engine/engine/server/sv_rankin.c

953 lines
20 KiB
C

#include "quakedef.h"
#ifndef CLIENTONLY
//FIXME: this is shitty old code.
//possible improvements: using a hash table for player names for faster logons
//threading logins
//using a real database...
#ifdef SVRANKING
typedef struct {
int ident;
int version;
int usedslots;
int leader;
int freeslot;
} rankfileheader_t;
//endian
#define NOENDIAN
#ifdef NOENDIAN
#define swaplong(l) l
#define swapfloat(f) f
#else
#define swaplong LittleLong
#define swapfloat LittleFloat
#endif
rankfileheader_t rankfileheader;
vfsfile_t *rankfile;
cvar_t rank_autoadd = CVARD("rank_autoadd", "1", "Automatically register players into the ranking system");
cvar_t rank_needlogin = CVARD("rank_needlogin", "0", "If set to 1, prohibits players from joining if they're not yet registered. This will require an external mechanism to register users, presumably via rcon.");
cvar_t rank_filename = CVARD("rank_filename", "", "Specifies which file to use as a rankings database. Enables the ranking system if set.");
cvar_t rank_parms_first = CVARD("rank_parms_first", "0", "Mod setting: first parm saved");
cvar_t rank_parms_last = CVARD("rank_parms_last", "31", "Mod setting: the index of the last parm to be saved. Clamped to 32.");
char rank_cvargroup[] = "server rankings";
#define RANKFILE_VERSION ((NUM_RANK_SPAWN_PARMS==32)?0:0x00000001)
#define RANKFILE_IDENT (('R'<<0)|('A'<<8)|('N'<<16)|('K'<<24))
static void READ_PLAYERSTATS(int x, rankstats_t *os)
{
#ifndef NOENDIAN
int i;
#endif
size_t result;
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+sizeof(rankheader_t)+((x-1)*sizeof(rankinfo_t)));
result = VFS_READ(rankfile, os, sizeof(rankstats_t));
if (result != sizeof(rankstats_t))
Con_Printf("READ_PLAYERSTATS() fread: expected %lu, result was %u\n",(long unsigned int)sizeof(rankstats_t),(unsigned int)result);
#ifndef NOENDIAN
os->kills = swaplong(os->kills);
os->deaths = swaplong(os->deaths);
for (i = 0; i < NUM_RANK_SPAWN_PARMS; i++)
os->parm[i] = swapfloat(os->parm[i]);
os->timeonserver = swapfloat(os->timeonserver);
// os->flags1 = (os->flags1);
// os->trustlevel = (os->trustlevel);
// os->pad2 = (os->pad2);
// os->pad3 = (os->pad3);
#endif
}
static void WRITE_PLAYERSTATS(int x, rankstats_t *os)
{
#ifdef NOENDIAN
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+sizeof(rankheader_t)+((x-1)*sizeof(rankinfo_t)));
VFS_WRITE(rankfile, os, sizeof(rankstats_t));
#else
rankstats_t ns;
int i;
ns.kills = swaplong(os->kills);
ns.deaths = swaplong(os->deaths);
for (i = 0; i < NUM_RANK_SPAWN_PARMS; i++)
ns.parm[i] = swapfloat(os->parm[i]);
ns.timeonserver = swapfloat(os->timeonserver);
ns.flags1 = (os->flags1);
ns.trustlevel = (os->trustlevel);
ns.pad2 = (os->pad2);
ns.pad3 = (os->pad3);
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+sizeof(rankheader_t)+((x-1)*sizeof(rankinfo_t)));
VFS_WRITE(rankfile, &ns, sizeof(rankstats_t));
#endif
}
static void READ_PLAYERHEADER(int x, rankheader_t *oh)
{
size_t result;
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+((x-1)*sizeof(rankinfo_t)));
result = VFS_READ(rankfile, oh, sizeof(rankheader_t));
if (result != sizeof(rankheader_t))
Con_Printf("READ_PLAYERHEADER() fread: expected %lu, result was %u\n",(long unsigned int)sizeof(rankheader_t),(unsigned int)result);
#ifndef NOENDIAN
oh->prev = swaplong(oh->prev); //score is held for convineance.
