engine/engine/server/svhl_gcapi.h

587 lines
17 KiB
C

/*supported halflife API versions:
138
140
*/
#if HLSERVER >= 1
#define HALFLIFE_API_VERSION HLSERVER
#else
#define HALFLIFE_API_VERSION 140
#endif
#ifndef QDECL
#ifdef _MSC_VER
#define QDECL _cdecl
#else
#define QDECL
#endif
#endif
typedef long hllong; //long is 64bit on amd64+linux, not sure that's what valve meant, but lets keep it for compatibility.
typedef struct hledict_s hledict_t;
typedef unsigned long hlintptr_t; //this may be problematic. CRestore::ReadField needs a fix. Or 20.
typedef unsigned long hlcrc_t; //supposed to be 32bit... *sigh*
typedef struct
{
int allsolid;
int startsolid;
int inopen;
int inwater;
float fraction;
vec3_t endpos;
float planedist;
vec3_t planenormal;
hledict_t *touched;
int hitgroup;
} hltraceresult_t;
#if HALFLIFE_API_VERSION <= 138
typedef struct
{
int etype;
int number;
int flags;
vec3_t origin;
vec3_t angles;
int modelindex;
int sequence1;
float frame;
int colourmap;
short skin;
short solid;
int effects;
float scale;
int rendermode;
int renderamt;
int rendercolour;
int renderfx;
int movetype;
float frametime;
float framerate;
int body;
qbyte controller[4];
qbyte blending[2];
short padding;
vec3_t velocity;
vec3_t mins;
vec3_t maxs;
int aiment;
} hlbaseline_t;
#endif
typedef struct
{
string_t classname;
string_t globalname;
vec3_t origin;
vec3_t oldorigin;
vec3_t velocity;
vec3_t basevelocity;
vec3_t clbasevelocity;
vec3_t movedir;
vec3_t angles;
vec3_t avelocity;
vec3_t punchangles;
vec3_t v_angle;
#if HALFLIFE_API_VERSION > 138
vec3_t endpos;
vec3_t startpos;
float impacttime;
float starttime;
#endif
int fixangle;
float ideal_pitch;
float pitch_speed;
float ideal_yaw;
float yaw_speed;
int modelindex;
string_t model;
int vmodelindex;
int vwmodelindex;
vec3_t absmin;
vec3_t absmax;
vec3_t mins;
vec3_t maxs;
vec3_t size;
float ltime;
float nextthink;
int movetype;
int solid;
int skin;
int body;
int effects;
float gravity;
float friction;
int light_level;
int sequence1;
int sequence2;
float frame;
float framestarttime;
float framerate;
qbyte controller[4];
qbyte blending[2];
float scale;
int rendermode;
float renderamt;
vec3_t rendercolour;
int renderfx;
float health;
float frags;
int weapons;
float takedamage;
int deadflag;
vec3_t view_ofs;
int buttons;
int impulse;
hledict_t *chain;
hledict_t *dmg_inflictor;
hledict_t *enemy;
hledict_t *aiment;
hledict_t *owner;
hledict_t *groundentity;
int spawnflags;
int flags;
int colormap;
int team;
float max_health;
float teleport_time;
float armortype;
float armorvalue;
int waterlevel;
int watertype;
string_t target;
string_t targetname;
string_t netname;
string_t message; //WARNING: hexen2 uses a float and not a string
float dmg_take;
float dmg_save;
float dmg;
float dmg_time;
string_t noise;
string_t noise1;
string_t noise2;
string_t noise3;
float speed;
float air_finished;
float pain_finished;
float radsuit_finished;
hledict_t *edict;
#if HALFLIFE_API_VERSION > 138
int playerclass;
float maxspeed;
float fov;
int weaponanim;
int msec;
int ducking;
int timestepsound;
int swimtime;
int ducktime;
int stepleft;
float fallvelocity;
int gamestate;
int oldbuttons;
int groupinfo;
int customi0;
int customi1;
int customi2;
int customi3;
float customf0;
float customf1;
float customf2;
float customf3;
vec3_t customv0;
vec3_t customv1;
vec3_t customv2;
vec3_t customv3;
hledict_t *custome0;
hledict_t *custome1;
hledict_t *custome2;
hledict_t *custome3;
#endif
} hlentvars_t;
struct hledict_s
{
qboolean isfree;
int spawnnumber;
link_t area; // linked to a division node or leaf
#if HALFLIFE_API_VERSION > 138
int headnode;
int num_leafs;
#define HLMAX_ENT_LEAFS 48
short leafnums[HLMAX_ENT_LEAFS];
#else
int num_leafs;
#define HLMAX_ENT_LEAFS 24
short leafnums[HLMAX_ENT_LEAFS];
hlbaseline_t baseline;
#endif
float freetime; // sv.time when the object was freed
void *moddata;
hlentvars_t v;
};
#define unk void
/*
#define FCVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
#define FCVAR_USERINFO 2 // changes the client's info string
#define FCVAR_SERVERINFO 4 // notifies players when changed
#define FCVAR_SERVERDLL 8 // defined by external DLL
#define FCVAR_CLIENTDLL 16 // defined by the client dll
#define HLCVAR_PROTECTED 32 // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
#define HLCVAR_SPONLY 64 // This cvar cannot be changed by clients connected to a multiplayer server.
