engine/engine/common
Spoike e6f90bea14 Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-01 22:47:47 +00:00
..
asm_i386.h Initial checkin 2004-08-21 01:25:48 +00:00
bothdefs.h Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
bspfile.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
cmd.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
cmd.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
com_mesh.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
com_mesh.h What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
com_phys_ode.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
common.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
common.h Lots of misc changes in an attempt to reduce ODE jitter, and make it work a little better. 2009-11-15 03:20:17 +00:00
console.h Fix for gcc. 2010-03-16 19:44:17 +00:00
crc.c Added ctype header to fix MSVC2008 complaining about "tolower" being unresolved. 2009-04-18 23:17:09 +00:00
crc.h Minor update... 2008-11-09 22:29:28 +00:00
cvar.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
cvar.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
fs.c Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
fs.h Stuff should compile a little better with GCC now. 2009-04-02 22:25:54 +00:00
fs_pak.c Stuff should compile a little better with GCC now. 2009-04-02 22:25:54 +00:00
fs_stdio.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
fs_win32.c Didn't test all targets. 2009-05-24 10:28:26 +00:00
fs_zip.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_q2bsp.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
huff.c Minor update... 2008-11-09 22:29:28 +00:00
log.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
math.s CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
mathlib.c Minor improvements to make it more robust. 2009-11-13 00:16:34 +00:00
mathlib.h What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
md4.c This fixes the 64bit sv_mapcheck issue 2005-11-05 21:24:46 +00:00
net.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
net_chan.c cmd efpslist now shows incoming/outgoing packet rates per client, too (expressed in bytes per second - same as rates). 2009-06-23 21:49:44 +00:00
net_wins.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
netinc.h Make sure SOCKET exists on non-windows. Apparently its 64bit in win64, so we'll need to use a special type throughout (read: not int). 2010-03-19 03:45:11 +00:00
particles.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
plugin.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
pmove.c added cprint console command. 2009-04-19 00:50:42 +00:00
pmove.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
pmovetst.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
pr_bgcmd.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
pr_common.h Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
protocol.h Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
q1bsp.c Lots of misc changes in an attempt to reduce ODE jitter, and make it work a little better. 2009-11-15 03:20:17 +00:00
q2pmove.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
q3common.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
quakeasm.h destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
qvm.c Small tweek that means ktx is more likely to load properly, and without renaming anything weirdly. 2009-11-15 03:13:48 +00:00
sys.h FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
tlout.h thier -> their 2007-12-23 20:28:40 +00:00
translate.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
translate.h add sv_floodprotect_suicide, sv_floodprotect_sendmessage, add floodprot legacy command 2006-05-30 04:00:24 +00:00
ui_public.h A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
unzip.c Fixed 64bit compatability. 2007-07-23 10:57:46 +00:00
unzip.h Fixed 64bit compatability. 2007-07-23 10:57:46 +00:00
vm.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
world.h Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
zone.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
zone.h removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway 2009-01-29 02:55:08 +00:00