oh->next = swaplong(oh->next);
// strcpy(oh->name, oh->name);
oh->pwd = swaplong(oh->pwd);
oh->score = swapfloat(oh->score);
#endif
}
static void WRITE_PLAYERHEADER(int x, rankheader_t *oh)
{
#ifdef NOENDIAN
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+((x-1)*sizeof(rankinfo_t)));
VFS_WRITE(rankfile, &oh, sizeof(rankheader_t));
#else
rankheader_t nh;
nh.prev = swaplong(oh->prev); //score is held for convineance.
nh.next = swaplong(oh->next);
Q_strncpyz(nh.name, oh->name, sizeof(nh.name));
nh.pwd = swaplong(oh->pwd);
nh.score = swapfloat(oh->score);
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+((x-1)*sizeof(rankinfo_t)));
VFS_WRITE(rankfile, &nh, sizeof(rankheader_t));
#endif
}
static void READ_PLAYERINFO(int x, rankinfo_t *inf)
{
READ_PLAYERHEADER(x, &inf->h);
READ_PLAYERSTATS(x, &inf->s);
}
static void WRITEHEADER(void)
{
rankfileheader_t nh;
nh.ident = RANKFILE_IDENT;
nh.version = swaplong(RANKFILE_VERSION);
nh.usedslots = swaplong(rankfileheader.usedslots);
nh.leader = swaplong(rankfileheader.leader);
nh.freeslot = swaplong(rankfileheader.freeslot);
VFS_SEEK(rankfile, 0);
VFS_WRITE(rankfile, &nh, sizeof(rankfileheader_t));
}
//#define WRITEHEADER() {fseek(rankfile, 0, SEEK_SET);fwrite(&rankfileheader, 1, sizeof(rankfileheader_t), rankfile);}
#define NAMECMP(saved, against) Q_strncasecmp(saved, against, 31)
qboolean Rank_OpenRankings(void)
{
char syspath[MAX_OSPATH];
size_t result;
qboolean created;
if (!rankfile)
{
if (!*rank_filename.string)
{
return false;
}
if (!FS_NativePath(rank_filename.string, FS_GAMEONLY, syspath, sizeof(syspath)))
return false;
rankfile = FS_OpenVFS(rank_filename.string, "r+b", FS_GAMEONLY);
if (!rankfile) //hmm... try creating
{
rankfile = FS_OpenVFS(rank_filename.string, "w+b", FS_GAMEONLY);
created = true;
}
else
created = false;
if (!rankfile)
return false; //couldn't open file.
memset(&rankfileheader, 0, sizeof(rankfileheader));
VFS_SEEK(rankfile, 0);
result = VFS_READ(rankfile, &rankfileheader, sizeof(rankfileheader_t));
if (result != sizeof(rankfileheader_t))
Con_Printf("Rank_OpenRankings() fread: expected %lu, result was %u (%s)\n",(long unsigned int)sizeof(rankfileheader_t),(unsigned int)result, rank_filename.string);
rankfileheader.version = swaplong(rankfileheader.version);
rankfileheader.usedslots = swaplong(rankfileheader.usedslots);
rankfileheader.leader = swaplong(rankfileheader.leader);
rankfileheader.freeslot = swaplong(rankfileheader.freeslot);
if (!created && (rankfileheader.version != RANKFILE_VERSION || rankfileheader.ident != RANKFILE_IDENT))
{
Con_Printf("Rank file is version %i not %i\nEither delete the file or use an equivelent version of " FULLENGINENAME "\n", rankfileheader.version, RANKFILE_VERSION);
VFS_CLOSE(rankfile);
rankfile = NULL;
return false;
}
return true; //success.