*/
typedef struct hlcvar_s
{
char *name;
char *string;
int flags;
float value;
struct hlcvar_s *next;
} hlcvar_t;
typedef struct
{
char *classname;
char *key;
char *value;
hllong handled;
} hlfielddef_t;
typedef struct
{
// int self;
// int other;
// int world;
float time;
float frametime;
float force_retouch;
string_t mapname;
string_t startspot;
float deathmatch;
float coop;
float teamplay;
float serverflags;
// float total_secrets;
// float total_monsters;
float found_secrets;
// float killed_monsters;
// float parms1, parm2, parm3, parm4, parm;
vec3_t v_forward;
vec3_t v_up;
vec3_t v_right;
float trace_allsolid;
float trace_startsolid;
float trace_fraction;
vec3_t trace_endpos;
vec3_t trace_plane_normal;
float trace_plane_dist;
int trace_ent;
float trace_inopen;
float trace_inwater;
int trace_hitgroup;
int trace_flags;
int msg_entity;
int audiotrack;
int maxclients;
int maxentities;
char *stringbase;
void *savedata;
vec3_t landmark;
//43...
} SVHL_Globals_t;
//http://metamod.org/dllapi_notes.html
typedef struct
{
void (QDECL *GameDLLInit)(void);
int (QDECL *DispatchSpawn)(hledict_t *ed);
void (QDECL *DispatchThink)(hledict_t *ed);
unk (QDECL *DispatchUse)(unk);
void (QDECL *DispatchTouch)(hledict_t *e1, hledict_t *e2);
void (QDECL *DispatchBlocked)(hledict_t *self, hledict_t *other);
void (QDECL *DispatchKeyValue)(hledict_t *ed, hlfielddef_t *fdef);
unk (QDECL *DispatchSave)(unk);
unk (QDECL *DispatchRestore)(unk);
unk (QDECL *DispatchObjectCollsionBox)(unk);
unk (QDECL *SaveWriteFields)(unk);
unk (QDECL *SaveReadFields)(unk);
unk (QDECL *SaveGlobalState)(unk);
unk (QDECL *RestoreGlobalState)(unk);
unk (QDECL *ResetGlobalState)(unk);
qboolean (QDECL *ClientConnect)(hledict_t *ed, char *name, char *ip, char reject[128]);
void (QDECL *ClientDisconnect)(hledict_t *ed);
void (QDECL *ClientKill)(hledict_t *ed);
void (QDECL *ClientPutInServer)(hledict_t *ed);
void (QDECL *ClientCommand)(hledict_t *ed);
unk (QDECL *ClientUserInfoChanged)(unk);
void (QDECL *ServerActivate)(hledict_t *edictlist, int numedicts, int numplayers);
#if HALFLIFE_API_VERSION > 138
unk (QDECL *ServerDeactivate)(unk);
#endif
void (QDECL *PlayerPreThink)(hledict_t *ed);
void (QDECL *PlayerPostThink)(hledict_t *ed);
unk (QDECL *StartFrame)(unk);
unk (QDECL *ParmsNewLevel)(unk);
unk (QDECL *ParmsChangeLevel)(unk);
unk (QDECL *GetGameDescription)(unk);
unk (QDECL *PlayerCustomization)(unk);
unk (QDECL *SpectatorConnect)(unk);
unk (QDECL *SpectatorDisconnect)(unk);
unk (QDECL *SpectatorThink)(unk);
//138
#if HALFLIFE_API_VERSION > 138
unk (QDECL *Sys_Error)(unk);
unk (QDECL *PM_Move)(unk);
unk (QDECL *PM_Init)(unk);
unk (QDECL *PM_FindTextureType)(unk);
unk (QDECL *SetupVisibility)(unk);
unk (QDECL *UpdateClientData)(unk);
unk (QDECL *AddToFullPack)(unk);
unk (QDECL *CreateBaseline)(unk);
unk (QDECL *RegisterEncoders)(unk);
