valve/src/shared/w_python.qc

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/*
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_357 (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_357.mdl"
HALF-LIFE (1998) ENTITY
357/Python Weapon
Same as weapon_python
*/
/*QUAKED weapon_python (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_357.mdl"
HALF-LIFE (1998) ENTITY
357/Python Weapon
Same as weapon_357
*/
enum
{
PYTHON_IDLE1,
PYTHON_FIDGET,
PYTHON_FIRE1,
PYTHON_RELOAD,
PYTHON_HOLSTER,
PYTHON_DRAW,
PYTHON_IDLE2,
PYTHON_IDLE3
};
void
w_python_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_357.shoot");
Sound_Precache("weapon_357.empty");
Sound_Precache("weapon_357.reload");
precache_model("models/w_357.mdl");
#else
precache_model("models/v_357.mdl");
precache_model("models/p_357.mdl");
#endif
}
int
w_python_pickup(player pl, int new, int startammo)
{
#ifdef SERVER
if (new) {
pl.python_mag = 6;
return (1);
}
if (pl.ammo_357 < MAX_A_357) {
pl.ammo_357 = bound(0, pl.ammo_357 + 6, MAX_A_357);
} else {
if (!new)
return (0);
}
#endif
return (1);
}
void
w_python_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, -1);
}
string
w_python_wmodel(void)
{
return "models/w_357.mdl";
}
string
w_python_pmodel(player pl)
{
return "models/p_357.mdl";
}
string
w_python_deathmsg(void)
{
return "";
}
void
w_python_draw(player pl)
{
Weapons_SetModel("models/v_357.mdl");
/* singleplayer doesn't do scope */
if (serverkeyfloat("sv_playerslots") == 1) {
Weapons_SetGeomset("geomset 4 1\n");
} else {
Weapons_SetGeomset("geomset 4 2\n");
}
Weapons_ViewAnimation(pl, PYTHON_DRAW);
}
void
w_python_holster(player pl)
{
Weapons_ViewAnimation(pl, PYTHON_HOLSTER);
}
void
w_python_primary(player pl)
{
if (pl.w_attack_next > 0.0)
return;
if (pl.gflags & GF_SEMI_TOGGLED)
return;
/* Ammo check */
if ((pl.python_mag <= 0) || (pl.WaterLevel() >= WATERLEVEL_SUBMERGED)) {
#ifdef SERVER
Sound_Play(pl, CHAN_AUTO, "weapon_357.empty");
#endif
pl.gflags |= GF_SEMI_TOGGLED;
return;
}
pl.python_mag--;
/* Actual firing */
#ifdef CLIENT
View_SetMuzzleflash(MUZZLE_SMALL);
#else
TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, Skill_GetValue("plr_357_bullet", 40), [0.008, 0.008], WEAPON_PYTHON, "Impact.BigShot");
Sound_Play(pl, CHAN_WEAPON, "weapon_357.shoot");
#endif
Weapons_ViewPunchAngle(pl, [-10,0,0]);
Weapons_ViewAnimation(pl, PYTHON_FIRE1);
if (pl.flags & FL_CROUCHING)
Animation_PlayerTop(pl, ANIM_CR_SHOOTPYTHON, 0.43f);
else
Animation_PlayerTop(pl, ANIM_SHOOTPYTHON, 0.43f);
pl.w_attack_next = 0.75f;
pl.w_idle_next = 10.0f;
}
void
w_python_secondary(player pl)
{
if (pl.w_attack_next > 0.0) {
return;
}
/* singleplayer doesn't do scope */
if (serverkeyfloat("sv_playerslots") == 1) {
return;
}
/* Simple toggle of fovs */
if (pl.viewzoom == 1.0f) {
pl.viewzoom = 0.5f;
} else {
pl.viewzoom = 1.0f;
}
pl.w_attack_next = 0.25f;
}
void
w_python_reload(player pl)
{
if (pl.w_attack_next > 0.0) {
return;
}
/* Ammo check */
if (pl.python_mag >= 6) {
return;
}
if (pl.ammo_357 <= 0) {
return;
}
/* undo our zoom */