}
return true; //already open
}
void LINKUN(int id)
{
int idnext, idprev;
rankheader_t hnext = {0}, hprev = {0}, info;
READ_PLAYERHEADER(id, &info);
idnext = info.next;
if (idnext)
READ_PLAYERHEADER(idnext, &hnext);
idprev = info.prev;
if (idprev)
READ_PLAYERHEADER(idprev, &hprev);
if (idnext)
{
hnext.prev = idprev;
WRITE_PLAYERHEADER(idnext, &hnext);
}
if (idprev)
{
hprev.next = idnext;
WRITE_PLAYERHEADER(idprev, &hprev);
}
else if (rankfileheader.leader == id) //ensure header is accurate
{
rankfileheader.leader = info.next;
WRITEHEADER();
}
else if (rankfileheader.freeslot == id)
{
rankfileheader.freeslot = info.next;
WRITEHEADER();
}
info.next = 0;
info.prev = 0;
WRITE_PLAYERHEADER(id, &info);
}
void LINKBEFORE(int bef, int id, rankheader_t *info)
{
int idnext, idprev;
rankheader_t hnext, hprev = {0};
if (!bef)
Sys_Error("Cannot link before no entry\n");
idnext = bef;
READ_PLAYERHEADER(idnext, &hnext);
idprev = hnext.prev;
if (idprev)
READ_PLAYERHEADER(idprev, &hprev);
//now we know the before and after entries.
hnext.prev = id;
WRITE_PLAYERHEADER(idnext, &hnext);
if (idprev)
{
hprev.next = id;
WRITE_PLAYERHEADER(idprev, &hprev);
}
else if (rankfileheader.leader == bef)
{
rankfileheader.leader = id;
WRITEHEADER();
}
else if (rankfileheader.freeslot == bef)
{
rankfileheader.freeslot = id;
WRITEHEADER();
}
info->next = idnext;
info->prev = idprev;
WRITE_PLAYERHEADER(id, info);
}
void LINKAFTER(int aft, int id, rankheader_t *info)
{
int idnext, idprev;
rankheader_t hnext = {0}, hprev = {0};
idprev = aft;
if (idprev)
{
READ_PLAYERHEADER(idprev, &hprev);
idnext = hprev.next;
}
else
idnext = rankfileheader.leader;
if (idnext)
READ_PLAYERHEADER(idnext, &hnext);
//now we know the before and after entries.
if (idnext)
{
hnext.prev = id;
WRITE_PLAYERHEADER(idnext, &hnext);
}
if (idprev)
{
hprev.next = id;
WRITE_PLAYERHEADER(idprev, &hprev);
}
else if (rankfileheader.leader == idnext)
{
rankfileheader.leader = id;
WRITEHEADER();
}
else if (rankfileheader.freeslot == idnext)
{
rankfileheader.freeslot = id;
WRITEHEADER();
}
info->next = idnext;
info->prev = idprev;
WRITE_PLAYERHEADER(id, info);
}
rankstats_t *Rank_GetPlayerStats(int id, rankstats_t *buffer) //returns the players persistant stats.
{
if (!Rank_OpenRankings())
return NULL;
if (!id)
{
Con_Printf("WARNING: Rank_GetPlayerStats with id 0\n");
memset(buffer, 0, sizeof(rankstats_t));
return NULL;
}
READ_PLAYERSTATS(id, buffer);
return buffer;
}
rankinfo_t *Rank_GetPlayerInfo(int id, rankinfo_t *buffer) //return stats + rankings.
{
if (!id)
{
Con_Printf("WARNING: Rank_GetPlayerInfo with id 0\n");
memset(buffer, 0, sizeof(rankinfo_t));
return NULL;
}
if (!Rank_OpenRankings())
return NULL;
READ_PLAYERINFO(id, buffer);
return buffer;
}
void Rank_SetPlayerStats(int id, rankstats_t *stats)
{
//rewrite to seek in a proper direction.
int nid;
rankheader_t rh, nh;
if (!id)
{
Con_Printf("WARNING: Rank_SetPlayerStats with id 0\n");
return;
}
//write
WRITE_PLAYERSTATS(id, stats);
//now re-sort.
READ_PLAYERHEADER(id, &nh);
nh.score = (stats->kills+1)/((float)stats->deaths+1);
//WRITE_PLAYERHEADER(id, &nh); //saved on link.
LINKUN(id);
nid = rankfileheader.leader;
if (!nid) //Hmm. First player!
{
LINKAFTER(0, id, &nh);
VFS_FLUSH(rankfile);
return;
}
while(nid)
{
READ_PLAYERHEADER(nid, &rh);
if (rh.score < nh.score)
{
LINKAFTER(rh.prev, id, &nh);
//LINKBEFORE(nid, id, &nh); //we are doing better than this guy.