unk (QDECL *GetWeaponData)(unk);
unk (QDECL *CmdStart)(unk);
unk (QDECL *CmdEnd)(unk);
unk (QDECL *ConnectionlessPacket)(unk);
unk (QDECL *GetHullBounds)(unk);
unk (QDECL *CreateInstancedBaselines)(unk);
unk (QDECL *InconsistentFile)(unk);
unk (QDECL *AllowLagCompensation)(unk);
#endif
} SVHL_GameFuncs_t;
//http://metamod.org/newapi_notes.html
struct
{
unk (QDECL *OnFreeEntPrivateData)(unk);
unk (QDECL *GameShutdown)(unk);
unk (QDECL *ShouldCollide)(unk);
unk (QDECL *CvarValue)(unk);
unk (QDECL *CvarValue2 )(unk);
} *SVHL_GameFuncsEx;
// http://metamod.org/engine_notes.html
typedef struct
{
int (QDECL *PrecacheModel)(char *name);
int (QDECL *PrecacheSound)(char *name);
void (QDECL *SetModel)(hledict_t *ed, char *modelname);
unk (QDECL *ModelIndex)(unk);
int (QDECL *ModelFrames)(int midx);
void (QDECL *SetSize)(hledict_t *ed, float *mins, float *maxs);
void (QDECL *ChangeLevel)(char *nextmap, char *startspot);
unk (QDECL *GetSpawnParms)(unk);
unk (QDECL *SaveSpawnParms)(unk);
float (QDECL *VecToYaw)(float *inv);
void (QDECL *VecToAngles)(float *inv, float *outa);
void (QDECL *MoveToOrigin)(hledict_t *ent, vec3_t dest, float dist, int moveflags);
unk (QDECL *ChangeYaw)(unk);
unk (QDECL *ChangePitch)(unk);
hledict_t *(QDECL *FindEntityByString)(hledict_t *last, char *field, char *value);
int (QDECL *GetEntityIllum)(hledict_t *ent);
hledict_t *(QDECL *FindEntityInSphere)(hledict_t *last, float *org, float radius);
hledict_t *(QDECL *FindClientInPVS)(hledict_t *ed);
unk (QDECL *EntitiesInPVS)(unk);
void (QDECL *MakeVectors)(float *angles);
void (QDECL *AngleVectors)(float *angles, float *forward, float *right, float *up);
hledict_t *(QDECL *CreateEntity)(void);
void (QDECL *RemoveEntity)(hledict_t *ed);
hledict_t *(QDECL *CreateNamedEntity)(string_t name);
unk (QDECL *MakeStatic)(unk);
unk (QDECL *EntIsOnFloor)(unk);
int (QDECL *DropToFloor)(hledict_t *ed);
int (QDECL *WalkMove)(hledict_t *ed, float yaw, float dist, int mode);
void (QDECL *SetOrigin)(hledict_t *ed, float *neworg);
void (QDECL *EmitSound)(hledict_t *ed, int chan, char *soundname, float vol, float atten, int flags, int pitch);
void (QDECL *EmitAmbientSound)(hledict_t *ed, float *org, char *samp, float vol, float attenuation, unsigned int flags, int pitch);
void (QDECL *TraceLine)(float *start, float *end, int flags, hledict_t *ignore, hltraceresult_t *result);
unk (QDECL *TraceToss)(unk);
unk (QDECL *TraceMonsterHull)(unk);
void (QDECL *TraceHull)(float *start, float *end, int flags, int hullnum, hledict_t *ignore, hltraceresult_t *result);
unk (QDECL *TraceModel)(unk);
char *(QDECL *TraceTexture)(hledict_t *againstent, vec3_t start, vec3_t end);
unk (QDECL *TraceSphere)(unk);
unk (QDECL *GetAimVector)(unk);
void (QDECL *ServerCommand)(char *cmd);
void (QDECL *ServerExecute)(void);
unk (QDECL *ClientCommand)(unk);
unk (QDECL *ParticleEffect)(unk);
