engine/engine/gl/gl_ngraph.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_ngraph.c
#include "quakedef.h"
#include "shader.h"
void Draw_ExpandedString(struct font_s *font, float x, float y, conchar_t *str);
static float timehistory[NET_TIMINGS];
static int findex;
#define NET_GRAPHHEIGHT 32
//#define GRAPHTEX
#ifdef GRAPHTEX
static texid_t netgraphtexture; // netgraph texture
static shader_t *netgraphshader;
static unsigned int ngraph_texels[NET_GRAPHHEIGHT][NET_TIMINGS];
#else
static struct
{
unsigned int col;
float height;
} ngraph[NET_TIMINGS];
#endif
static void R_LineGraph (int x, float h)
{
int s;
unsigned color;
s = NET_GRAPHHEIGHT;
if (h == 10000 || h<0)
{
color = 0xff00ffff; // yellow
h=fabs(h);
}
else if (h == 9999)
color = 0xff0000ff; // red
else if (h == 9998)
color = 0xffff0000; // blue
else
color = 0xffffffff; // white
#ifdef GRAPHTEX
if (h>s)
h = s;
for (i=0 ; i<h ; i++)
if (i & 1)
ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = color&0xffefefef;
else
ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = color;
for ( ; i<s ; i++)
ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = 0x00000000;
#else
ngraph[x].col = color;
if (h > s)
ngraph[x].height = 1;
else
ngraph[x].height = h/(float)s;
#endif
}
/*
==============
R_NetGraph
==============
*/
void R_NetGraph (void)
{
int a, x, i;
float y;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 16:12:17 -07:00
float pi, po, bi, bo;
int errorbar;
vec2_t p[4];
vec2_t tc[4];
vec4_t rgba[4];
extern shader_t *shader_draw_fill;
conchar_t line[2048];
float textheight, graphtop;
float pings, pings_min, pings_max, pingms_stddev, pingfr, dropped, choked, invalid;
int pingfr_min, pingfr_max;
x = 0;
if (r_netgraph.value < 0)
{
if (!cl.paused)
timehistory[++findex&NET_TIMINGSMASK] = (cl.currentpackentities?(cl.currentpackentities->servertime - cl.servertime)*NET_GRAPHHEIGHT*5:0);
for (a=0 ; a<NET_TIMINGS ; a++)
{
i = (findex-a) & NET_TIMINGSMASK;
R_LineGraph (NET_TIMINGS-1-a, timehistory[i]<0?10000:timehistory[i]);
}
}
else
{
float last = 10000;
CL_CalcNet(r_netgraph.value);
for (a=0 ; a<NET_TIMINGS ; a++)
{
i = (cl.movesequence-a) & NET_TIMINGSMASK;
// if (packet_latency[i] != 10000)
last = packet_latency[i];
// else if (last >= 0)
// last = -last;
R_LineGraph (NET_TIMINGS-1-a, last);
}
}
textheight = 4;
#ifdef HAVE_SERVER
if (sv.state && sv.allocated_client_slots != 1)
textheight+=2;
#endif
textheight = ceil(textheight*Font_CharVHeight(font_console)/8)*8; //might have a small gap underneath
x = ((vid.width - 320)>>1); //eww
x=-x;
y = vid.height - sb_lines - textheight - NET_GRAPHHEIGHT - 2*8/*box borders*/;
M_DrawTextBox (x, y, NET_TIMINGS/8, (NET_GRAPHHEIGHT + textheight)/8);
x = 8;
if (r_netgraph.ival > 1)
CL_ShowTrafficUsage(x + NET_TIMINGS + 8, y);
y += 8; //top border
graphtop = y+textheight;
CL_CalcNet2(&pings, &pings_min, &pings_max, &pingms_stddev, &pingfr, &pingfr_min, &pingfr_max, &dropped, &choked, &invalid);
{
COM_ParseFunString(CON_WHITEMASK, va("%3.0f%% lost, %3.0f%% choked, %3.0f%% bad", dropped*100, choked*100, invalid*100), line, sizeof(line), false);
Draw_ExpandedString(font_console, x, y, line);
y += Font_CharVHeight(font_console);
COM_ParseFunString(CON_WHITEMASK, va(" ping: %4.1fms %6.2f (%.1f-%.1f)\n", pings*1000, pingms_stddev, pings_min*1000, pings_max*1000), line, sizeof(line), false);
Draw_ExpandedString(font_console, x, y, line);
y += Font_CharVHeight(font_console);
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 16:12:17 -07:00
if (NET_GetRates(cls.sockets, &pi, &po, &bi, &bo))
{
COM_ParseFunString(CON_WHITEMASK, va(" in: %.1f %.0fb\n", pi, bi), line, sizeof(line), false);
Draw_ExpandedString(font_console, x, y, line);
y += Font_CharVHeight(font_console);
COM_ParseFunString(CON_WHITEMASK, va(" out: %.1f %.0fb\n", po, bo), line, sizeof(line), false);
Draw_ExpandedString(font_console, x, y, line);
y += Font_CharVHeight(font_console);
}
#ifdef HAVE_SERVER
if (sv.state && sv.allocated_client_slots != 1 && NET_GetRates(svs.sockets, &pi, &po, &bi, &bo))
{
COM_ParseFunString(CON_WHITEMASK, va("sv in: %.1f %.0fb\n", pi, bi), line, sizeof(line), false);
Draw_ExpandedString(font_console, x, y, line);
y += Font_CharVHeight(font_console);
COM_ParseFunString(CON_WHITEMASK, va("svout: %.1f %.0fb\n", po, bo), line, sizeof(line), false);
Draw_ExpandedString(font_console, x, y, line);
y += Font_CharVHeight(font_console);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 16:12:17 -07:00
}
#endif
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 16:12:17 -07:00
y = graphtop; //rounding makes it ugly.
