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Author SHA1 Message Date
Marco Cawthorne 030249f713
Workaround for the OGG decoding issue. 5159a80 was bad for ogg vorbis… (#206)
* Workaround for the OGG decoding issue. 5159a80 was bad for ogg vorbis decoding. It was never ideal to begin with, but it's better than rendering the game unplayable.

* Concentrated patch, courtesy of Spike so we can still mark sounds as nopurge
2023-07-26 12:12:55 -07:00
Marco Cawthorne f317282571
Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts (#200)
* Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts.

* Add missing header definition for int MSG_ReadUShort();

* Rename MSG_ReadUShort() to MSG_ReadUInt16() as per @Shpoike's wishes

* solidsize needs to be read in via MSG_ReadSize16 because it does protocol conversions (@Shpoike)

* Q2UFRAME16 and Q2USOUND should be read unsigned as well, as it matches the internal data within FTE (@Shpoike)
2023-07-26 12:12:21 -07:00
4 changed files with 50 additions and 16 deletions

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@ -976,28 +976,28 @@ static void CLQ2_ParseDelta (entity_state_t *from, entity_state_t *to, int numbe
if (bits & Q2U_FRAME8)
to->frame = MSG_ReadByte ();
if (bits & Q2U_FRAME16)
to->frame = MSG_ReadShort ();
to->frame = MSG_ReadUInt16();
if ((bits & Q2U_SKIN8) && (bits & Q2U_SKIN16)) //used for laser colors
to->skinnum = MSG_ReadLong();
else if (bits & Q2U_SKIN8)
to->skinnum = MSG_ReadByte();
else if (bits & Q2U_SKIN16)
to->skinnum = MSG_ReadShort();
to->skinnum = MSG_ReadUInt16();
if ( (bits & (Q2U_EFFECTS8|Q2U_EFFECTS16)) == (Q2U_EFFECTS8|Q2U_EFFECTS16) )
to->effects = MSG_ReadLong();
else if (bits & Q2U_EFFECTS8)
to->effects = MSG_ReadByte();
else if (bits & Q2U_EFFECTS16)
to->effects = MSG_ReadShort();
to->effects = MSG_ReadUInt16();
if ( (bits & (Q2U_RENDERFX8|Q2U_RENDERFX16)) == (Q2U_RENDERFX8|Q2U_RENDERFX16) )
to->u.q2.renderfx = MSG_ReadLong() & 0x0007ffff; //only the standard ones actually supported by vanilla q2.
else if (bits & Q2U_RENDERFX8)
to->u.q2.renderfx = MSG_ReadByte();
else if (bits & Q2U_RENDERFX16)
to->u.q2.renderfx = MSG_ReadShort();
to->u.q2.renderfx = MSG_ReadUInt16();
if (bits & Q2U_ORIGIN1)
to->origin[0] = MSG_ReadCoord ();
@ -1031,7 +1031,7 @@ static void CLQ2_ParseDelta (entity_state_t *from, entity_state_t *to, int numbe
if (bits & Q2U_SOUND)
{
if (bits & Q2UX_INDEX16)
to->u.q2.sound = MSG_ReadShort();
to->u.q2.sound = MSG_ReadUInt16();
else
to->u.q2.sound = MSG_ReadByte ();
}

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@ -86,11 +86,10 @@ static float QDECL OV_Query(struct sfx_s *sfx, struct sfxcache_s *buf, char *nam
if (!dec)
return -1;
if (dec->timetotal < 0)
{
dec->pcmtotal = p_ov_pcm_total(&dec->vf, -1);
dec->timetotal = p_ov_time_total(&dec->vf, -1);
}
// if (dec->pcmtotal == 0)
// dec->pcmtotal = p_ov_pcm_total(&dec->vf, -1);
// if (dec->timetotal < 0)
// dec->timetotal = p_ov_time_total(&dec->vf, -1);
if (buf)
{
@ -199,9 +198,9 @@ static sfxcache_t *QDECL OV_DecodeSome(struct sfx_s *sfx, struct sfxcache_s *buf
if (dec->failed || start+length <= dec->decodedbytestart + dec->decodedbytecount)
break;
if (dec->decodedbufferbytes < start+length - dec->decodedbytestart + 4096) //expand if needed. 4096 seems to be the recommended size.
if (dec->decodedbufferbytes < start+length - dec->decodedbytestart + 4096 && !dec->nopurge) //expand if needed. 4096 seems to be the recommended size.
{
// Con_Printf("Expand buffer\n");
// Con_Printf("Expand buffer for %s\n", sfx->name);
dec->decodedbufferbytes = (start+length - dec->decodedbytestart) + max(outspeed, 4096); //over allocate, because we can.
dec->decodedbuffer = BZ_Realloc(dec->decodedbuffer, dec->decodedbufferbytes);
}
@ -489,8 +488,21 @@ static qboolean OV_StartDecode(unsigned char *start, unsigned long length, ovdec
buffer->start = BZ_Malloc(length);
memcpy(buffer->start, start, length);
buffer->timetotal = -1;
buffer->pcmtotal = p_ov_pcm_total(&buffer->vf, -1);
buffer->timetotal = buffer->pcmtotal / (float)buffer->srcspeed;
if (buffer->timetotal < 5) //short sounds might as well remain cached.
buffer->nopurge = true;
if (buffer->nopurge)
{ //waste more memory upfront to avoid reallocs later.
buffer->decodedbufferbytes = buffer->pcmtotal;
buffer->decodedbufferbytes += 4096; //ogg vorbis apparently lies/fails sometimes.
buffer->decodedbufferbytes *= (double)snd_speed / buffer->srcspeed; //from src rate to dst rate
buffer->decodedbufferbytes *= 2*buffer->srcchannels; //convert from frames to bytes.
buffer->decodedbufferbytes += 4096; //just general paranoia.
buffer->decodedbuffer = BZ_Realloc(buffer->decodedbuffer, buffer->decodedbufferbytes);
}
return true;
}
@ -533,9 +545,6 @@ qboolean QDECL S_LoadOVSound (sfx_t *s, qbyte *data, size_t datalen, int sndspee
s->decoder.decodedata(s, NULL, 0, 100);
if (p_ov_time_total(&buffer->vf, -1) < 5) //short sounds might as well remain cached.
buffer->nopurge = true;
return true;
}

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@ -2183,6 +2183,30 @@ int MSG_ReadShort (void)
return c;
}
int MSG_ReadUInt16 (void)
{
int c;
unsigned int msg_readcount;
if (msg_readmsg->packing!=SZ_RAWBYTES)
return (short)MSG_ReadBits(16);
msg_readcount = msg_readmsg->currentbit>>3;
if (msg_readcount+2 > msg_readmsg->cursize)
{
msg_badread = true;
return -1;
}
c = (unsigned short)(msg_readmsg->data[msg_readcount]
+ (msg_readmsg->data[msg_readcount+1]<<8));
msg_readcount += 2;
msg_readmsg->currentbit = msg_readcount<<3;
return c;
}
int MSG_ReadLong (void)
{
int c;

View File

@ -352,6 +352,7 @@ int MSG_ReadChar (void);
int MSG_ReadBits(int bits);
int MSG_ReadByte (void);
int MSG_ReadShort (void);
int MSG_ReadUInt16 (void);
int MSG_ReadLong (void);
qint64_t MSG_ReadInt64 (void);
quint64_t MSG_ReadUInt64 (void);