engine/engine/client
Spoike 09ec3bf6ea added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders.
addtrisoup_simple now supports line lists too.
fix a memory leak in the sound code.
fix chunked http download corruption in certain cases.
reworked the networking associated with entity editing. now carries ids instead of indexes (qc isn't aware of them).
'map blarg.map' will now auto-create a dummy map if it does not already exist. this should make it easier to get started with map editing.
fix some issues with banning yourself - loopback can now mute etc themselves, but not ban themselves.
downloads/updates menu now handles plugin detection. user-installed plugins will result in a prompt allowing the user to enable/disable/delete them. This makes using plugins more explicit.
revamped help menu to remove m_state
fix silly ode copypasta bug, added preliminary bullet code in case anyone is interested.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5090 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-18 11:12:17 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_null.c more compile fixes 2017-02-21 23:44:11 +00:00
cd_sdl.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_win.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cdaudio.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cl_cam.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
cl_cg.c try to fix null framestates issue causing crashes from pmove/solid_bsp code. 2017-01-29 13:10:53 +00:00
cl_demo.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
cl_ents.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
cl_ignore.c fix a silly performance-sapping typo. 2017-02-11 16:14:06 +00:00
cl_ignore.h fix a silly performance-sapping typo. 2017-02-11 16:14:06 +00:00
cl_input.c make developer a little less spammy. move much of it to developer 2. 2017-03-04 19:36:06 +00:00
cl_main.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
cl_master.h remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
cl_parse.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
cl_plugin.inc added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
cl_pred.c fix a couple of serious issues molgrum reported. 2017-03-30 18:37:16 +00:00
cl_screen.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
cl_tent.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
cl_ui.c reworked texture loading. now favours shallower files over preferred extensions. 2017-01-24 20:15:14 +00:00
clhl_game.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
client.h added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
clq2_cin.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
clq2_ents.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
clq3_parse.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
clq3defs.h rewrite download code detect rates and get the best speeds practical. 2014-06-12 23:08:42 +00:00
console.c make developer a little less spammy. move much of it to developer 2. 2017-03-04 19:36:06 +00:00
fragstats.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
image.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
in_generic.c fix some linux library issues. should no longer be quite so dependant upon dev packages... 2016-11-02 08:01:21 +00:00
in_morphos.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c fix some compile errors+warnings. 2016-09-09 18:46:08 +00:00
in_win.c fix a couple of serious issues molgrum reported. 2017-03-30 18:37:16 +00:00
input.h try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
keys.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
keys.h try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
m_items.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
m_master.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
m_mp3.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
m_multi.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
m_options.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
m_script.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
m_single.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
menu.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
menu.h added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
merged.h small fixups for the d3d8 renderer, to give eukara the conflicts that he asked for. disabled by default, because I cba to deal with the dxsdk headers. 2017-03-21 17:35:27 +00:00
modelgen.h curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops. 2016-02-10 23:23:43 +00:00
net_master.c Try to clean up a few things in the hopes of making Eukara's efforts easier. That or just to give him conflicts. 2017-03-26 23:03:02 +00:00
p_classic.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
p_null.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
p_script.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
pr_clcmd.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
pr_csqc.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
pr_menu.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
pr_skelobj.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
r_2d.c fixes for stuff that (probably) I broke. 2017-03-27 23:10:29 +00:00
r_d3.c first attempt at webvr support. probably totally crap. 2016-12-19 13:31:05 +00:00
r_part.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
r_partset.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
r_partset.h rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
r_surf.c lame way to fix decals not affecting rtworld. 2017-03-27 22:57:54 +00:00
render.h dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. 2017-03-21 05:27:07 +00:00
renderer.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq_read.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
sbar.c implement status command for nq clients that expect something to be printed. IP addresses are withheld. 2017-01-24 10:27:39 +00:00
sbar.h tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
screen.h move 'not a field' messages to dprints. 2016-12-09 09:09:12 +00:00
skin.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
snd_al.c implement status command for nq clients that expect something to be printed. IP addresses are withheld. 2017-01-24 10:27:39 +00:00
snd_alsa.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_directx.c implement status command for nq clients that expect something to be printed. IP addresses are withheld. 2017-01-24 10:27:39 +00:00
snd_dma.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
snd_droid.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_linux.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_macos.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_mem.c rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
snd_mix.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_morphos.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c fix some linux library issues. should no longer be quite so dependant upon dev packages... 2016-11-02 08:01:21 +00:00
snd_sdl.c bah 2017-01-24 10:33:29 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_wasapi.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
snd_win.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
snd_xaudio.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
sound.h fix some bjp3 issues. 2017-01-15 13:13:09 +00:00
spritegn.h misc fixes. 2017-02-01 04:42:33 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_droid.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
sys_linux.c fix some search_begin to not fail just because no files were found, fixing a crash reported by eukara. 2016-11-15 22:22:04 +00:00
sys_morphos.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sys_npfte.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
sys_plugfte.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
sys_win.c dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. 2017-03-21 05:27:07 +00:00
sys_xdk.c added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
teamplay.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
textedit.c dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. 2017-03-21 05:27:07 +00:00
valid.c implement status command for nq clients that expect something to be printed. IP addresses are withheld. 2017-01-24 10:27:39 +00:00
vid.h dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. 2017-03-21 05:27:07 +00:00
vid_headless.c more misc compile fixes. 2017-02-22 00:16:43 +00:00
view.c First steps towards an XDK build... 2017-03-26 17:23:53 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c gah, I failed to refresh the file list. dammit 2017-02-21 21:18:48 +00:00
wad.h added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
wastes.ico Some more progress on the Xbox version. If you can call it that. Also changed the wastes.ico to be up to date. 2017-03-27 21:45:45 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Try to clean up a few things in the hopes of making Eukara's efforts easier. That or just to give him conflicts. 2017-03-26 23:03:02 +00:00
winquake.rc added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders. 2017-04-18 11:12:17 +00:00
zqtp.c implement status command for nq clients that expect something to be printed. IP addresses are withheld. 2017-01-24 10:27:39 +00:00