VFS_FLUSH(rankfile);
return;
}
if (!rh.next)
{
LINKAFTER(nid, id, &nh); //Bum. We got to the end of the list and we are the WORST player!
VFS_FLUSH(rankfile);
return;
}
nid = rh.next;
}
}
int Rank_GetPlayerID(char *guid, const char *name, int pwd, qboolean allowadd, qboolean requirepasswordtobeset)
{
rankstats_t rs;
rankheader_t rh;
int id;
if (requirepasswordtobeset)
if (!pwd)
return 0;
if (!Rank_OpenRankings())
return 0;
id = rankfileheader.leader; //assumtion. A leader is more likly to be logging in than a begginer.
while(id)
{
READ_PLAYERHEADER(id, &rh);
if (!NAMECMP(rh.name, name))
{
if (rh.pwd == pwd || !rh.pwd)
{
if (!rh.pwd && requirepasswordtobeset)
return 0;
return id;
}
return 0;
}
id = rh.next;
}
if (!rank_autoadd.value || !allowadd)
return 0;
id = rankfileheader.freeslot;
if (id)
{
READ_PLAYERHEADER(id, &rh);
rankfileheader.freeslot = rh.next;
WRITEHEADER();
memset(&rh, 0, sizeof(rh));
Q_strncpyz(rh.name, name, sizeof(rh.name));
rh.pwd = pwd;
rh.prev = 0;
rh.next = rankfileheader.usedslots;
rankfileheader.usedslots = id;
WRITEHEADER();
WRITE_PLAYERHEADER(id, &rh);
memset(&rs, 0, sizeof(rs));
rs.trustlevel = 1;
Rank_SetPlayerStats(id, &rs);
VFS_FLUSH(rankfile);
return id;
}
id = ++rankfileheader.usedslots;
WRITEHEADER();
memset(&rh, 0, sizeof(rh));
Q_strncpyz(rh.name, name, sizeof(rh.name));
rh.prev = 0;
rh.pwd = pwd;
rh.next = 0;
WRITE_PLAYERHEADER(id, &rh);
memset(&rs, 0, sizeof(rs));
rs.trustlevel = 1;
WRITE_PLAYERSTATS(id, &rs);
Rank_SetPlayerStats(id, &rs);
VFS_FLUSH(rankfile);
return id;
}
void Rank_AddUser_f (void)
{
rankstats_t rs;
rankheader_t rh;
int id;
char *name = Cmd_Argv(1);
int pwd = atoi(Cmd_Argv(2));
int userlevel = atoi(Cmd_Argv(3));
char fixed[80];
if (Cmd_Argc() < 2)
{
Con_Printf("%s: <name> [pwd] [rights]\n", Cmd_Argv(0));
return;
}
//2
if (Cmd_Argc() >= 4)
{
if (userlevel >= Cmd_ExecLevel)
{
Con_Printf("You cannot add a user of equal or higher rank.\n");
return;
}
else if (userlevel < RESTRICT_MIN)
userlevel = RESTRICT_MIN;
}
if (Cmd_Argc() > 4)
{
Con_Printf("Too many arguments\n");
return;
}
SV_FixupName(name, fixed, sizeof(fixed));
name = fixed;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
id = rankfileheader.leader;
while(id)
{
READ_PLAYERHEADER(id, &rh);
if (!NAMECMP(rh.name, name))
{
Con_Printf("User %s already exists\n", name);
return;
}
id = rh.next;
}
id = rankfileheader.freeslot;
if (id)
{
READ_PLAYERHEADER(id, &rh);
rankfileheader.freeslot = rh.next;
WRITEHEADER();
memset(&rh, 0, sizeof(rh));
Q_strncpyz(rh.name, name, sizeof(rh.name));
rh.pwd = pwd;
rh.prev = 0;
rh.next = rankfileheader.usedslots;
rankfileheader.usedslots = id;
WRITEHEADER();
WRITE_PLAYERHEADER(id, &rh);
memset(&rs, 0, sizeof(rs));
rs.trustlevel = userlevel;
Rank_SetPlayerStats(id, &rs);
VFS_FLUSH(rankfile);
return;
}
id = ++rankfileheader.usedslots;
WRITEHEADER();
memset(&rh, 0, sizeof(rh));
Q_strncpyz(rh.name, name, sizeof(rh.name));
rh.prev = 0;
rh.pwd = pwd;
rh.next = 0;
WRITE_PLAYERHEADER(id, &rh);