pl.viewzoom = 1.0f;
/* Audio-Visual bit */
Weapons_ViewAnimation(pl, PYTHON_RELOAD);
#ifdef SERVER
static void w_python_reload_done(void) {
player pl = (player)self;
Weapons_ReloadWeapon(pl, player::python_mag, player::ammo_357, 6);
}
pl.think = w_python_reload_done;
pl.nextthink = time + 3.15f;
Sound_Play(pl, CHAN_WEAPON, "weapon_357.reload");
#endif
pl.w_attack_next = 3.25f;
pl.w_idle_next = 10.0f;
}
void
w_python_release(player pl)
{
/* auto-reload if need be */
if (pl.w_attack_next <= 0.0)
if (pl.python_mag == 0 && pl.ammo_357 > 0) {
Weapons_Reload(pl);
return;
}
if (pl.w_idle_next > 0.0) {
return;
}
int r = floor(pseudorandom() * 4.0f);
switch (r) {
case 1:
Weapons_ViewAnimation(pl, PYTHON_IDLE1);
pl.w_idle_next = 2.33f;
break;
case 2:
Weapons_ViewAnimation(pl, PYTHON_FIDGET);
pl.w_idle_next = 5.66f;
break;
case 3:
Weapons_ViewAnimation(pl, PYTHON_IDLE2);
pl.w_idle_next = 2.0f;
break;
default:
Weapons_ViewAnimation(pl, PYTHON_IDLE3);
pl.w_idle_next = 2.93f;
break;
}
}
void
w_python_crosshair(player pl)
{
#ifdef CLIENT
vector cross_pos;
vector aicon_pos;
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
if (pl.viewzoom == 1) {
drawsubpic(
cross_pos,
[24,24],
g_cross_spr,
[48/128,0],
[0.1875, 0.1875],
[1,1,1],
1,
DRAWFLAG_NORMAL
);
} else {
drawsubpic(
cross_pos,
[24,24],
g_cross_spr,
[96/128,0],
[0.1875, 0.1875],
[1,1,1],
1,
DRAWFLAG_NORMAL
);
}
HUD_DrawAmmo1();
HUD_DrawAmmo2();
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(
aicon_pos,
[24,24],
g_hud7_spr,
[24/256,72/128],
[24/256, 24/128],
g_hud_color,
pSeatLocal->m_flAmmo2Alpha,
DRAWFLAG_ADDITIVE
);
#endif
}
float
w_python_aimanim(player pl)
{
return pl.flags & FL_CROUCHING ? ANIM_CR_AIMPYTHON : ANIM_AIMPYTHON;
}
void
w_python_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
vector hud_col;
if (pl.python_mag == 0 && pl.ammo_357 == 0)
hud_col = [1,0,0];
else
hud_col = g_hud_color;
if (selected) {
drawsubpic(
pos,
[170,45],
g_hud4_spr,
[0,90/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
g_hud1_spr,
[0,90/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
}
HUD_DrawAmmoBar(pos, pl.ammo_357, MAX_A_357, a);
#endif
}
int
w_python_isempty(player pl)
{
if (pl.python_mag <= 0 && pl.ammo_357 <= 0)
return 1;
return 0;
}
weapontype_t
w_python_type(player pl)
{
return WPNTYPE_RANGED;
}
weapon_t w_python =
{
.name = "357",
.id = ITEM_PYTHON,
.slot = 1,
.slot_pos = 1,
.weight = 15,
.draw = w_python_draw,
.holster = w_python_holster,
.primary = w_python_primary,
.secondary = w_python_secondary,
.reload = w_python_reload,
.release = w_python_release,
.postdraw = w_python_crosshair,
.precache = w_python_precache,
.pickup = w_python_pickup,
.updateammo = w_python_updateammo,
.wmodel = w_python_wmodel,
.pmodel = w_python_pmodel,
.deathmsg = w_python_deathmsg,
.aimanim = w_python_aimanim,
.isempty = w_python_isempty,
.type = w_python_type,
.hudpic = w_python_hudpic
};
/* pickups */
#ifdef SERVER
void
weapon_357(void)
{
Weapons_InitItem(WEAPON_PYTHON);
}
void
weapon_python(void)
{
Weapons_InitItem(WEAPON_PYTHON);
}
#endif