#ifdef GRAPHTEX
Image_Upload(netgraphtexture, TF_RGBA32, ngraph_texels, NULL, NET_TIMINGS, NET_GRAPHHEIGHT, IF_UIPIC|IF_NOMIPMAP|IF_NOPICMIP);
R2D_Image(x, y, NET_TIMINGS, NET_GRAPHHEIGHT, 0, 0, 1, 1, netgraphshader);
#else
Vector2Set(p[2], 0,0);
Vector2Set(p[3], 0,0);
Vector4Set(rgba[2], 0,0,0,0);
Vector4Set(rgba[3], 0,0,0,0);
errorbar = 1; //first is discontinuous
for (a=0 ; a<NET_TIMINGS ; a++)
{
Vector2Copy(p[3], p[0]); Vector4Copy(rgba[3], rgba[0]);
Vector2Copy(p[2], p[1]); Vector4Copy(rgba[2], rgba[1]);
Vector2Set(p[2+0], x+a, y+(1-ngraph[a].height)*NET_GRAPHHEIGHT);
Vector2Set(p[2+1], x+a, y+NET_GRAPHHEIGHT);
Vector2Set(tc[2+0], a/(float)NET_TIMINGS, (1-ngraph[a].height));
Vector2Set(tc[2+1], a/(float)NET_TIMINGS, 1);
Vector4Set(rgba[2+0], ((ngraph[a].col>>0)&0xff)/255.0, ((ngraph[a].col>>8)&0xff)/255.0, ((ngraph[a].col>>16)&0xff)/255.0, ((ngraph[a].col>>24)&0xff)/255.0);
Vector4Copy(rgba[2+0], rgba[2+1]);
if (ngraph[a].height==1)
errorbar = 2; //this one and the following should be discontiguous
if (errorbar --> 0)
{ //if this is a full-height bar, break the smooth curve and just make it discontinuous
p[0][1] = p[3][1];
p[1][1] = p[2][1];
Vector4Copy(rgba[3], rgba[0]);
Vector4Copy(rgba[2], rgba[1]);
}
if (a)
R2D_Image2dQuad((const vec2_t*)p, (const vec2_t*)tc, (const vec4_t*)rgba, shader_draw_fill);
}
#endif
}
void R_FrameTimeGraph (float frametime, float scale)
{
float bias = 0, h, lh;
int a, b, x, i, y;
struct{
vec2_t xy[4];
vec2_t tc[4];
vec4_t rgba[4];
} g[3];
extern shader_t *shader_draw_fill;
conchar_t line[128];
int textheight;
float minv=FLT_MAX, maxv=FLT_MIN, avg=0, dev=0;
static struct
{
float time[countof(g)];
} history[NET_TIMINGS];
static unsigned int findex;
#ifdef LOADERTHREAD
extern int com_hadwork[WG_COUNT];
#endif
extern double server_frametime, r_loaderstalltime;
history[findex&NET_TIMINGSMASK].time[0] = max(0,frametime); //server band
#ifdef HAVE_SERVER
frametime -= server_frametime; server_frametime = 0;
#endif
history[findex&NET_TIMINGSMASK].time[1] = max(0,frametime); //stalls band
frametime -= r_loaderstalltime; r_loaderstalltime = 0;
history[findex&NET_TIMINGSMASK].time[2] = max(0,frametime); //client band (max is needed because we might have been failing to clear the other timers)
findex++;
#ifdef LOADERTHREAD
if (com_hadwork[WG_MAIN])
{ //recolour the graph red if the main thread processed something from a worker.
