engine/engine/shaders/generatebuiltinsl.c

195 lines
3.8 KiB
C
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
char shaders[][64] =
{
"fixedemu",
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-13 22:21:04 -07:00
"fixedemu_flat",
"q3terrain",
"altwater",
"bloom_blur",
"bloom_filter",
"bloom_final",
"colourtint",
"crepuscular_opaque",
"crepuscular_rays",
"crepuscular_sky",
"depthonly",
"default2d",
"default2danim",
"defaultadditivesprite",
"defaultskin",
"defaultsky",
"defaultskybox",
"defaultfill",
"defaultsprite",
"defaultwall",
"defaultwarp",
"defaultgammacb",
"drawflat_wall",
"wireframe",
"itemtimer",
"lpp_depthnorm",
"lpp_light",
"lpp_wall",
"postproc_fisheye",
"postproc_panorama",
"postproc_laea",
"postproc_stereographic",
"postproc_equirectangular",
"postproc_ascii",
"fxaa",
"underwaterwarp",
"menutint",
"terrain",
"rtlight",
""
};
void dumpprogstring(FILE *out, FILE *src)
{
int j;
char line[1024];
while(fgets(line, sizeof(line), src))
{
j = 0;
while (line[j] == ' ' || line[j] == '\t')
j++;
if ((line[j] == '/' && line[j] == '/') || line[j] == '\r' || line[j] == '\n')
{
for (; line[j]; j++)
{
if (line[j] != '\r')
fputc(line[j], out);
}
}
else
{
fputc('\"', out);
while (line[j] && line[j] != '\r' && line[j] != '\n')
{
if (line[j] == '\t')
fputc(' ', out);
else if (line[j] == '\"')
{
fputc('\\', out);
fputc(line[j], out);
}
else
fputc(line[j], out);
j++;
}
fputs("\\n\"\n", out);
}
}
fflush(out);
}
void dumpprogblob(FILE *out, FILE *src)
{
unsigned char *buf;
unsigned int size;
fseek(src, 0, SEEK_END);
size = ftell(src);
fseek(src, 0, SEEK_SET);
buf = malloc(size);
fread(buf, size, 1, src);
size_t totallen, i, linelen;
totallen = 0;
linelen = 32;
fprintf(out, "\"");
for (i=0;i<size;i++)
{
fprintf(out, "\\x%02X",buf[i]);
if (i % linelen == linelen - 1)
fprintf(out, "\"\n\"");
}
fprintf(out, "\"");
}
static struct shadertype_s
{
char *abrv;
char *filepattern;
char *preprocessor;
char *rendererapi;
int apiversion; //-1 is a binary blob.
} shadertype[] =
{
{"GL", "glsl/%s.glsl", "GLQUAKE", "QR_OPENGL", 110}, //gl2+
//{"ES","gles/%s.glsl", "GLQUAKE", "QR_OPENGL", 100}, //gles
{"VK", "vulkanblobs/%s.fvb", "VKQUAKE", "QR_VULKAN", -1}, //vulkan
{"D9", "hlsl9/%s.hlsl", "D3D9QUAKE", "QR_DIRECT3D9", 9}, //d3d9
{"D11","hlsl11/%s.hlsl", "D3D11QUAKE", "QR_DIRECT3D11", 11}, //d3d11
};
//tbh we should precompile the d3d shaders.
static void dumpprogram(FILE *c, const char *progname)
{
FILE *s;
char line[1024];
int a;
printf("%25s: ", progname);
for (a = 0; a < sizeof(shadertype)/sizeof(shadertype[0]); a++)
{
sprintf(line, shadertype[a].filepattern, progname);
if (shadertype[a].apiversion == -1)
s = fopen(line, "rb");
else
s = fopen(line, "rt");
if (!s)
{
printf("%4s", "");
continue;
}
fprintf(c, "#ifdef %s\n", shadertype[a].preprocessor);
fprintf(c, "{%s, %i, \"%s\",\n", shadertype[a].rendererapi, shadertype[a].apiversion, progname);
if (shadertype[a].apiversion == -1)
dumpprogblob(c,s);
else
dumpprogstring(c, s);
fputs("},\n", c);
fprintf(c, "#endif\n");
fclose(s);
fflush(c);
printf("%4s", shadertype[a].abrv);
}
printf("\n");
}
int main(int argc, const char **argv)
{
FILE *c, *s;
int i, j, a;
const char *outname = ((argc>1)?argv[1]:"../gl/r_bishaders.h");
c = fopen(outname, "wt");
if (!c)
{
printf("unable to open a file\n");
return 0;
}
fprintf(c, "/*\nWARNING: THIS FILE IS GENERATED BY '"__FILE__"'.\nYOU SHOULD NOT EDIT THIS FILE BY HAND\n*/\n\n");
if (argc>2)
{ //if we're passed a file list on the commandline then just use that (generally for plugins).
for (i = 2; i < argc; i++)
dumpprogram(c, argv[i]);
}
else
{ //use our built in list.
for (i = 0; *shaders[i]; i++)
dumpprogram(c, shaders[i]);
}
fclose(c);
return 0;
}