415 lines
7.1 KiB
Plaintext
415 lines
7.1 KiB
Plaintext
/*
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* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED weapon_357 (0 0 1) (-16 -16 0) (16 16 32)
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"model" "models/w_357.mdl"
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HALF-LIFE (1998) ENTITY
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357/Python Weapon
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Same as weapon_python
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*/
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/*QUAKED weapon_python (0 0 1) (-16 -16 0) (16 16 32)
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"model" "models/w_357.mdl"
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HALF-LIFE (1998) ENTITY
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357/Python Weapon
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Same as weapon_357
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*/
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enum
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{
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PYTHON_IDLE1,
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PYTHON_FIDGET,
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PYTHON_FIRE1,
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PYTHON_RELOAD,
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PYTHON_HOLSTER,
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PYTHON_DRAW,
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PYTHON_IDLE2,
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PYTHON_IDLE3
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};
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void
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w_python_precache(void)
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{
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#ifdef SERVER
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Sound_Precache("weapon_357.shoot");
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Sound_Precache("weapon_357.empty");
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Sound_Precache("weapon_357.reload");
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precache_model("models/w_357.mdl");
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#else
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precache_model("models/v_357.mdl");
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precache_model("models/p_357.mdl");
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#endif
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}
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int
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w_python_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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if (new) {
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pl.python_mag = 6;
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return (1);
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}
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if (pl.ammo_357 < MAX_A_357) {
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pl.ammo_357 = bound(0, pl.ammo_357 + 6, MAX_A_357);
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} else {
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if (!new)
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return (0);
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}
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#endif
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return (1);
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}
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void
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w_python_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, -1);
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}
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string
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w_python_wmodel(void)
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{
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return "models/w_357.mdl";
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}
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string
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w_python_pmodel(player pl)
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{
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return "models/p_357.mdl";
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}
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string
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w_python_deathmsg(void)
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{
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return "";
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}
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void
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w_python_draw(player pl)
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{
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Weapons_SetModel("models/v_357.mdl");
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/* singleplayer doesn't do scope */
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if (serverkeyfloat("sv_playerslots") == 1) {
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Weapons_SetGeomset("geomset 4 1\n");
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} else {
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Weapons_SetGeomset("geomset 4 2\n");
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}
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Weapons_ViewAnimation(pl, PYTHON_DRAW);
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}
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void
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w_python_holster(player pl)
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{
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Weapons_ViewAnimation(pl, PYTHON_HOLSTER);
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}
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void
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w_python_primary(player pl)
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{
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if (pl.w_attack_next > 0.0)
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return;
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if (pl.gflags & GF_SEMI_TOGGLED)
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return;
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/* Ammo check */
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if ((pl.python_mag <= 0) || (pl.WaterLevel() >= WATERLEVEL_SUBMERGED)) {
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#ifdef SERVER
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Sound_Play(pl, CHAN_AUTO, "weapon_357.empty");
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#endif
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pl.gflags |= GF_SEMI_TOGGLED;
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return;
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}
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pl.python_mag--;
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/* Actual firing */
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#ifdef CLIENT
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View_SetMuzzleflash(MUZZLE_SMALL);
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#else
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TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, Skill_GetValue("plr_357_bullet", 40), [0.008, 0.008], WEAPON_PYTHON, "Impact.BigShot");
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Sound_Play(pl, CHAN_WEAPON, "weapon_357.shoot");
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#endif
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Weapons_ViewPunchAngle(pl, [-10,0,0]);
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Weapons_ViewAnimation(pl, PYTHON_FIRE1);
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if (pl.flags & FL_CROUCHING)
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Animation_PlayerTop(pl, ANIM_CR_SHOOTPYTHON, 0.43f);
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else
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Animation_PlayerTop(pl, ANIM_SHOOTPYTHON, 0.43f);
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pl.w_attack_next = 0.75f;
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pl.w_idle_next = 10.0f;
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}
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void
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w_python_secondary(player pl)
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{
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if (pl.w_attack_next > 0.0) {
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return;
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}
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/* singleplayer doesn't do scope */
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if (serverkeyfloat("sv_playerslots") == 1) {
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return;
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}
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/* Simple toggle of fovs */
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if (pl.viewzoom == 1.0f) {
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pl.viewzoom = 0.5f;
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} else {
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pl.viewzoom = 1.0f;
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}
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pl.w_attack_next = 0.25f;
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}
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void
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w_python_reload(player pl)
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{
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if (pl.w_attack_next > 0.0) {
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return;
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}
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/* Ammo check */
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if (pl.python_mag >= 6) {
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return;
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}
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if (pl.ammo_357 <= 0) {
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return;
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}
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/* undo our zoom */
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pl.viewzoom = 1.0f;
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/* Audio-Visual bit */
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Weapons_ViewAnimation(pl, PYTHON_RELOAD);
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#ifdef SERVER
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static void w_python_reload_done(void) {
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player pl = (player)self;
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Weapons_ReloadWeapon(pl, player::python_mag, player::ammo_357, 6);
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}
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pl.think = w_python_reload_done;
