Commit Graph

6490 Commits

Author SHA1 Message Date
Shpoike 0d2a0c615a Eukara expressed an interest in loading fonts without any antialiasing. 2023-04-17 03:58:20 +01:00
Shpoike 73f9cddcdf Quick and dirty fix for broken 6dof/spiderpig cheats. 2023-04-17 03:58:20 +01:00
Shpoike a70c84a2bc When models include two sets of texture coords, let the glsl actually access them. 2023-04-17 03:58:20 +01:00
Shpoike 4431972ff6 Fix bad texture coord clamping on mdl export. 2023-04-17 03:58:20 +01:00
Shpoike d97fd1bfc9 Fix '+set tls_provider foo' not working properly. Fixes https://github.com/fte-team/fteqw/issues/162 2023-04-17 03:58:20 +01:00
Shpoike f8962b6c47 Rework where connection_started is set to make sure its always set. Fixes https://github.com/fte-team/fteqw/issues/164 2023-04-17 03:58:20 +01:00
Shpoike 990066dea1 Add pm_bunnyfriction cvar to better mimic nq player physics with predictable QW physics. 2023-04-17 03:58:20 +01:00
Shpoike 45df6806c2 Load bumpmaps even if its just specular effects that are going to benefit. 2023-04-17 03:58:20 +01:00
Shpoike 354fbb2a85 Make blob shadows respond to gamecode a bit more naturally. 2023-04-17 03:58:20 +01:00
Shpoike f54b9b8459 Fix up the web build's text+touch input a little. Make its webrtc cvars more consistent with desktop builds. 2023-04-17 03:58:20 +01:00
Shpoike 2d9ec83c20 Fix some build targets, fix csqc's setpause builtin. 2023-04-17 03:58:20 +01:00
Shpoike 540de79103 Fix vulkan crash on map end. 2023-04-17 03:58:20 +01:00
Shpoike d9a334c694 Add halfrate shading to the vulkan renderer, where supported by headers+drivers. Fonts are exempt. 2023-04-17 03:58:20 +01:00
Shpoike 5786b43a7d Fix q3 when going into controls menu. 2023-04-17 03:58:20 +01:00
Shpoike 6a419833a8 Fix excessive reported gpu usage. 2023-04-17 03:58:20 +01:00
Shpoike cba1a2a942 Update some third party library versions. 2023-04-17 03:58:20 +01:00
Shpoike b095266070 Fix cmake-on-mac build errors. 2023-04-17 03:58:20 +01:00
Shpoike 07032bc216 Fix multiplayer menu breaking pak file names. 2023-04-17 03:58:20 +01:00
Shpoike 89ef66642e Fix mid-room skies in q2. 2023-04-17 03:58:19 +01:00
Shpoike 854fb60db8 Revert "Quake II: Set allow_skybox to 1 by default, as many maps (notable those in Mission Pack 2) use sky volumes to light the scenery within playable space."
This reverts commit ebbc6c0930.
2023-04-17 03:58:19 +01:00
Marco Cawthorne 177f09c21e
Enable -halflife launch option, tweak paths a little. 2023-04-16 18:34:39 -07:00
Marco Cawthorne 92229e769e
qclib: add sanity check for mixed usage of nonvirtual and virtual as it's currently unsupported. 2023-02-02 11:07:09 -08:00
Marco Cawthorne 3313e322d9
imgtool: add support for specifying custom palette over the builtin one via -p or --palette 2023-02-02 11:06:11 -08:00
Leo L. Schwab 1fda671b9a Joystick support fixes.
I did this because I wanted to fly around maps using a Spaceball
4000FLX, or any other 6DOF controller.  These fixes help it work.

Various fixes to joystick support:
  - joyaxiscallback() used strtol() to check to see if the supplied
    string was an integer, then didn't assign the parsed integer to
    the cvar.
  - Wrong multiplier for left/turnleft values.
  - Delete `axismap[]` from J_JoystickAxis().  It was causing problems,
    and smells like it was trying to do what the cvars
    joyadvaxis[xyzruv] are doing now.
  - Fix compiler error by adding case statements for:
	SDL_SENSOR_ACCEL_L
	SDL_SENSOR_ACCEL_R
	SDL_SENSOR_GYRO_L
	SDL_SENSOR_GYRO_R

New cvar: "joyonly".

"Joystick" axes are typically return-to-center affairs; their deflection
values are therefore reported as -MAX - MAX, with zero in the center.
"Game controllers" are similar, but also often have analog left and
right "triggers" which are reported as 0 - MAX, with zero at one end
(fully released to fully depressed).