//show three, because its not so easy to see when its whizzing past.
com_hadwork[WG_MAIN] = 0;
// history[(findex-1)&NET_TIMINGSMASK].col = 0xff0000ff;
// history[(findex-2)&NET_TIMINGSMASK].col = 0xff0000ff;
// history[(findex-3)&NET_TIMINGSMASK].col = 0xff0000ff;
}
#endif
x = 0;
for (a=0 ; a<NET_TIMINGS ; a++)
{
avg += history[a].time[0];
if (minv > history[a].time[0])
minv = history[a].time[0];
if (maxv < history[a].time[0])
maxv = history[a].time[0];
}
if (!scale)
{
bias = minv;
scale = NET_GRAPHHEIGHT/(maxv-minv);
}
else
scale *= 1000;
avg/=a;
for (a = 0; a < NET_TIMINGS; a++)
dev += 1000*1000*(history[a].time[0] - avg)*(history[a].time[0] - avg);
dev /= a;
dev = sqrt(dev);
x = ((vid.width - 320)>>1);
x=-x;
textheight = 4;
textheight = ceil(textheight*Font_CharVHeight(font_console)/8)*8; //might have a small gap underneath
y = vid.height - sb_lines - 16 - NET_GRAPHHEIGHT - textheight;
M_DrawTextBox (x, y, NET_TIMINGS/8, (textheight + NET_GRAPHHEIGHT)/8);
x=8;
y += 8;
COM_ParseFunString(CON_WHITEMASK, va("mean: %.3ffps (%.3fms)", 1/avg, 1000*avg), line, sizeof(line), false);
Draw_ExpandedString(font_console, x, y, line);
y += Font_CharVHeight(font_console);
COM_ParseFunString(CON_WHITEMASK, va("fastest: %.3ffps (%.3fms)", 1/minv, 1000*minv), line, sizeof(line), false);
Draw_ExpandedString(font_console, x, y, line);
y += Font_CharVHeight(font_console);
COM_ParseFunString(CON_WHITEMASK, va("slowest: %.3ffps (%.3fms)", 1/maxv, 1000*maxv), line, sizeof(line), false);
Draw_ExpandedString(font_console, x, y, line);
y += Font_CharVHeight(font_console);
COM_ParseFunString(CON_WHITEMASK, va("deviation: %.3fms (max %.3fms)", dev, (maxv-minv)*1000/2), line, sizeof(line), false);
Draw_ExpandedString(font_console, x, y, line);
y += Font_CharVHeight(font_console);
for (b = 0; b < countof(g); b++)
{
Vector2Set(g[b].xy[2], 0,0);
Vector2Set(g[b].xy[3], 0,0);
}
for (a=0 ; a<4 ; a++)
{
Vector4Set(g[0].rgba[a], 1.0,0.1,0.1,1.0); //server = red
Vector4Set(g[1].rgba[a], 0.1,1.0,0.1,1.0); //lightmap/stalls = green
Vector4Set(g[2].rgba[a], 1.0,1.0,1.0,1.0); //client/other = white.
}
for (a=0 ; a<NET_TIMINGS ; a++)
{
i = (findex-NET_TIMINGS+a)&(NET_TIMINGS-1);
lh = NET_GRAPHHEIGHT;
for (b = countof(g); b-- > 0; lh = h)
{
h = (history[i].time[b]-bias) * scale;
if (h > NET_GRAPHHEIGHT)
h = NET_GRAPHHEIGHT;
h = (NET_GRAPHHEIGHT-h);
Vector2Copy(g[b].xy[3], g[b].xy[0]); Vector4Copy(g[b].rgba[3], g[b].rgba[0]);
Vector2Copy(g[b].xy[2], g[b].xy[1]); Vector4Copy(g[b].rgba[2], g[b].rgba[1]);
Vector2Set(g[b].xy[2+0], x+a, y+h);
Vector2Set(g[b].xy[2+1], x+a, y+lh);
Vector2Set(g[b].tc[2+0], x/(float)NET_TIMINGS, (NET_GRAPHHEIGHT-h)/NET_GRAPHHEIGHT);
Vector2Set(g[b].tc[2+1], x/(float)NET_TIMINGS, 1);
if (a && (h!=lh || g[b].xy[0][1]!=g[b].xy[1][1]))
R2D_Image2dQuad((const vec2_t*)g[b].xy, (const vec2_t*)g[b].tc, (const vec4_t*)g[b].rgba, shader_draw_fill);
}
}
}
void R_NetgraphInit(void)
{
#ifdef GRAPHTEX
TEXASSIGN(netgraphtexture, Image_CreateTexture("***netgraph***", NULL, IF_UIPIC|IF_NOMIPMAP|IF_CLAMP));
netgraphshader = R_RegisterShader("netgraph", SUF_NONE,
"{\n"
"program default2d\n"
"{\n"
"map $diffuse\n"
"blendfunc blend\n"
"}\n"
"}\n"
);
netgraphshader->defaulttextures->base = netgraphtexture;
#endif
}