worldspawn/src/csg.cpp

654 lines
18 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "csg.h"
#include "debugging/debugging.h"
#include <list>
#include "map.h"
#include "brushmanip.h"
#include "brushnode.h"
#include "grid.h"
void Face_makeBrush(Face &face, const Brush &brush, brush_vector_t &out, float offset)
{
if (face.contributes()) {
out.push_back(new Brush(brush));
Face *newFace = out.back()->addFace(face);
if (newFace != 0) {
newFace->flipWinding();
newFace->getPlane().offset(offset);
newFace->planeChanged();
}
}
}
void Face_makeRoom(Face &face, const Brush &brush, brush_vector_t &out, float offset)
{
if (face.contributes()) {
face.getPlane().offset(offset);
out.push_back(new Brush(brush));
face.getPlane().offset(-offset);
Face *newFace = out.back()->addFace(face);
if (newFace != 0) {
newFace->flipWinding();
newFace->planeChanged();
}
}
}
void Brush_makeHollow(const Brush &brush, brush_vector_t &out, float offset)
{
Brush_forEachFace(brush, [&](Face &face) {
Face_makeBrush(face, brush, out, offset);
});
}
void Brush_makeRoom(const Brush &brush, brush_vector_t &out, float offset)
{
Brush_forEachFace(brush, [&](Face &face) {
Face_makeRoom(face, brush, out, offset);
});
}
class BrushHollowSelectedWalker : public scene::Graph::Walker {
float m_offset;
bool m_makeRoom;
public:
BrushHollowSelectedWalker(float offset, bool makeRoom)
: m_offset(offset), m_makeRoom(makeRoom)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
if (path.top().get().visible()) {
Brush *brush = Node_getBrush(path.top());
if (brush != 0
&& Instance_getSelectable(instance)->isSelected()
&& path.size() > 1) {
brush_vector_t out;
if (m_makeRoom) {
Brush_makeRoom(*brush, out, m_offset);
}
else {
Brush_makeHollow(*brush, out, m_offset);
}
for (brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i) {
(*i)->removeEmptyFaces();
NodeSmartReference node((new BrushNode())->node());
Node_getBrush(node)->copy(*(*i));
delete (*i);
Node_getTraversable(path.parent())->insert(node);
}
}
}
return true;
}
};
typedef std::list<Brush *> brushlist_t;
class BrushGatherSelected : public scene::Graph::Walker {
brush_vector_t &m_brushlist;
public:
BrushGatherSelected(brush_vector_t &brushlist)
: m_brushlist(brushlist)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
if (path.top().get().visible()) {
Brush *brush = Node_getBrush(path.top());
if (brush != 0
&& Instance_getSelectable(instance)->isSelected()) {
m_brushlist.push_back(brush);
}
}
return true;
}
};
class BrushDeleteSelected : public scene::Graph::Walker {
public:
bool pre(const scene::Path &path, scene::Instance &instance) const
{
return true;
}
void post(const scene::Path &path, scene::Instance &instance) const
{
if (path.top().get().visible()) {
Brush *brush = Node_getBrush(path.top());
if (brush != 0
&& Instance_getSelectable(instance)->isSelected()
&& path.size() > 1) {
Path_deleteTop(path);
}
}
}
};
void Scene_BrushMakeHollow_Selected(scene::Graph &graph, bool makeRoom)
{
GlobalSceneGraph().traverse(BrushHollowSelectedWalker(GetGridSize(), makeRoom));
GlobalSceneGraph().traverse(BrushDeleteSelected());
}
/*
=============
CSG_MakeHollow
=============
*/
void CSG_MakeHollow(void)
{
UndoableCommand undo("brushHollow");
Scene_BrushMakeHollow_Selected(GlobalSceneGraph(), false);
SceneChangeNotify();
}
void CSG_MakeRoom(void)
{
UndoableCommand undo("brushRoom");
Scene_BrushMakeHollow_Selected(GlobalSceneGraph(), true);
SceneChangeNotify();
}
template<typename Type>
class RemoveReference {
public:
typedef Type type;
};
template<typename Type>
class RemoveReference<Type &> {
public:
typedef Type type;
};
template<typename Functor>
class Dereference {
const Functor &functor;
public:
Dereference(const Functor &functor) : functor(functor)
{
}
get_result_type<Functor> operator()(typename RemoveReference<get_argument<Functor, 0> >::type *firstArgument) const
{
return functor(*firstArgument);
}
};
template<typename Functor>