memset(&rs, 0, sizeof(rs));
rs.trustlevel = userlevel;
#if NUM_RANK_SPAWN_PARMS>32
rs.created = rs.lastseen = time(NULL);
#endif
WRITE_PLAYERSTATS(id, &rs);
Rank_SetPlayerStats(id, &rs);
VFS_FLUSH(rankfile);
}
void Rank_SetPass_f (void)
{
rankheader_t rh;
char *name = Cmd_Argv(1);
int newpass = atoi(Cmd_Argv(2));
char fixed[80];
int id;
if (Cmd_Argc() != 3)
{
Con_Printf("setpass <name> <newpass>\n");
return;
}
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
SV_FixupName(name, fixed, sizeof(fixed));
name = fixed;
id = rankfileheader.leader;
while(id)
{
READ_PLAYERHEADER(id, &rh);
if (!NAMECMP(rh.name, name))
{
Con_Printf("Changing passcode of user %s.\n", rh.name);
rh.pwd = newpass;
WRITE_PLAYERHEADER(id, &rh);
return;
}
id = rh.next;
}
}
int Rank_GetPass (char *name)
{
rankheader_t rh;
char fixed[80];
int id;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return 0;
}
SV_FixupName(name, fixed, sizeof(fixed));
name = fixed;
id = rankfileheader.leader;
while(id)
{
READ_PLAYERHEADER(id, &rh);
if (!NAMECMP(rh.name, name))
{
return rh.pwd;
}
id = rh.next;
}
return 0;
}
int Rank_Enumerate (unsigned int first, unsigned int last, void (*callback) (const rankinfo_t *ri)) //leader first.
{
rankinfo_t ri;
int id;
int num;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return 0;
}
id = rankfileheader.leader; //start at the leaders
num=1;
while(id)
{
READ_PLAYERINFO(id, &ri);
if (num >= last)
return num - first;
if (num >= first)
callback(&ri);
num++;
id = ri.h.next;
}
return num - first;
}
void Rank_RankingList_f (void)
{
rankinfo_t ri;
int id;
int num;
vfsfile_t *outfile;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
outfile = FS_OpenVFS("list.txt", "wb", FS_GAMEONLY);
if (!outfile)
{
Con_Printf("Couldn't open list.txt\n");
return;
}
VFS_PRINTF(outfile, "%5s: %32s, %5s %5s\r\n", "", "Name", "Kills", "Deaths");
id = rankfileheader.leader; //start at the leaders
num=1;
while(id)
{
READ_PLAYERINFO(id, &ri);
VFS_PRINTF(outfile, "%5i: %32s, %5i %5i\r\n", num, ri.h.name, ri.s.kills, ri.s.deaths);
num++;
id = ri.h.next;
}
VFS_CLOSE(outfile);
}
void Rank_RemoveID_f (void)
{
rankinfo_t ri;
int id;
int num;
int remnum;
if (Cmd_Argc() < 2)
{
Con_Printf("Removes a ranking entry.\nUse ranklist to find the entry number.");
return;
}
remnum = atoi(Cmd_Argv(1));
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
id = rankfileheader.leader; //start at the leaders
num=1;
while(id)
{
READ_PLAYERINFO(id, &ri);
if (num == remnum)
{
LINKUN(id);
ri.h.next = rankfileheader.freeslot;
ri.h.prev = 0;
rankfileheader.freeslot = id;
WRITE_PLAYERHEADER(id, &ri.h);
WRITEHEADER();
VFS_FLUSH(rankfile);
Con_Printf("Client %s removed from rankings\n", ri.h.name);
return;
}
num++;
id = ri.h.next;
}
Con_Printf("Client %i not found\n", remnum);
}
void Rank_ListTop10_f (void)
{
rankinfo_t ri;
int id;
int num;
extern redirect_t sv_redirected;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
id = rankfileheader.leader; //start at the leaders
num=1;
while(id)
{
