engine/engine/client
Spoike e996609c73 added qccgui icon (courtesy of shpuld)
isolated transfers a little.
added preliminary support for r1q2 and q2pro protocols (no zlib).
fixed some missing q2 hud configstrings.
fixed models attached to particles not appearing the first time around.
fixed halos appearing on {foo fullbright textures.
fix particle crash bug from missing particlecubes.
implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate.
loadfont no longer auto-allocates slot 0.
fix issues with r_dynamic -1
don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes.
fix possible crash from loading sounds during an audio reload/restart.
now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override.
work around surfedge corruption in some instance of the slide4 map that dimman found.
attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues.
fix nested function types used in conjunction with op_state. now assumes static within the parent.
optimise array indexes slightly.
fix issue with ptr[float].foo
fix some qcc bugs to do with implicit type conversions
fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them).
fix q2 victory.pcx issue at the end of the game.
use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better.
reformat the nq server advertising to be more helpful.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c fix some non-windows builds. 2013-10-08 16:31:53 +00:00
cd_null.c fix non-windows ports. 2013-10-09 00:16:32 +00:00
cd_sdl.c sdl2 support. 2014-02-07 08:38:40 +00:00
cd_win.c tweaks for ktx/nq clients. 2015-06-20 14:22:06 +00:00
cdaudio.h log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
cl_cam.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
cl_cg.c Fix some of my breakages. 2015-07-27 08:21:34 +00:00
cl_demo.c glibc workaround 2015-12-12 19:25:15 +00:00
cl_ents.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
cl_ignore.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
cl_ignore.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
cl_input.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
cl_main.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
cl_master.h implement connectbr command, along with providing best-route info from the server browser. 2015-07-07 02:03:31 +00:00
cl_parse.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
cl_plugin.inc add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
cl_pred.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
cl_screen.c glibc workaround 2015-12-12 19:25:15 +00:00
cl_tent.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
cl_ui.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
clhl_game.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
client.h added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
clq2_cin.c glibc workaround 2015-12-12 19:25:15 +00:00
clq2_ents.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
clq3_parse.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
clq3defs.h rewrite download code detect rates and get the best speeds practical. 2014-06-12 23:08:42 +00:00
console.c glibc workaround 2015-12-12 19:25:15 +00:00
fragstats.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
image.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
in_generic.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
in_morphos.c fix colormod 2015-04-14 23:12:17 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
in_win.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
input.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
keys.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
keys.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c fix glsl not being used for skeletal animations (10->50 fps jump) 2015-07-14 14:47:00 +00:00
m_items.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
m_master.c glibc workaround 2015-12-12 19:25:15 +00:00
m_mp3.c glibc workaround 2015-12-12 19:25:15 +00:00
m_multi.c fix glsl not being used for skeletal animations (10->50 fps jump) 2015-07-14 14:47:00 +00:00
m_options.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
m_script.c qcc: allow variable definitions inside for statements. these are strictly subscoped. 2015-09-18 20:30:10 +00:00
m_single.c qcc: allow variable definitions inside for statements. these are strictly subscoped. 2015-09-18 20:30:10 +00:00
menu.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
menu.h Fix some of my breakages. 2015-07-27 08:21:34 +00:00
merged.h misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c glibc workaround 2015-12-12 19:25:15 +00:00
p_classic.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
p_null.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
p_script.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
pr_clcmd.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
pr_csqc.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
pr_menu.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
pr_skelobj.c try to fix entertimes. 2015-06-24 17:59:57 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h fix ugly shading on non-glsl surfaces. 2015-09-07 14:42:17 +00:00
r_2d.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
r_d3.c slightly better doom3 compat 2013-07-29 17:36:44 +00:00
r_part.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
r_partset.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
r_partset.h after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
r_surf.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
render.h glibc workaround 2015-12-12 19:25:15 +00:00
renderer.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq_read.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sbar.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
sbar.h tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
screen.h add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
skin.c Added two new projection modes. use r_projection to select alternative projections. 2015-07-03 02:07:41 +00:00
snd_al.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
snd_alsa.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
snd_directx.c q2w bsp format support. 2015-03-03 00:14:43 +00:00
snd_dma.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
snd_droid.c I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
snd_linux.c be more verbose about the port that we're redirected to when acting as an nq client. 2015-09-10 10:16:26 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
snd_mix.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c I'm good at fucking stuff up - remove debug prints. 2015-09-02 23:25:00 +00:00
snd_sdl.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
snd_xaudio.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
sound.h added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
spritegn.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_droid.c added some cvar descriptions. 2015-06-15 20:11:27 +00:00
sys_linux.c be more verbose about the port that we're redirected to when acting as an nq client. 2015-09-10 10:16:26 +00:00
sys_morphos.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 23:06:15 +00:00
sys_plugfte.c implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c qcc: allow variable definitions inside for statements. these are strictly subscoped. 2015-09-18 20:30:10 +00:00
sys_win.c be more verbose about the port that we're redirected to when acting as an nq client. 2015-09-10 10:16:26 +00:00
teamplay.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
textedit.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
valid.c attempt to fix autoid revealing spies in TF. 2015-07-09 18:02:49 +00:00
vid.h git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4963 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-08-14 02:55:59 +00:00
vid_headless.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
view.c glibc workaround 2015-12-12 19:25:15 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
wad.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
winquake.rc threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
zqtp.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00