79 lines
1.8 KiB
Plaintext
79 lines
1.8 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED monster_sentry (0 0.8 0.8) (-16 -16 0) (16 16 72)
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HALF-LIFE (1998) ENTITY
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Sentry Gun
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*/
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enum
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{
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SENT_IDLE,
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SENT_FIRE,
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SENT_SPIN,
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SENT_DEPLOY,
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SENT_RETIRE,
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SENT_DIE
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};
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class monster_sentry:CBaseMonster
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{
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void(void) monster_sentry;
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virtual void(void) Death;
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virtual void(void) Respawn;
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};
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void
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monster_sentry::Death(void)
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{
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/* if we're already dead (corpse) don't change animations */
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if (style != MONSTER_DEAD) {
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SetFrame(SENT_DIE);
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Sound_Play(this, CHAN_VOICE, "monster_sentry.die");
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}
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/* set the functional differences */
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CBaseMonster::Death();
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}
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void
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monster_sentry::Respawn(void)
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{
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CBaseMonster::Respawn();
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SetFrame(SENT_IDLE);
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iBleeds = FALSE;
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}
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void monster_sentry::monster_sentry(void)
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{
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Sound_Precache("monster_sentry.alert");
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Sound_Precache("monster_sentry.die");
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Sound_Precache("monster_sentry.idle");
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Sound_Precache("monster_sentry.retract");
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netname = "Sentry";
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model = "models/sentry.mdl";
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base_health = Skill_GetValue("sentry_health", 40);
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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CBaseMonster::CBaseMonster();
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}
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