engine/engine
Spoike e996609c73 added qccgui icon (courtesy of shpuld)
isolated transfers a little.
added preliminary support for r1q2 and q2pro protocols (no zlib).
fixed some missing q2 hud configstrings.
fixed models attached to particles not appearing the first time around.
fixed halos appearing on {foo fullbright textures.
fix particle crash bug from missing particlecubes.
implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate.
loadfont no longer auto-allocates slot 0.
fix issues with r_dynamic -1
don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes.
fix possible crash from loading sounds during an audio reload/restart.
now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override.
work around surfedge corruption in some instance of the slide4 map that dimman found.
attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues.
fix nested function types used in conjunction with op_state. now assumes static within the parent.
optimise array indexes slightly.
fix issue with ptr[float].foo
fix some qcc bugs to do with implicit type conversions
fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them).
fix q2 victory.pcx issue at the end of the game.
use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better.
reformat the nq server advertising to be more helpful.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
..
botlib Tweaked svn stuff a little more. Should be more robust now. 3rd party SVN headers+libs are no longer on svn. 2014-02-09 09:25:28 +00:00
client added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
common added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
d3d git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4991 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-10-11 12:01:29 +00:00
dotnet2003 fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. 2007-05-25 23:03:49 +00:00
dotnet2005 tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
dotnet2008 SDL MSVC project files updated. 2011-07-16 05:02:37 +00:00
dotnet2010 Trimmed some dead files. 2012-09-30 05:52:03 +00:00
droid rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam). 2015-06-22 11:49:15 +00:00
ftequake ------------------------------------------------------------------------ 2013-03-12 22:58:13 +00:00
gas2masm update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
gl added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
http add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
libs q2w bsp format support. 2015-03-03 00:14:43 +00:00
nacl make some tweaks to fix some model skin issues. 2015-09-07 14:34:39 +00:00
npfte ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
partcfgs added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
qclib added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
server added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
setup added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
shaders Fix outdated hlsl11 shaders. 2015-09-14 15:20:09 +00:00
sw code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
web fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
.cproject Added all targets to the Eclipse cproject file. 2009-09-04 15:27:23 +00:00
.project Changed compiler (CC) to use MinGW GCC, but it still uses Cygwin Make because it works better atm. 2009-09-02 04:32:47 +00:00
BSDmakefile testing, never mind this 2008-04-27 10:23:37 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
Makefile added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
README.MSVC just added the ml.exe requirement 2005-11-19 16:32:14 +00:00
makeconfig.sh Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00

README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.