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@ -155,7 +156,19 @@ int falloutMain(int argc, char** argv)
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if (characterSelectorOpen() == 2) {
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gameMoviePlay(MOVIE_ELDER, GAME_MOVIE_STOP_MUSIC);
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randomSeedPrerandom(-1);
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_main_load_new(_mainMap);
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// SFALL: Override starting map.
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char* mapName = NULL;
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if (configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_STARTING_MAP_KEY, &mapName)) {
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if (*mapName == '\0') {
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mapName = NULL;
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}
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}
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char* mapNameCopy = strdup(mapName != NULL ? mapName : _mainMap);
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_main_load_new(mapNameCopy);
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free(mapNameCopy);
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mainLoop(fpsLimiter);
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paletteFadeTo(gPaletteWhite);
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objectHide(gDude, NULL);
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@ -0,0 +1,50 @@
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#include "sfall_config.h"
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#include <stdio.h>
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#include <string.h>
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#define SFALL_CONFIG_FILE_NAME "ddraw.ini"
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bool gSfallConfigInitialized = false;
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Config gSfallConfig;
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bool sfallConfigInit(int argc, char** argv)
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{
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if (gSfallConfigInitialized) {
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return false;
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}
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if (!configInit(&gSfallConfig)) {
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return false;
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}
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// Initialize defaults.
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configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_STARTING_MAP_KEY, "");
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char path[FILENAME_MAX];
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char* executable = argv[0];
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char* ch = strrchr(executable, '\\');
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if (ch != NULL) {
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*ch = '\0';
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sprintf(path, "%s\\%s", executable, SFALL_CONFIG_FILE_NAME);
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*ch = '\\';
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} else {
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strcpy(path, SFALL_CONFIG_FILE_NAME);
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}
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configRead(&gSfallConfig, path, false);
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configParseCommandLineArguments(&gSfallConfig, argc, argv);
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gSfallConfigInitialized = true;
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return true;
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}
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void sfallConfigExit()
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{
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if (gSfallConfigInitialized) {
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configFree(&gSfallConfig);
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gSfallConfigInitialized = false;
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}
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}
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@ -0,0 +1,20 @@
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#ifndef SFALL_CONFIG_H
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#define SFALL_CONFIG_H
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#include "config.h"
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#include <stdbool.h>
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#define SFALL_CONFIG_FILE_NAME "ddraw.ini"
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#define SFALL_CONFIG_MISC_KEY "Misc"
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#define SFALL_CONFIG_STARTING_MAP_KEY "StartingMap"
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extern bool gSfallConfigInitialized;
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extern Config gSfallConfig;
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bool sfallConfigInit(int argc, char** argv);
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void sfallConfigExit();
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#endif /* SFALL_CONFIG_H */
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