engine/engine/client
Spoike 81617eaebc minor compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5669 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 03:44:32 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
api_menu.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
cd_null.c more compile fixes 2017-02-21 23:44:11 +00:00
cd_sdl.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_win.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cdaudio.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cl_cam.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_cg.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
cl_demo.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
cl_ents.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
cl_ignore.c Fix ignore command. 2019-09-17 19:49:39 +00:00
cl_ignore.h fix a silly performance-sapping typo. 2017-02-11 16:14:06 +00:00
cl_input.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
cl_main.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
cl_master.h fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_parse.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
cl_plugin.inc fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_pred.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
cl_screen.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
cl_tent.c fix a crash if packets arrive in unexpected orders. 2020-02-16 19:13:15 +00:00
cl_ui.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
clhl_game.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
client.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
clq2_cin.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
clq2_ents.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
clq3_parse.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
clq3defs.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
console.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
fragstats.c Fix scr_scoreboard_showflags 1 2019-09-15 15:09:36 +00:00
freecs.ico FreeCS icon added. 2018-06-10 00:38:39 +00:00
fte_eukara.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukara64.h Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukaranopng.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
image.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
image_astc.h Compile fixes. 2019-09-04 09:15:13 +00:00
in_generic.c Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
in_morphos.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Misc compile fixes. 2019-04-17 00:50:14 +00:00
in_win.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
input.h Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
keys.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
keys.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c minor compile fixes. 2020-04-19 03:44:32 +00:00
m_items.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_master.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_mp3.c rework music looping a little so that eg 'cd play' does not loop, like vanilla 2020-03-27 00:49:13 +00:00
m_multi.c Fix teamplay setting descriptions. 2020-02-16 19:26:58 +00:00
m_native.c stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
m_options.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_script.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_single.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
menu.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
menu.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
merged.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
modelgen.h curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops. 2016-02-10 23:23:43 +00:00
net_master.c Make sure fte servers get listed under quakeworld and not netquake. 2020-03-08 07:02:37 +00:00
p_classic.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
p_null.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
p_script.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
pr_clcmd.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
pr_csqc.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
pr_menu.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
pr_skelobj.c preliminary .xcf support. 2019-10-06 01:59:13 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
r_2d.c Add ReadInt+WriteInt qc builtins in csqc+ssqc respectively, add some extra docs for some other builtins. 2019-12-16 17:36:00 +00:00
r_d3.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
r_part.c Remove shader override for clutter... 2020-02-13 01:27:15 +00:00
r_partset.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
r_partset.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
r_surf.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
render.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
renderer.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
roq_read.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
sbar.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
sbar.h qccgui: add custom right-click menu. move buttons for more screen space. 2017-06-05 15:20:57 +00:00
screen.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
skin.c added env_cubemap support. doesn't currently render its own cubemaps yet. 2018-07-24 13:59:42 +00:00
snd_al.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
snd_alsa.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
snd_directx.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_dma.c rework music looping a little so that eg 'cd play' does not loop, like vanilla 2020-03-27 00:49:13 +00:00
snd_droid.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_linux.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_macos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mem.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
snd_mix.c Fix overflow in sound mixing. 2020-01-23 18:57:48 +00:00
snd_morphos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_opensl.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
snd_ov.c Fix the off-by-one that has been causing ogg vorbis crashes all these years. 2019-09-03 12:33:14 +00:00
snd_pulse.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
snd_sblaster.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_sdl.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
snd_sndio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_wasapi.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_win.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
snd_xaudio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sound.h Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
spritegn.h misc fixes. 2017-02-01 04:42:33 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_dos.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sys_droid.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sys_linux.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
sys_morphos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
sys_npfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c Fix some problems in my recent commit. 2019-11-20 07:14:28 +00:00
sys_win.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
sys_xdk.c Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
teamplay.c added cmake file. 2018-03-04 14:41:16 +00:00
textedit.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
valid.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
vid.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00
vid_headless.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
view.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
view.h fix some warnings and some alternative build configs. 2019-06-06 04:32:09 +00:00
wad.c WAD3 inverted decals don't actually exist non-white 2020-04-02 20:28:11 +00:00
wad.h Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
wastes.ico Update wastes icon/config 2018-06-21 13:14:53 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Misc tweaks. 2018-10-23 07:09:06 +00:00
winquake.rc Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
zqtp.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00