Commit Graph

5834 Commits

Author SHA1 Message Date
Daniel Svensson 1f9f3635f0
Add support for $loc_name_mh in teamplay messages. (#251) 2024-04-06 12:19:16 -07:00
RandomBrushes 0630ea571e
RoQ decoder: Work on RGBA-data interenally instead of YUV420-data (#250)
* RoQ decoder: Work on RGBA-data interenally instead of YUV420-data

This fixes color-smearing artifacts on movement (caused by uneven motion vectors not being correctly applicable on half-resolution UV-buffers) and makes RoQ-video directly uploadable as texture.

YUV-to-RGB-conversion is now done only when receiving new codebooks in the RoQ stream, which is a lot less data to be RGB-converted per-frame.

* RoQ decoder: C89-compliant variable declarations

* RoQ decoder: more consistent indentation
2024-04-06 12:16:24 -07:00
Daniel Svensson b7963e6241
Scoreboard enhancements (#246)
* Hide scoreboard stats for specs without score.

* Hide centerprint when showing scores.

---------

Co-authored-by: Daniel Svensson <dvensson@gmail.com>
2024-04-05 16:09:34 -07:00
Marco Cawthorne 57e9276670
Route_Process: Respect the filter (denylinkflags) (#236)
Originally submitted by CYBERDEViL, only made style changes to fit in with the rest.
2024-03-08 11:45:50 -08:00
Marco Cawthorne 1c5e82bec7
Handle masked textures from post-release Half-Life MDL files. (#243)
Half-Life models did not have these flags, but games/mods starting in 2003 and later (Day of Defeat, Condition Zero etc.) use these for plants, trees, cars and anything else desiring masked textures.
2024-03-08 11:45:21 -08:00
Marco Cawthorne 76e4258ad3
Use zlib fossils directory for permalinked releases of zlib. (#244) 2024-03-08 11:44:06 -08:00
Daniel Svensson 3672234c24 Pass origin point to CM_BoxLeafnums.
Used to pass uninitialized mins and maxs.
Renames p to point for readability.
2023-12-25 11:07:30 +01:00
Daniel Svensson bdb5df93a9 No need to NULL check statically declared array entries. 2023-12-25 11:07:30 +01:00
Daniel Svensson c7eb4fb3b0 keydown is a bitmask, not a qboolean. 2023-12-25 11:07:30 +01:00
Daniel Svensson 21d3080fbe Avoid dangling &m pointer warning in BE_GenTempMeshVBO.
meshes and meshcount are always updated after the function call, so the assignments had no effect.

Also make the function void as it always returns true.
2023-12-25 11:07:30 +01:00
Daniel Svensson c95a739208 Match Master_SetSortField decl with its implementation.
Second parameter is a bit field, not a boolean.
2023-12-25 11:07:30 +01:00
Daniel Svensson a4cc899989 Move variable decl to top of function as required by compiler flags. 2023-12-25 11:07:30 +01:00
Daniel Svensson c9687bfd7b Use float[3] for MSG_ReadPos and MSG_WriteDir.
vec3_t is not available in header, but float[3] matches better than float*.
2023-12-25 11:07:30 +01:00
Daniel Svensson 9d6f5eb9cb Missing braces in SSL_LoadPrivateCert.
Harmless as the NULL vars were set to NULL again, but ugly.
2023-12-25 11:07:30 +01:00
Daniel Svensson 771500d9f8 Incorrect surf_styles param size for LightPlane.
Most callee's already used MAXCPULIGHTMAPS as size, which the function expects.
2023-12-25 11:07:30 +01:00
Daniel Svensson 435a020cb8
Don't purge tracker icons. (#233) 2023-12-18 10:26:55 -08:00
Xylemon eb6b127d9c Updated library zlib to 1.3 in Makefile 2023-09-19 22:03:44 -07:00
Seth Rader 510f50789c
Don't warn on float self-comparisons (#213)
* Don't warn on float self-comparisons

