valve/src/client/defs.h

68 lines
1.8 KiB
C

/*
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "obituary.h"
#include "particles.h"
var int autocvar_cl_autoweaponswitch = TRUE;
vector g_hud_color;
vector g_hudmins;
vector g_hudres;
var string g_hud1_spr;
var string g_hud2_spr;
var string g_hud3_spr;
var string g_hud4_spr;
var string g_hud5_spr;
var string g_hud6_spr;
var string g_hud7_spr;
var string g_cross_spr;
var string g_laser_spr;
/* muzzleflash indices */
var int MUZZLE_SMALL;
var int MUZZLE_RIFLE;
var int MUZZLE_WEIRD;
struct
{
/* hud.c */
int m_iHealthOld;
float m_flHealthAlpha;
int m_iArmorOld;
float m_flArmorAlpha;
int m_iAmmo1Old;
float m_flAmmo1Alpha;
int m_iAmmo2Old;
float m_flAmmo2Alpha;
int m_iAmmo3Old;
float m_flAmmo3Alpha;
int m_iPickupWeapon;
float m_flPickupAlpha;
int m_iHUDWeaponSelected;
float m_flHUDWeaponSelectTime;
int m_iItemsOld;
float m_flDamageIndicator;
} g_seatslocal[4], *pSeatLocal;
void HUD_DrawAmmo1(void);
void HUD_DrawAmmo2(void);
void HUD_DrawAmmo3(void);
void HUD_DrawAmmoBar(vector pos, float val, float max, float a);
void HUD_WeaponPickupNotify(int);