/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED monster_sentry (0 0.8 0.8) (-16 -16 0) (16 16 72) HALF-LIFE (1998) ENTITY Sentry Gun */ enum { SENT_IDLE, SENT_FIRE, SENT_SPIN, SENT_DEPLOY, SENT_RETIRE, SENT_DIE }; class monster_sentry:CBaseMonster { void(void) monster_sentry; virtual void(void) Death; virtual void(void) Respawn; }; void monster_sentry::Death(void) { /* if we're already dead (corpse) don't change animations */ if (style != MONSTER_DEAD) { SetFrame(SENT_DIE); Sound_Play(this, CHAN_VOICE, "monster_sentry.die"); } /* set the functional differences */ CBaseMonster::Death(); } void monster_sentry::Respawn(void) { CBaseMonster::Respawn(); SetFrame(SENT_IDLE); iBleeds = FALSE; } void monster_sentry::monster_sentry(void) { Sound_Precache("monster_sentry.alert"); Sound_Precache("monster_sentry.die"); Sound_Precache("monster_sentry.idle"); Sound_Precache("monster_sentry.retract"); netname = "Sentry"; model = "models/sentry.mdl"; base_health = Skill_GetValue("sentry_health", 40); base_mins = [-16,-16,0]; base_maxs = [16,16,72]; CBaseMonster::CBaseMonster(); }