* Don't do redundant type check
2023-08-22 18:52:03 -07:00
Shpoike 0eeb410ce0 Support for ericw-tools' lightgrid stuff. 2023-08-12 14:04:01 +01:00
Shpoike e907f6adf0 Be a bit more verbose about errors. 2023-08-12 14:04:01 +01:00
Shpoike dbb9aa329a Be more agressive about using our ffmpeg plugin instead of it just failing outright. 2023-08-12 14:04:01 +01:00
Shpoike eb6490aa43 Add DECOUPLED_LM to our q2bsp support too, and fix up its FACENORMALS too. 2023-08-12 14:04:01 +01:00
Shpoike 11a5b27689 NQ: Try to improve compat with proxies/port-forwarding and proquake's numeric-only passwords. 2023-08-12 14:04:01 +01:00
Shpoike bb9f7eb51a Add r_nolerp_list (matching QS) for people who insist on breaking lerping on eg wall torches. Also add a dupe cvar name to provide compat with QS's r_noshadow_list. 2023-08-12 14:04:01 +01:00
Shpoike 5dba16de0d Fix up some issues with drawpic(HTTPURL) 2023-08-12 14:04:01 +01:00
Shpoike 0484a48fad The text editor was kinda annoying in trying to show qc variables when editing configs etc. 2023-08-12 14:04:01 +01:00
Shpoike f4602d3ec7 Add in_skipplayerone cvar (matching QE). 2023-08-12 14:04:01 +01:00
Shpoike 75166b0815 Fix up an __int64 networking issue. allow qc's sprintf builtin to print them ('q' modifier, also works for doubles when paired with the 'float' modifier as appropriate). 2023-08-12 14:04:01 +01:00
Shpoike e48e9c67ad Add support for the DECOUPLED_LM bspx lump. 2023-08-12 14:04:01 +01:00
Shpoike 6fc3d57c76 Finally added support for ericw-tools' FACENORMALS bspx lump. 2023-08-12 14:04:01 +01:00
Shpoike b5705e4d7e Try to fix up the flatpak build's handling of fmf files. 2023-08-12 14:04:01 +01:00
Shpoike 8066f712e0 Q2 server browser was failing to list any servers. 2023-08-12 14:04:01 +01:00
Shpoike d59c63f545 Provide a 'placement-spawn' feature, so mods don't need to hardcode spawnfunc_ prefixes in their code. 2023-08-12 14:04:01 +01:00
Shpoike e8b36da22f allow eg poke_ssqc 5.touch=0 2023-08-12 14:04:01 +01:00
Shpoike 04690eb8ee Tiny menu tweak, hide video modes lower than the mod's stated minsize. 2023-08-12 14:04:01 +01:00
Shpoike 0fb35f3d01 Fix stupid bug resulting in crashes when loading saved games, reported by TwinBeast. 2023-08-12 14:04:01 +01:00
Shpoike 4894a3b77e Fix some obscure q3 issues. 2023-08-12 13:59:55 +01:00
Shpoike dab68fd136 Fixup the lua code a bit. 2023-08-12 13:59:55 +01:00
Shpoike 9dc0109589 Implement ssqc's ex_localsound builtin properly (was previously a stub). Mark telejano's as deprecated. 2023-08-12 13:59:55 +01:00
Shpoike e698f60884 Hexen2 has fewer player colours for the user to select from (0-10 instead of 0-13). Don't glitch if they pick something invalid. 2023-08-12 13:59:55 +01:00
Shpoike c55c8e96a9 Hexen2: Implement objectives popup as an overlay instead of just some prints. Fix some flickering. Make class selection menu a smidge nicer. 2023-08-12 13:59:55 +01:00
Shpoike 01a958e0a6 Handle Hexen2's SOLID_PHASE more accurately, including warts, so corpses can be reliably whacked with melee weapons. 2023-08-12 13:59:55 +01:00
Shpoike e0c6c78c3d Hexen2: Try to match hexen2's movement speeds more accurately. 2023-08-12 13:59:55 +01:00
Shpoike 067f3b5ddf Hexen2: H2's Monsters are not meant to make thud sounds when hitting the ground, apparently. 2023-08-12 13:59:55 +01:00
Shpoike 587032f1f6 Hexen2: Tweaks to the sbar to better match hexen2's. 2023-08-12 13:59:55 +01:00
Shpoike d0141bd6ed Hexen2: Fix heuristic to load qpic lumps that were previously being rejected. 2023-08-12 13:59:55 +01:00
Shpoike 732e3a0847 Hexen2: Fix ring of flight. 2023-08-12 13:59:55 +01:00
Shpoike 04f2e112e7 Hexen2: Fix invisibility artifact bugs. 2023-08-12 13:59:55 +01:00
Shpoike 2a38bc1b2d Hexen2: Fix sunstaff issues (and related bits). 2023-08-12 13:59:55 +01:00
Shpoike ef4a7ace26 Hexen2: Match vanilla quake's placement of EF_BRIGHTLIGHT dlights. This should also stop hexen2's torches from being in the ground. 2023-08-12 13:59:55 +01:00