engine/engine/partcfgs/tsshaft.cfg

138 lines
1.8 KiB
INI

// TE_LIGHTNING2 replacement, (c) 2005 TimeServ
// If you steal this GPLed code you will be violating several international laws
// as well as several laws of physics.
r_part tlightningflash
{
spawntime 0.1
spawnchance 0.1
die 0.25
type beam
alpha 1
step 80
scale 14
scaledelta -52
rgb 255 255 255
spawnmode distball
spawnorg 16
spawnparam1 0.5
averageout
nospreadfirst
blend add
}
r_part tlightningglow
{
step 50
scale 35
scalefactor 1
alpha 1
die 0
rgb 1 1 8
blend add
assoc tlightningflash
}
r_part tlightningfade
{
spawntime 0.05
die 0.2
type beam
alpha 2
step 96
scale 1.5
rgb 16 16 64
spawnmode distball
spawnorg 9
spawnparam1 0.9
blend add
averageout
nospreadfirst
assoc tlightningglow
}
r_part te_lightning2
{
die 0
type beam
alpha 2
step 96
scale 4
rgb 196 196 255
spawnmode distball
spawnorg 9
spawnparam1 0.9
blend add
averageout
nospreadfirst
assoc tlightningfade
}
r_part lbolttrail
{
die 0.5
type beam
alpha 2
step 32
scale 1
rgb 196 196 255
rgbdelta -512 -512 -128
spawnmode distball
spawnorg 5
spawnvel 4
spawnparam1 0.5
blend add
}
r_part lbolt
{
die 0.5
count 1
spawnmode circle
spawnvel 2000
spawnorg 1
emit lbolttrail
emitinterval -1
}
r_part lemit
{
die 0.1
count 1
spawnchance 1
emit lbolt
emitinterval 100
spawnchance 0.1
cliptype lemit
clipcount 1
clipbounce 0
}
r_part lflash
{
die 0.1
texture "particles/lflash"
count 1
alpha 1
scale 100
scalefactor 1
scaledelta -500
rgb 255 255 255
blend add
assoc lemit
}
r_part te_lightning2_end
{
die 0.3
alpha 1
count 8
scale 2
rgb 128 128 255
rgbrand 63 63 0
rgbrandsync 1
spawnvel 100
spawnorg 5
blend add
assoc lflash
}