void (QDECL *LightStyle)(int stylenum, char *stylestr);
int (QDECL *DecalIndex)(char *decalname);
int (QDECL *PointContents)(float *org);
void (QDECL *MessageBegin)(int dest, int svc, float *org, hledict_t *ent);
void (QDECL *MessageEnd)(void);
void (QDECL *WriteByte)(int value);
void (QDECL *WriteChar)(int value);
void (QDECL *WriteShort)(int value);
void (QDECL *WriteLong)(int value);
void (QDECL *WriteAngle)(float value);
void (QDECL *WriteCoord)(float value);
void (QDECL *WriteString)(char *string);
void (QDECL *WriteEntity)(int entnum);
void (QDECL *CVarRegister)(hlcvar_t *hlvar);
float (QDECL *CVarGetFloat)(char *vname);
char *(QDECL *CVarGetString)(char *vname);
void (QDECL *CVarSetFloat)(char *vname, float v);
void (QDECL *CVarSetString)(char *vname, char *v);
void (QDECL *AlertMessage)(int level, char *fmt, ...);
void (QDECL *EngineFprintf)(FILE *f, char *fmt, ...);
void *(QDECL *PvAllocEntPrivateData)(hledict_t *ed, long quant);
unk (QDECL *PvEntPrivateData)(unk);
unk (QDECL *FreeEntPrivateData)(unk);
unk (QDECL *SzFromIndex)(unk);
string_t (QDECL *AllocString)(char *string);
unk (QDECL *GetVarsOfEnt)(unk);
hledict_t * (QDECL *PEntityOfEntOffset)(int ednum);
int (QDECL *EntOffsetOfPEntity)(hledict_t *ed);
int (QDECL *IndexOfEdict)(hledict_t *ed);
hledict_t *(QDECL *PEntityOfEntIndex)(int idx);
unk (QDECL *FindEntityByVars)(unk);
void *(QDECL *GetModelPtr)(hledict_t *ed);
int (QDECL *RegUserMsg)(char *msgname, int msgsize);
unk (QDECL *AnimationAutomove)(unk);
void (QDECL *GetBonePosition)(hledict_t *ed, int bone, vec3_t org, vec3_t ang);
hlintptr_t (QDECL *FunctionFromName)(char *name);
char *(QDECL *NameForFunction)(hlintptr_t);
unk (QDECL *ClientPrintf)(unk);
void (QDECL *ServerPrint)(char *msg);
char *(QDECL *Cmd_Args)(void);
char *(QDECL *Cmd_Argv)(int argno);
int (QDECL *Cmd_Argc)(void);
unk (QDECL *GetAttachment)(unk);
void (QDECL *CRC32_Init)(hlcrc_t *crc);
void (QDECL *CRC32_ProcessBuffer)(hlcrc_t *crc, qbyte *p, int len);
void (QDECL *CRC32_ProcessByte)(hlcrc_t *crc, qbyte b);
hlcrc_t (QDECL *CRC32_Final)(hlcrc_t crc);
long (QDECL *RandomLong)(long minv, long maxv);
float (QDECL *RandomFloat)(float minv, float maxv);
unk (QDECL *SetView)(unk);
unk (QDECL *Time)(unk);
unk (QDECL *CrosshairAngle)(unk);
void *(QDECL *LoadFileForMe)(char *name, int *size_out);
void (QDECL *FreeFile)(void *fptr);
unk (QDECL *EndSection)(unk);
int (QDECL *CompareFileTime)(char *fname1, char *fname2, int *result);
void (QDECL *GetGameDir)(char *gamedir);
unk (QDECL *Cvar_RegisterVariable)(unk);
unk (QDECL *FadeClientVolume)(unk);
unk (QDECL *SetClientMaxspeed)(unk);
unk (QDECL *CreateFakeClient)(unk);
unk (QDECL *RunPlayerMove)(unk);
unk (QDECL *NumberOfEntities)(unk);
char *(QDECL *GHL_GetInfoKeyBuffer)(hledict_t *ed);
char *(QDECL *GHL_InfoKeyValue)(char *infostr, char *key);
unk (QDECL *SetKeyValue)(unk);