READ_PLAYERINFO(id, &ri);
if (sv_redirected)
Con_Printf("%2i: %5i %5i %s\n", num, ri.s.kills, ri.s.deaths, ri.h.name);
else
Con_Printf("%2i: %32s, %5i %5i\n", num, ri.h.name, ri.s.kills, ri.s.deaths);
if (num >= 10)
break;
num++;
id = ri.h.next;
}
if (num < 10)
Con_Printf("END\n");
}
void Rank_Find_f (void)
{
rankinfo_t ri;
int id;
char *match = Q_strlwr(Cmd_Argv(1));
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
id = rankfileheader.leader; //start at the leaders
while(id)
{
READ_PLAYERINFO(id, &ri);
if (wildcmp(match, Q_strlwr(ri.h.name)))
{
Con_Printf("%i %s\n", id, ri.h.name);
}
id = ri.h.next;
}
}
void Rank_Refresh_f(void)
{
int i;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
for (i=0, host_client = svs.clients ; i<svs.allocated_client_slots ; i++, host_client++)
{
if (host_client->state != cs_spawned)
continue;
if (host_client->rankid)
{
rankstats_t rs = {0};
Rank_GetPlayerStats(host_client->rankid, &rs);
rs.timeonserver += realtime - host_client->stats_started;
host_client->stats_started = realtime;
rs.kills += host_client->kills;
rs.deaths += host_client->deaths;
host_client->kills=0;
host_client->deaths=0;
Rank_SetPlayerStats(host_client->rankid, &rs);
}
}
if (rankfile)
{
VFS_CLOSE(rankfile);
rankfile = NULL;
}
}
void Rank_RCon_f(void)
{
int gofor, num, id;
int newlevel;
rankstats_t rs = {0};
rankinfo_t ri;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
gofor = atoi(Cmd_Argv(1));
newlevel = atoi(Cmd_Argv(2));
if (newlevel >= Cmd_ExecLevel)
{
Con_Printf("You cannot promote a user to the same level as you\n");
return;
}
else if (newlevel < RESTRICT_MIN)
newlevel = RESTRICT_MIN;
//get user id
id = rankfileheader.leader; //start at the leaders
num = 1;
while(id)
{
READ_PLAYERINFO(id, &ri);
if (num == gofor)
{
//save new level
Rank_GetPlayerStats(id, &rs);
if (rs.trustlevel >= Cmd_ExecLevel)
{
Con_Printf("You cannot demote a higher or equal user.\n");
return;
}
rs.trustlevel = newlevel;
Rank_SetPlayerStats(id, &rs);
if (!ri.h.pwd && newlevel > 1)
Con_Printf("WARNING: user has no password set\n");
VFS_FLUSH(rankfile);
return;
}
num++;
id = ri.h.next;
}
Con_Printf("Couldn't find ranked user %i\n", gofor);
}
void Rank_RegisterCommands(void)
{
Cmd_AddCommand("ranklist", Rank_RankingList_f);
Cmd_AddCommand("ranktopten", Rank_ListTop10_f);
Cmd_AddCommand("rankfind", Rank_Find_f);
Cmd_AddCommand("rankremove", Rank_RemoveID_f);
Cmd_AddCommand("rankrefresh", Rank_Refresh_f);
Cmd_AddCommand("rankrconlevel", Rank_RCon_f);
Cmd_AddCommand("rankadd", Rank_AddUser_f);
Cmd_AddCommand("adduser", Rank_AddUser_f);
Cmd_AddCommand("setpass", Rank_SetPass_f);
Cvar_Register(&rank_autoadd, rank_cvargroup);
Cvar_Register(&rank_needlogin, rank_cvargroup);
Cvar_Register(&rank_filename, rank_cvargroup);
Cvar_Register(&rank_parms_first, rank_cvargroup);
Cvar_Register(&rank_parms_last, rank_cvargroup);
}
void Rank_Flush (void) //new game dir?
{
if (rankfile)
{
Rank_Refresh_f();
if (!rankfile)
return;
VFS_CLOSE(rankfile);
rankfile=NULL;
}
}
#endif
#endif