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pl.nextthink = time + 3.15f;
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Sound_Play(pl, CHAN_WEAPON, "weapon_357.reload");
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#endif
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pl.w_attack_next = 3.25f;
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pl.w_idle_next = 10.0f;
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}
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void
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w_python_release(player pl)
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{
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/* auto-reload if need be */
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if (pl.w_attack_next <= 0.0)
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if (pl.python_mag == 0 && pl.ammo_357 > 0) {
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Weapons_Reload(pl);
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return;
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}
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if (pl.w_idle_next > 0.0) {
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return;
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}
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int r = floor(pseudorandom() * 4.0f);
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switch (r) {
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case 1:
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Weapons_ViewAnimation(pl, PYTHON_IDLE1);
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pl.w_idle_next = 2.33f;
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break;
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case 2:
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Weapons_ViewAnimation(pl, PYTHON_FIDGET);
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pl.w_idle_next = 5.66f;
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break;
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case 3:
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Weapons_ViewAnimation(pl, PYTHON_IDLE2);
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pl.w_idle_next = 2.0f;
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break;
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default:
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Weapons_ViewAnimation(pl, PYTHON_IDLE3);
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pl.w_idle_next = 2.93f;
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break;
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}
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}
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void
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w_python_crosshair(player pl)
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{
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#ifdef CLIENT
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vector cross_pos;
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vector aicon_pos;
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cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
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if (pl.viewzoom == 1) {
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drawsubpic(
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cross_pos,
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[24,24],
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g_cross_spr,
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[48/128,0],
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[0.1875, 0.1875],
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[1,1,1],
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1,
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DRAWFLAG_NORMAL
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);
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} else {
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drawsubpic(
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cross_pos,
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[24,24],
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g_cross_spr,
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[96/128,0],
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[0.1875, 0.1875],
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[1,1,1],
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1,
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DRAWFLAG_NORMAL
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);
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}
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HUD_DrawAmmo1();
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HUD_DrawAmmo2();
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aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(
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aicon_pos,
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[24,24],
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g_hud7_spr,
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[24/256,72/128],
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[24/256, 24/128],
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g_hud_color,
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pSeatLocal->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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);
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#endif
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}
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float
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w_python_aimanim(player pl)
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{
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return pl.flags & FL_CROUCHING ? ANIM_CR_AIMPYTHON : ANIM_AIMPYTHON;
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}
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void
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w_python_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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vector hud_col;
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if (pl.python_mag == 0 && pl.ammo_357 == 0)
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hud_col = [1,0,0];
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else
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hud_col = g_hud_color;
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if (selected) {
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drawsubpic(
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pos,
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[170,45],
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g_hud4_spr,
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[0,90/256],
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[170/256,45/256],
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hud_col,
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a,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(
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pos,
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[170,45],
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g_hud1_spr,
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[0,90/256],
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[170/256,45/256],
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hud_col,
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a,
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DRAWFLAG_ADDITIVE
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);
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}
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HUD_DrawAmmoBar(pos, pl.ammo_357, MAX_A_357, a);
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#endif
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}
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int
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w_python_isempty(player pl)
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{
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if (pl.python_mag <= 0 && pl.ammo_357 <= 0)
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return 1;
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return 0;
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}
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weapontype_t
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w_python_type(player pl)
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{
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return WPNTYPE_RANGED;
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}
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weapon_t w_python =
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{
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.name = "357",
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.id = ITEM_PYTHON,
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.slot = 1,
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.slot_pos = 1,
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.weight = 15,
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.draw = w_python_draw,
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.holster = w_python_holster,
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.primary = w_python_primary,
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.secondary = w_python_secondary,
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.reload = w_python_reload,
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.release = w_python_release,
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.postdraw = w_python_crosshair,
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.precache = w_python_precache,
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.pickup = w_python_pickup,
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.updateammo = w_python_updateammo,
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.wmodel = w_python_wmodel,
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.pmodel = w_python_pmodel,
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.deathmsg = w_python_deathmsg,
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.aimanim = w_python_aimanim,
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.isempty = w_python_isempty,
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.type = w_python_type,
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.hudpic = w_python_hudpic
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};
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/* pickups */
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#ifdef SERVER
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void
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weapon_357(void)
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{
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Weapons_InitItem(WEAPON_PYTHON);
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}
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void
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weapon_python(void)
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{
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Weapons_InitItem(WEAPON_PYTHON);
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}
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#endif
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