valve/src/server
Marco Cawthorne 7d27c29c07
Updates to the sound definitions and other minor fixes against upstream Nuclide.
2023-11-17 19:44:34 -08:00
..
Makefile PMove: change maxspeed to 270 for the time being, as that's the default for MP anyway. 2023-02-16 18:23:48 -08:00
ammo.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
damage.qc PMove: change maxspeed to 270 for the time being, as that's the default for MP anyway. 2023-02-16 18:23:48 -08:00
defs.h Server: unreference player.h 2022-04-25 13:35:26 -07:00
flashlight.h Update copyright information 2022-03-13 16:57:51 -07:00
flashlight.qc Updates to the sound definitions and other minor fixes against upstream Nuclide. 2023-11-17 19:44:34 -08:00
gamerules.h HLMultiplayerRules: add PlayerRequestSpawn method override 2023-01-11 18:04:17 -08:00
gamerules.qc Removal of Game_Input which has been made obsolete. 2023-01-11 17:44:32 -08:00
gamerules_multiplayer.qc Server: Respect mp_forcerespawn in multiplayer 2023-11-13 10:44:32 -08:00
gamerules_singleplayer.qc Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead 2023-07-17 11:32:59 -07:00
item_armorvest.qc Remove dependency from base/src. 2023-02-12 12:54:57 -08:00
item_battery.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
item_healthkit.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
item_helmet.qc Remove dependency from base/src. 2023-02-12 12:54:57 -08:00
item_longjump.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
item_suit.qc ITEM_SUIT: destroy when we're running on game 'bshift' 2023-01-17 22:03:29 -08:00
item_weaponbox.qc Fix the weaponbox not spawning properly in MP. 2023-05-10 14:36:46 -07:00
items.h item_pickup: Call respawn item sound in a separate method for sanity's sake 2023-02-07 17:35:47 -08:00
items.qc Updates to the sound definitions and other minor fixes against upstream Nuclide. 2023-11-17 19:44:34 -08:00
modelevent.qc Remove dependency from base/src. 2023-02-12 12:54:57 -08:00
monster_alien_controller.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_alien_grunt.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_alien_slave.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_apache.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_babycrab.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_barnacle.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_barney.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_barney_dead.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_bigmomma.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_bloater.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_bullchicken.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_cockroach.qc Updated various monster code to use IsAlive() and things 2022-07-19 16:28:10 -07:00
monster_flyer_flock.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_gargantua.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_gman.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
monster_headcrab.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_hevsuit_dead.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
monster_hgrunt_dead.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
monster_houndeye.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_human_assassin.qc Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed 2023-02-07 09:08:55 -08:00
monster_ichthyosaur.qc Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed 2023-02-07 09:08:55 -08:00
monster_leech.qc Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed 2023-02-07 09:08:55 -08:00
monster_miniturret.qc Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed 2023-02-07 09:08:55 -08:00
monster_nihilanth.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_osprey.qc Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed 2023-02-07 09:08:55 -08:00
monster_rat.qc Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed 2023-02-07 09:08:55 -08:00
monster_scientist.qc Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed 2023-02-07 09:08:55 -08:00
monster_scientist_dead.qc Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
monster_sentry.qc Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed 2023-02-07 09:08:55 -08:00
monster_sitting_scientist.qc Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed 2023-02-07 09:08:55 -08:00
monster_tentacle.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
monster_turret.qc Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed 2023-02-07 09:08:55 -08:00
player.qc Remove code that's no longer being run 2023-11-13 10:46:42 -08:00
progs.src Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
server.qc Updates to the sound definitions and other minor fixes against upstream Nuclide. 2023-11-17 19:44:34 -08:00
spawn.qc spawn.qc remove this hack (for scientist hunt and other team mods) 2023-04-27 01:18:26 -07:00
weaponbox.qc Add missing wrappers for ammo_9mmARclip and ammo_glockclip. 2022-07-07 09:13:16 -07:00
world_items.qc Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 15:00:15 -07:00
xen_hair.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
xen_plantlight.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
xen_spore_large.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
xen_spore_medium.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
xen_spore_small.qc Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00