unk (QDECL *SetClientKeyValue)(unk);
unk (QDECL *IsMapValid)(unk);
unk (QDECL *StaticDecal)(unk);
unk (QDECL *PrecacheGeneric)(unk);
int (QDECL *GetPlayerUserId)(hledict_t *ed);
unk (QDECL *BuildSoundMsg)(unk);
unk (QDECL *IsDedicatedServer)(unk);
//138
#if HALFLIFE_API_VERSION > 138
hlcvar_t *(QDECL *CVarGetPointer)(char *varname);
unk (QDECL *GetPlayerWONId)(unk);
unk (QDECL *Info_RemoveKey)(unk);
unk (QDECL *GetPhysicsKeyValue)(unk);
void (QDECL *SetPhysicsKeyValue)(hledict_t *ent, char *key, char *value);
unk (QDECL *GetPhysicsInfoString)(unk);
unsigned short (QDECL *PrecacheEvent)(int eventtype, char *eventname);
void (QDECL *PlaybackEvent)(int flags, hledict_t *ent, unsigned short eventidx, float delay, float *origin, float *angles, float f1, float f2, int i1, int i2, int b1, int b2);
unk (QDECL *SetFatPVS)(unk);
unk (QDECL *SetFatPAS)(unk);
unk (QDECL *CheckVisibility)(unk);
unk (QDECL *DeltaSetField)(unk);
unk (QDECL *DeltaUnsetField)(unk);
unk (QDECL *DeltaAddEncoder)(unk);
unk (QDECL *GetCurrentPlayer)(unk);
int (QDECL *CanSkipPlayer)(hledict_t *playerent);
unk (QDECL *DeltaFindField)(unk);
unk (QDECL *DeltaSetFieldByIndex)(unk);
unk (QDECL *DeltaUnsetFieldByIndex)(unk);
unk (QDECL *SetGroupMask)(unk);
unk (QDECL *CreateInstancedBaseline)(unk);
unk (QDECL *Cvar_DirectSet)(unk);
unk (QDECL *ForceUnmodified)(unk);
unk (QDECL *GetPlayerStats)(unk);
unk (QDECL *AddServerCommand)(unk);
//
unk (QDECL *Voice_GetClientListening)(unk);
qboolean (QDECL *Voice_SetClientListening)(int listener, int sender, int shouldlisten);
//140
char *(QDECL *GetPlayerAuthId)(hledict_t *playerent);
unk (QDECL *SequenceGet)(unk);
unk (QDECL *SequencePickSentence)(unk);
unk (QDECL *GetFileSize)(unk);
unk (QDECL *GetApproxWavePlayLen)(unk);
unk (QDECL *IsCareerMatch)(unk);
unk (QDECL *GetLocalizedStringLength)(unk);
unk (QDECL *RegisterTutorMessageShown)(unk);
unk (QDECL *GetTimesTutorMessageShown)(unk);
unk (QDECL *ProcessTutorMessageDecayBuffer)(unk);
unk (QDECL *ConstructTutorMessageDecayBuffer)(unk);
unk (QDECL *ResetTutorMessageDecayData)(unk);
unk (QDECL *QueryClientCvarValue)(unk);
unk (QDECL *QueryClientCvarValue2)(unk);
#endif
int check; //added so I can be sure parameters match this list, etc
} SVHL_Builtins_t;
extern SVHL_Globals_t SVHL_Globals;
extern SVHL_GameFuncs_t SVHL_GameFuncs;
extern hledict_t *SVHL_Edict;
extern int SVHL_NumActiveEnts;
void QDECL GHL_RemoveEntity(hledict_t *ed);
void SVHL_LinkEdict (hledict_t *ent, qboolean touch_triggers);
void SVHL_UnlinkEdict (hledict_t *ent);
hledict_t *SVHL_TestEntityPosition (hledict_t *ent);
void SVHL_TouchLinks ( hledict_t *ent, areanode_t *node );
trace_t SVHL_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, int forcehull, hledict_t *passedict);
int SVHL_PointContents (vec3_t p);
int SVHL_AreaEdicts (vec3_t mins, vec3_t maxs, hledict_t **list, int maxcount);