vmap: Add _entcontentflags, which like _entsurfaceflags controls content flags on a per brush-entity basis

This commit is contained in:
Marco Cawthorne 2022-04-12 21:23:44 -07:00
parent f0c0c4f4a4
commit 9df6ec6305
Signed by: eukara
GPG Key ID: C196CD8BA993248A
3 changed files with 9 additions and 2 deletions

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@ -1655,7 +1655,7 @@ static qboolean ParseMapEntity( qboolean onlyLights, qboolean noCollapseGroups )
const char *classname, *value; const char *classname, *value;
float lightmapScale, shadeAngle; float lightmapScale, shadeAngle;
int lightmapSampleSize; int lightmapSampleSize;
int entSurfFlag; int entSurfFlag, entContFlag;
char shader[ MAX_QPATH ]; char shader[ MAX_QPATH ];
shaderInfo_t *celShader = NULL; shaderInfo_t *celShader = NULL;
brush_t *brush; brush_t *brush;
@ -1836,6 +1836,9 @@ static qboolean ParseMapEntity( qboolean onlyLights, qboolean noCollapseGroups )
entSurfFlag = 0; entSurfFlag = 0;
entSurfFlag = IntForKey( mapEnt, "_entsurfaceflags"); entSurfFlag = IntForKey( mapEnt, "_entsurfaceflags");
entContFlag = 0;
entContFlag = IntForKey( mapEnt, "_entcontentflags");
/* ydnar: get cel shader :) for this entity */ /* ydnar: get cel shader :) for this entity */
value = ValueForKey( mapEnt, "_celshader" ); value = ValueForKey( mapEnt, "_celshader" );
if ( value[ 0 ] == '\0' ) { if ( value[ 0 ] == '\0' ) {
@ -1908,6 +1911,7 @@ static qboolean ParseMapEntity( qboolean onlyLights, qboolean noCollapseGroups )
brush->celShader = celShader; brush->celShader = celShader;
brush->shadeAngleDegrees = shadeAngle; brush->shadeAngleDegrees = shadeAngle;
brush->entSurfaceFlags = entSurfFlag; brush->entSurfaceFlags = entSurfFlag;
brush->entContentFlags = entContFlag;
} }
for ( patch = mapEnt->patches; patch != NULL; patch = patch->next ) for ( patch = mapEnt->patches; patch != NULL; patch = patch->next )
@ -1919,6 +1923,7 @@ static qboolean ParseMapEntity( qboolean onlyLights, qboolean noCollapseGroups )
patch->lightmapScale = lightmapScale; patch->lightmapScale = lightmapScale;
patch->celShader = celShader; patch->celShader = celShader;
patch->entSurfaceFlags = entSurfFlag; patch->entSurfaceFlags = entSurfFlag;
patch->entContentFlags = entContFlag;
} }
/* ydnar: gs mods: set entity bounds */ /* ydnar: gs mods: set entity bounds */

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@ -900,6 +900,7 @@ typedef struct brush_s
qboolean detail; qboolean detail;
qboolean opaque; qboolean opaque;
int entSurfaceFlags; int entSurfaceFlags;
int entContentFlags;
int portalareas[ 2 ]; int portalareas[ 2 ];
@ -961,6 +962,7 @@ typedef struct parseMesh_s
int maxIterations; int maxIterations;
qboolean nosolid; qboolean nosolid;
int entSurfaceFlags; int entSurfaceFlags;
int entContentFlags;
} }
parseMesh_t; parseMesh_t;

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@ -459,7 +459,7 @@ void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes ){
} }
surfaceFlags = b->contentShader->surfaceFlags | b->entSurfaceFlags; surfaceFlags = b->contentShader->surfaceFlags | b->entSurfaceFlags;
contentFlags = b->contentShader->contentFlags; contentFlags = b->contentShader->contentFlags | b->entContentFlags;
if (b->nosolid) { if (b->nosolid) {
contentFlags &= ~1; contentFlags &= ~1;