inline Dereference<Functor> makeDereference(const Functor &functor)
{
return Dereference<Functor>(functor);
}
typedef Face *FacePointer;
const FacePointer c_nullFacePointer = 0;
template<typename Predicate>
Face *Brush_findIf(const Brush &brush, const Predicate &predicate)
{
Brush::const_iterator i = std::find_if(brush.begin(), brush.end(), makeDereference(predicate));
return i == brush.end() ? c_nullFacePointer
: *i; // uses c_nullFacePointer instead of 0 because otherwise gcc 4.1 attempts conversion to int
}
template<typename Caller>
class BindArguments1 {
typedef get_argument<Caller, 1> FirstBound;
FirstBound firstBound;
public:
BindArguments1(FirstBound firstBound)
: firstBound(firstBound)
{
}
get_result_type<Caller> operator()(get_argument<Caller, 0> firstArgument) const
{
return Caller::call(firstArgument, firstBound);
}
};
template<typename Caller>
class BindArguments2 {
typedef get_argument<Caller, 1> FirstBound;
typedef get_argument<Caller, 2> SecondBound;
FirstBound firstBound;
SecondBound secondBound;
public:
BindArguments2(FirstBound firstBound, SecondBound secondBound)
: firstBound(firstBound), secondBound(secondBound)
{
}
get_result_type<Caller> operator()(get_argument<Caller, 0> firstArgument) const
{
return Caller::call(firstArgument, firstBound, secondBound);
}
};
template<typename Caller, typename FirstBound, typename SecondBound>
BindArguments2<Caller> bindArguments(const Caller &caller, FirstBound firstBound, SecondBound secondBound)
{
return BindArguments2<Caller>(firstBound, secondBound);
}
inline bool Face_testPlane(const Face &face, const Plane3 &plane, bool flipped)
{
return face.contributes() && !Winding_TestPlane(face.getWinding(), plane, flipped);
}
typedef Function<bool (const Face &, const Plane3 &, bool), Face_testPlane> FaceTestPlane;
/// \brief Returns true if
/// \li !flipped && brush is BACK or ON
/// \li flipped && brush is FRONT or ON
bool Brush_testPlane(const Brush &brush, const Plane3 &plane, bool flipped)
{
brush.evaluateBRep();
#if 1
for (Brush::const_iterator i(brush.begin()); i != brush.end(); ++i) {
if (Face_testPlane(*(*i), plane, flipped)) {
return false;
}
}
return true;
#else
return Brush_findIf( brush, bindArguments( FaceTestPlane(), makeReference( plane ), flipped ) ) == 0;
#endif
}
brushsplit_t Brush_classifyPlane(const Brush &brush, const Plane3 &plane)
{
brush.evaluateBRep();
brushsplit_t split;
for (Brush::const_iterator i(brush.begin()); i != brush.end(); ++i) {
if ((*i)->contributes()) {
split += Winding_ClassifyPlane((*i)->getWinding(), plane);
}
}
return split;
}
bool Brush_subtract(const Brush &brush, const Brush &other, brush_vector_t &ret_fragments)
{
if (aabb_intersects_aabb(brush.localAABB(), other.localAABB())) {
brush_vector_t fragments;
fragments.reserve(other.size());
Brush back(brush);
for (Brush::const_iterator i(other.begin()); i != other.end(); ++i) {
if ((*i)->contributes()) {
brushsplit_t split = Brush_classifyPlane(back, (*i)->plane3());
if (split.counts[ePlaneFront] != 0
&& split.counts[ePlaneBack] != 0) {
fragments.push_back(new Brush(back));
Face *newFace = fragments.back()->addFace(*(*i));
if (newFace != 0) {
newFace->flipWinding();
}
back.addFace(*(*i));
} else if (split.counts[ePlaneBack] == 0) {
for (brush_vector_t::iterator i = fragments.begin(); i != fragments.end(); ++i) {
delete (*i);
}
return false;
}
}
}
ret_fragments.insert(ret_fragments.end(), fragments.begin(), fragments.end());
return true;
}
return false;
}
class SubtractBrushesFromUnselected : public scene::Graph::Walker {
const brush_vector_t &m_brushlist;
std::size_t &m_before;
std::size_t &m_after;
public:
SubtractBrushesFromUnselected(const brush_vector_t &brushlist, std::size_t &before, std::size_t &after)
: m_brushlist(brushlist), m_before(before), m_after(after)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
return true;
}
void post(const scene::Path &path, scene::Instance &instance) const
{
if (path.top().get().visible()) {