Unfortunately, SDL will try its darndest to make a joystick look like a
"game controller."  It does this by reinterpreting certain of the axes
to report the range 0 - MAX, as if they were triggers.  This is not a
thing to do with 6DOF controllers, where all axes are return-to-center.
While it may be remotely possible to put together an SDL2 controller
mapping that reports -MAX - MAX on all axes, for me it was simpler to
hack on FTEQW.

Coupled with that is FTEQW's giving preference to "game controllers,"
i.e. if SDL_IsGameController() returns true, FTEQW will treat it as one.

"joyonly" is a boolean cvar.  If true, FTE will ignore "game
controllers" and treat everything as a joystick.  The default is false.
"joyonly" must be set at startup to be effective, when the controllers
are being enumerated by SDL.
2023-01-19 23:17:25 -08:00
Marco Cawthorne ebbc6c0930
Quake II: Set allow_skybox to 1 by default, as many maps (notable those in Mission Pack 2) use sky volumes to light the scenery within playable space. 2023-01-15 15:04:18 -08:00
Marco Cawthorne 3adafe9326
Makefile: Bump ZLIBVER to 1.2.13. 2023-01-15 15:01:08 -08:00
Spoike 48576a59dc A bit of a code cleanup, change a couple of prints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6343 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:31 +00:00
Spoike 86453332af Auto value for sv_demo_write_csqc now writes the csprogs into mvds, to hopefully reduce playback issues. the lazy record commands should be favouring .mvd.gz at least.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6342 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:23 +00:00
Spoike c7e9f8631c Try to support DP mods a bit better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6341 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:18 +00:00
Spoike e257a9e231 Try to be a bit more verbose about why webrtc might be failing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6340 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:12 +00:00
Spoike 7df2df5cd5 Fix up some qc warnings from recent fteqcc improvements.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6339 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:06 +00:00
Spoike fcbfc90892 Make our mini http server report timestamps better, so wget's timestamping is happy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6338 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:57 +00:00
Spoike b2df9b2b30 Try to avoid sigpipe errors from tcp connections.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6337 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:49 +00:00
Spoike 62622491f0 Make sure bad q2 layout strings won't go out of bounds. Add dev2 prints for bad layout string commands (there's probably lots of bad q2 mods out there, hence not dev1/unconditional).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6336 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:44 +00:00
Spoike fb4531ea6c Attempt to improve touchscreen behaviours with onscreen buttons that appear upon touch events (and fade out). Long presses should close menus etc. Likely needs some more work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6335 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:38 +00:00
Spoike d4d84aec9d Show at least one address for each socket we're listening on, even if its loopback, instead of nothing at all.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6334 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:26 +00:00
Spoike bc842ee28b Make sure freecs etc do heartbeats despite not giving a poop about nq/dp.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6333 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:15 +00:00
Spoike a003674c01 Fix vulkan renderer's rt spotlights (both shadows and spinning).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6332 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:09 +00:00
Spoike c1bc6bbe23 Start game menu's map option is now a combo instead of a text field, to save on typing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6331 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:01 +00:00
Spoike 1ae6b239e8 If multiple updates come from inside the same .zip url, extract each one of them from a single download instead of downloading the exact same zip multiple times. This is mostly for DP mods that expect to need to download everything upfront.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6330 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:55 +00:00
Spoike 4dc4dd33e7 Our Q2 code is a little fragile. Give it its assumptions to avoid hideousness.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6329 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:50 +00:00
Spoike 1765f15059 Alt+tab was randomly registering as tab presses - explicitly ignore tab at the start of the input line so we don't end up with walls of console completion suggestions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6328 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:45 +00:00
Spoike 3369344387 Handle recursive redirects better, don't silently truncate redirects.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6327 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:39 +00:00
Spoike 268b28a25d Fix up the penalty system. stealth mutes are now actually stealthed properly, user bans no longer confuse removeip. Added stealthmute command for convienience.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6326 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:33 +00:00
Spoike fb9f8c9cd8 Fixups for crashes triggered by xonotic, probably some other mods too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6325 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:28 +00:00
Spoike 6abd0f75bf ezquake clients were all being treated as version 0, instead of our version-dependant workarounds disabling when ezquake bugs got fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:22 +00:00
Spoike c769e6fa01 Fix Q2 saved-game crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:17 +00:00
Spoike ed63b7435e Make class parsing more c++-like, fix some issues with uninitialised variables not getting detected properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6322 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:12 +00:00
Spoike 6700dfd289 Fix _bump texture loading.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:13:05 +00:00
Spoike 407c4eca8b Rework gamepad menu bindings, should be more intuitive now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:12:59 +00:00