Commit Graph

10 Commits

Author SHA1 Message Date
Marco Cawthorne f753e6f3ba Building fixes from the Win32 branch. (#19)
To make sure the repo is back in-sync

Co-authored-by: Marco Hladik <marco@icculus.org>
Reviewed-on: https://git.vera-visions.com:3000/tech/worldspawn/pulls/19
2022-05-13 09:34:58 -07:00
Marco Cawthorne c353639515
Add support for WAD2/WAD3 loading, as well as fixed PAK support. 2022-01-23 12:11:44 -08:00
Marco Cawthorne 6a6b6e3555 Tweak Makefile flag order slightly 2021-08-08 17:45:50 +02:00
Marco Cawthorne de441e71fa Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
Marco Cawthorne cfd78e199f Use pkg-config for gtkglext and some others 2021-06-07 08:20:34 +02:00
Marco Cawthorne 16811dcf6c Get rid of -DXWINDOWS in the Makefiles 2021-06-06 19:16:11 +02:00
Marco Cawthorne 3f71230030 Update globaldefs.h to fix the POSIX check and disable our Makefile hard-
code of -DPOSIX
2021-06-06 19:08:06 +02:00
Marco Cawthorne 976821e604 Map_StartPosition: Don't just pick some random entity, just default to the
center since this happens in our games anyway.
Address the constant spam of unnecessary prints to console. We do not need
to know that a material we loaded succeeded - focus on the warnings and
errors.
2021-06-04 12:21:39 +02:00
Marco Cawthorne af91433555 Destroy the cmake dependency. 2021-06-02 12:31:03 +02:00
Marco Cawthorne 600a90924e Initial commit 2020-11-17 12:16:16 +01:00