Brush *brush = Node_getBrush(path.top());
if (brush != 0
&& !Instance_getSelectable(instance)->isSelected()) {
brush_vector_t buffer[2];
bool swap = false;
Brush *original = new Brush(*brush);
buffer[static_cast<std::size_t>( swap )].push_back(original);
{
for (brush_vector_t::const_iterator i(m_brushlist.begin()); i != m_brushlist.end(); ++i) {
for (brush_vector_t::iterator j(buffer[static_cast<std::size_t>( swap )].begin());
j != buffer[static_cast<std::size_t>( swap )].end(); ++j) {
if (Brush_subtract(*(*j), *(*i), buffer[static_cast<std::size_t>( !swap )])) {
delete (*j);
} else {
buffer[static_cast<std::size_t>( !swap )].push_back((*j));
}
}
buffer[static_cast<std::size_t>( swap )].clear();
swap = !swap;
}
}
brush_vector_t &out = buffer[static_cast<std::size_t>( swap )];
if (out.size() == 1 && out.back() == original) {
delete original;
} else {
++m_before;
for (brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i) {
++m_after;
(*i)->removeEmptyFaces();
if (!(*i)->empty()) {
NodeSmartReference node((new BrushNode())->node());
Node_getBrush(node)->copy(*(*i));
delete (*i);
Node_getTraversable(path.parent())->insert(node);
} else {
delete (*i);
}
}
Path_deleteTop(path);
}
}
}
}
};
void CSG_Subtract()
{
brush_vector_t selected_brushes;
GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
if (selected_brushes.empty()) {
globalOutputStream() << "CSG Subtract: No brushes selected.\n";
} else {
globalOutputStream() << "CSG Subtract: Subtracting " << Unsigned(selected_brushes.size()) << " brushes.\n";
UndoableCommand undo("brushSubtract");
// subtract selected from unselected
std::size_t before = 0;
std::size_t after = 0;
GlobalSceneGraph().traverse(SubtractBrushesFromUnselected(selected_brushes, before, after));
globalOutputStream() << "CSG Subtract: Result: "
<< Unsigned(after) << " fragment" << (after == 1 ? "" : "s")
<< " from " << Unsigned(before) << " brush" << (before == 1 ? "" : "es") << ".\n";
SceneChangeNotify();
}
}
class BrushSplitByPlaneSelected : public scene::Graph::Walker {
const Vector3 &m_p0;
const Vector3 &m_p1;
const Vector3 &m_p2;
const char *m_shader;
const TextureProjection &m_projection;
EBrushSplit m_split;
public:
BrushSplitByPlaneSelected(const Vector3 &p0, const Vector3 &p1, const Vector3 &p2, const char *shader,
const TextureProjection &projection, EBrushSplit split)
: m_p0(p0), m_p1(p1), m_p2(p2), m_shader(shader), m_projection(projection), m_split(split)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
return true;
}
void post(const scene::Path &path, scene::Instance &instance) const
{
if (path.top().get().visible()) {
Brush *brush = Node_getBrush(path.top());
if (brush != 0
&& Instance_getSelectable(instance)->isSelected()) {
Plane3 plane(plane3_for_points(m_p0, m_p1, m_p2));
if (plane3_valid(plane)) {
brushsplit_t split = Brush_classifyPlane(*brush, m_split == eFront ? plane3_flipped(plane) : plane);
if (split.counts[ePlaneBack] && split.counts[ePlaneFront]) {
// the plane intersects this brush
if (m_split == eFrontAndBack) {
NodeSmartReference node((new BrushNode())->node());
Brush *fragment = Node_getBrush(node);
fragment->copy(*brush);
Face *newFace = fragment->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
if (newFace != 0 && m_split != eFront) {
newFace->flipWinding();
}
fragment->removeEmptyFaces();
ASSERT_MESSAGE(!fragment->empty(), "brush left with no faces after split");
Node_getTraversable(path.parent())->insert(node);
{
scene::Path fragmentPath = path;
fragmentPath.top() = makeReference(node.get());
selectPath(fragmentPath, true);
}
}
Face *newFace = brush->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
if (newFace != 0 && m_split == eFront) {
newFace->flipWinding();
}
brush->removeEmptyFaces();
ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after split");
} else
// the plane does not intersect this brush
if (m_split != eFrontAndBack && split.counts[ePlaneBack] != 0) {
// the brush is "behind" the plane
Path_deleteTop(path);
