.. |
Makefile
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PMove: change maxspeed to 270 for the time being, as that's the default for MP anyway.
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2023-02-16 18:23:48 -08:00 |
ammo.qc
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Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid.
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2022-08-30 16:02:56 -07:00 |
damage.qc
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PMove: change maxspeed to 270 for the time being, as that's the default for MP anyway.
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2023-02-16 18:23:48 -08:00 |
defs.h
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Server: unreference player.h
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2022-04-25 13:35:26 -07:00 |
flashlight.h
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Update copyright information
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2022-03-13 16:57:51 -07:00 |
flashlight.qc
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Updates to the sound definitions and other minor fixes against upstream Nuclide.
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2023-11-17 19:44:34 -08:00 |
gamerules.h
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HLMultiplayerRules: add PlayerRequestSpawn method override
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2023-01-11 18:04:17 -08:00 |
gamerules.qc
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Removal of Game_Input which has been made obsolete.
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2023-01-11 17:44:32 -08:00 |
gamerules_multiplayer.qc
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Server: Respect mp_forcerespawn in multiplayer
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2023-11-13 10:44:32 -08:00 |
gamerules_singleplayer.qc
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Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead
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2023-07-17 11:32:59 -07:00 |
item_armorvest.qc
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Remove dependency from base/src.
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2023-02-12 12:54:57 -08:00 |
item_battery.qc
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Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid.
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2022-08-30 16:02:56 -07:00 |
item_healthkit.qc
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Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid.
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2022-08-30 16:02:56 -07:00 |
item_helmet.qc
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Remove dependency from base/src.
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2023-02-12 12:54:57 -08:00 |
item_longjump.qc
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Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid.
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2022-08-30 16:02:56 -07:00 |
item_suit.qc
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ITEM_SUIT: destroy when we're running on game 'bshift'
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2023-01-17 22:03:29 -08:00 |
item_weaponbox.qc
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Fix the weaponbox not spawning properly in MP.
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2023-05-10 14:36:46 -07:00 |
items.h
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item_pickup: Call respawn item sound in a separate method for sanity's sake
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2023-02-07 17:35:47 -08:00 |
items.qc
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Updates to the sound definitions and other minor fixes against upstream Nuclide.
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2023-11-17 19:44:34 -08:00 |
modelevent.qc
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Remove dependency from base/src.
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2023-02-12 12:54:57 -08:00 |
monster_alien_controller.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_alien_grunt.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_alien_slave.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_apache.qc
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Go over all major classes to fix precaches.
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2022-06-01 17:40:41 -07:00 |
monster_babycrab.qc
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Go over all major classes to fix precaches.
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2022-06-01 17:40:41 -07:00 |
monster_barnacle.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_barney.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_barney_dead.qc
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Go over all major classes to fix precaches.
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2022-06-01 17:40:41 -07:00 |
monster_bigmomma.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_bloater.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_bullchicken.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_cockroach.qc
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Updated various monster code to use IsAlive() and things
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2022-07-19 16:28:10 -07:00 |
monster_flyer_flock.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_gargantua.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_gman.qc
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Go over all major classes to fix precaches.
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2022-06-01 17:40:41 -07:00 |
monster_headcrab.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_hevsuit_dead.qc
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Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid.
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2022-08-30 16:02:56 -07:00 |
monster_hgrunt_dead.qc
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Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid.
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2022-08-30 16:02:56 -07:00 |
monster_houndeye.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_human_assassin.qc
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Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed
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2023-02-07 09:08:55 -08:00 |
monster_ichthyosaur.qc
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Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed
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2023-02-07 09:08:55 -08:00 |
monster_leech.qc
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Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed
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2023-02-07 09:08:55 -08:00 |
monster_miniturret.qc
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Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed
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2023-02-07 09:08:55 -08:00 |
monster_nihilanth.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_osprey.qc
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Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed
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2023-02-07 09:08:55 -08:00 |
monster_rat.qc
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Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed
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2023-02-07 09:08:55 -08:00 |
monster_scientist.qc
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Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed
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2023-02-07 09:08:55 -08:00 |
monster_scientist_dead.qc
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Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid.
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2022-08-30 16:02:56 -07:00 |
monster_sentry.qc
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Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed
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2023-02-07 09:08:55 -08:00 |
monster_sitting_scientist.qc
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Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed
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2023-02-07 09:08:55 -08:00 |
monster_tentacle.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
monster_turret.qc
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Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed
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2023-02-07 09:08:55 -08:00 |
player.qc
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Remove code that's no longer being run
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2023-11-13 10:46:42 -08:00 |
progs.src
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
server.qc
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Updates to the sound definitions and other minor fixes against upstream Nuclide.
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2023-11-17 19:44:34 -08:00 |
spawn.qc
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spawn.qc remove this hack (for scientist hunt and other team mods)
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2023-04-27 01:18:26 -07:00 |
weaponbox.qc
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Add missing wrappers for ammo_9mmARclip and ammo_glockclip.
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2022-07-07 09:13:16 -07:00 |
world_items.qc
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 15:00:15 -07:00 |
xen_hair.qc
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Go over all major classes to fix precaches.
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2022-06-01 17:40:41 -07:00 |
xen_plantlight.qc
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Go over all major classes to fix precaches.
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2022-06-01 17:40:41 -07:00 |
xen_spore_large.qc
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Go over all major classes to fix precaches.
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2022-06-01 17:40:41 -07:00 |
xen_spore_medium.qc
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Go over all major classes to fix precaches.
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2022-06-01 17:40:41 -07:00 |
xen_spore_small.qc
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Go over all major classes to fix precaches.
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2022-06-01 17:40:41 -07:00 |