68 lines
1.8 KiB
C
68 lines
1.8 KiB
C
/*
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* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "obituary.h"
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#include "particles.h"
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var int autocvar_cl_autoweaponswitch = TRUE;
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vector g_hud_color;
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vector g_hudmins;
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vector g_hudres;
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var string g_hud1_spr;
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var string g_hud2_spr;
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var string g_hud3_spr;
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var string g_hud4_spr;
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var string g_hud5_spr;
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var string g_hud6_spr;
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var string g_hud7_spr;
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var string g_cross_spr;
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var string g_laser_spr;
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/* muzzleflash indices */
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var int MUZZLE_SMALL;
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var int MUZZLE_RIFLE;
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var int MUZZLE_WEIRD;
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struct
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{
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/* hud.c */
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int m_iHealthOld;
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float m_flHealthAlpha;
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int m_iArmorOld;
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float m_flArmorAlpha;
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int m_iAmmo1Old;
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float m_flAmmo1Alpha;
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int m_iAmmo2Old;
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float m_flAmmo2Alpha;
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int m_iAmmo3Old;
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float m_flAmmo3Alpha;
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int m_iPickupWeapon;
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float m_flPickupAlpha;
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int m_iHUDWeaponSelected;
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float m_flHUDWeaponSelectTime;
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int m_iItemsOld;
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float m_flDamageIndicator;
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} g_seatslocal[4], *pSeatLocal;
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void HUD_DrawAmmo1(void);
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void HUD_DrawAmmo2(void);
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void HUD_DrawAmmo3(void);
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void HUD_DrawAmmoBar(vector pos, float val, float max, float a);
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void HUD_WeaponPickupNotify(int);
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