}
}
}
}
}
};
void Scene_BrushSplitByPlane(scene::Graph &graph, const Vector3 &p0, const Vector3 &p1, const Vector3 &p2,
const char *shader, EBrushSplit split)
{
TextureProjection projection;
TexDef_Construct_Default(projection);
graph.traverse(BrushSplitByPlaneSelected(p0, p1, p2, shader, projection, split));
SceneChangeNotify();
}
class BrushInstanceSetClipPlane : public scene::Graph::Walker {
Plane3 m_plane;
public:
BrushInstanceSetClipPlane(const Plane3 &plane)
: m_plane(plane)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
BrushInstance *brush = Instance_getBrush(instance);
if (brush != 0
&& path.top().get().visible()
&& brush->isSelected()) {
BrushInstance &brushInstance = *brush;
brushInstance.setClipPlane(m_plane);
}
return true;
}
};
void Scene_BrushSetClipPlane(scene::Graph &graph, const Plane3 &plane)
{
graph.traverse(BrushInstanceSetClipPlane(plane));
}
/*
=============
CSG_Merge
=============
*/
bool Brush_merge(Brush &brush, const brush_vector_t &in, bool onlyshape)
{
// gather potential outer faces
{
typedef std::vector<const Face *> Faces;
Faces faces;
for (brush_vector_t::const_iterator i(in.begin()); i != in.end(); ++i) {
(*i)->evaluateBRep();
for (Brush::const_iterator j((*i)->begin()); j != (*i)->end(); ++j) {
if (!(*j)->contributes()) {
continue;
}
const Face &face1 = *(*j);
bool skip = false;
// test faces of all input brushes
//!\todo SPEEDUP: Flag already-skip faces and only test brushes from i+1 upwards.
for (brush_vector_t::const_iterator k(in.begin()); !skip && k != in.end(); ++k) {
if (k != i) { // don't test a brush against itself
for (Brush::const_iterator l((*k)->begin()); !skip && l != (*k)->end(); ++l) {
const Face &face2 = *(*l);
// face opposes another face
if (plane3_opposing(face1.plane3(), face2.plane3())) {
// skip opposing planes
skip = true;
break;
}
}
}
}
// check faces already stored
for (Faces::const_iterator m = faces.begin(); !skip && m != faces.end(); ++m) {
const Face &face2 = *(*m);
// face equals another face
if (plane3_equal(face1.plane3(), face2.plane3())) {
//if the texture/shader references should be the same but are not
if (!onlyshape && !shader_equal(face1.getShader().getShader(), face2.getShader().getShader())) {
return false;
}
// skip duplicate planes
skip = true;
break;
}
// face1 plane intersects face2 winding or vice versa
if (Winding_PlanesConcave(face1.getWinding(), face2.getWinding(), face1.plane3(), face2.plane3())) {
// result would not be convex
return false;
}
}
if (!skip) {
faces.push_back(&face1);
}
}
}
for (Faces::const_iterator i = faces.begin(); i != faces.end(); ++i) {
if (!brush.addFace(*(*i))) {
// result would have too many sides
return false;
}
}
}
brush.removeEmptyFaces();
return true;
}
void CSG_Merge(void)
{
brush_vector_t selected_brushes;
// remove selected
GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
if (selected_brushes.empty()) {
globalOutputStream() << "CSG Merge: No brushes selected.\n";
return;
}
if (selected_brushes.size() < 2) {
globalOutputStream() << "CSG Merge: At least two brushes have to be selected.\n";
return;
}
globalOutputStream() << "CSG Merge: Merging " << Unsigned(selected_brushes.size()) << " brushes.\n";
UndoableCommand undo("brushMerge");
scene::Path merged_path = GlobalSelectionSystem().ultimateSelected().path();
NodeSmartReference node((new BrushNode())->node());
Brush *brush = Node_getBrush(node);
// if the new brush would not be convex
if (!Brush_merge(*brush, selected_brushes, true)) {
globalOutputStream() << "CSG Merge: Failed - result would not be convex.\n";
} else {
ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after merge");
// free the original brushes
GlobalSceneGraph().traverse(BrushDeleteSelected());
merged_path.pop();
Node_getTraversable(merged_path.top())->insert(node);
merged_path.push(makeReference(node.get()));
selectPath(merged_path, true);
globalOutputStream() << "CSG Merge: Succeeded.\n";
SceneChangeNotify();
}
}