minglrelease should build now

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@36 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-08-24 05:59:32 +00:00
parent 0f5ca68e5e
commit 8c6bf9d0b9
1 changed files with 66 additions and 3 deletions

View File

@ -301,7 +301,6 @@ LINK32=link.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
# ADD CPP /nologo /G6 /ML /W3 /GX /O1 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
# SUBTRACT CPP /Z<none>
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
@ -2666,6 +2665,8 @@ SOURCE=..\sw\d_edge.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -2704,6 +2705,8 @@ SOURCE=..\sw\d_fill.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -2742,6 +2745,8 @@ SOURCE=..\sw\d_init.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -2780,6 +2785,8 @@ SOURCE=..\sw\d_modech.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -2818,6 +2825,8 @@ SOURCE=..\sw\d_part.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -2856,6 +2865,8 @@ SOURCE=..\sw\d_polyse.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -2894,6 +2905,8 @@ SOURCE=..\sw\d_scan.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -2932,6 +2945,8 @@ SOURCE=..\sw\d_sky.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -2970,6 +2985,8 @@ SOURCE=..\sw\d_sprite.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3008,6 +3025,8 @@ SOURCE=..\sw\d_surf.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3046,6 +3065,8 @@ SOURCE=..\sw\d_trans.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3084,6 +3105,8 @@ SOURCE=..\sw\d_vars.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3122,6 +3145,8 @@ SOURCE=..\sw\d_zpoint.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3160,6 +3185,8 @@ SOURCE=..\sw\nonintel.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3198,6 +3225,8 @@ SOURCE=..\sw\r_aclip.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3236,6 +3265,8 @@ SOURCE=..\sw\r_alias.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3274,6 +3305,8 @@ SOURCE=..\sw\r_bsp.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3312,6 +3345,8 @@ SOURCE=..\sw\r_draw.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3350,6 +3385,8 @@ SOURCE=..\sw\r_edge.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3388,6 +3425,8 @@ SOURCE=..\sw\r_light.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3426,6 +3465,8 @@ SOURCE=..\sw\r_main.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3464,6 +3505,8 @@ SOURCE=..\sw\r_misc.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3502,6 +3545,8 @@ SOURCE=..\sw\r_sky.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3540,6 +3585,8 @@ SOURCE=..\sw\r_sprite.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3578,6 +3625,8 @@ SOURCE=..\sw\r_surf.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3616,6 +3665,8 @@ SOURCE=..\sw\r_vars.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3654,6 +3705,8 @@ SOURCE=..\sw\sw_draw.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3692,6 +3745,8 @@ SOURCE=..\sw\sw_model.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3730,6 +3785,8 @@ SOURCE=..\sw\sw_screen.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3768,6 +3825,8 @@ SOURCE=..\sw\vid_ddraw.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3806,6 +3865,8 @@ SOURCE=..\sw\vid_dib.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -3844,6 +3905,8 @@ SOURCE=..\sw\vid_win2.c
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
@ -6429,8 +6492,8 @@ SOURCE=..\client\winquake.rc
!IF "$(CFG)" == "ftequake - Win32 Release"
# ADD BASE RSC /l 0x809 /i "\ftetgcvs\temp\client" /i "\ftetgcvs\fte\QW\client"
# ADD RSC /l 0x809 /i "\ftetgcvs\temp\client" /i "\ftetgcvs\fte\QW\client" /d "MINIMAL"
# ADD BASE RSC /l 0x809 /i "\ftetgcvs\sourceforge\engine\client" /i "\ftetgcvs\temp\client" /i "\ftetgcvs\fte\QW\client"
# ADD RSC /l 0x809 /i "\ftetgcvs\sourceforge\engine\client" /i "\ftetgcvs\temp\client" /i "\ftetgcvs\fte\QW\client" /d "MINIMAL"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"