/* * Copyright (c) 2016-2021 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED weapon_357 (0 0 1) (-16 -16 0) (16 16 32) "model" "models/w_357.mdl" HALF-LIFE (1998) ENTITY 357/Python Weapon Same as weapon_python */ /*QUAKED weapon_python (0 0 1) (-16 -16 0) (16 16 32) "model" "models/w_357.mdl" HALF-LIFE (1998) ENTITY 357/Python Weapon Same as weapon_357 */ enum { PYTHON_IDLE1, PYTHON_FIDGET, PYTHON_FIRE1, PYTHON_RELOAD, PYTHON_HOLSTER, PYTHON_DRAW, PYTHON_IDLE2, PYTHON_IDLE3 }; void w_python_precache(void) { #ifdef SERVER Sound_Precache("weapon_357.shoot"); Sound_Precache("weapon_357.empty"); Sound_Precache("weapon_357.reload"); precache_model("models/w_357.mdl"); #else precache_model("models/v_357.mdl"); precache_model("models/p_357.mdl"); #endif } int w_python_pickup(player pl, int new, int startammo) { #ifdef SERVER if (new) { pl.python_mag = 6; return (1); } if (pl.ammo_357 < MAX_A_357) { pl.ammo_357 = bound(0, pl.ammo_357 + 6, MAX_A_357); } else { if (!new) return (0); } #endif return (1); } void w_python_updateammo(player pl) { Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, -1); } string w_python_wmodel(void) { return "models/w_357.mdl"; } string w_python_pmodel(player pl) { return "models/p_357.mdl"; } string w_python_deathmsg(void) { return ""; } void w_python_draw(player pl) { Weapons_SetModel("models/v_357.mdl"); /* singleplayer doesn't do scope */ if (serverkeyfloat("sv_playerslots") == 1) { Weapons_SetGeomset("geomset 4 1\n"); } else { Weapons_SetGeomset("geomset 4 2\n"); } Weapons_ViewAnimation(pl, PYTHON_DRAW); } void w_python_holster(player pl) { Weapons_ViewAnimation(pl, PYTHON_HOLSTER); } void w_python_primary(player pl) { if (pl.w_attack_next > 0.0) return; if (pl.gflags & GF_SEMI_TOGGLED) return; /* Ammo check */ if ((pl.python_mag <= 0) || (pl.WaterLevel() >= WATERLEVEL_SUBMERGED)) { #ifdef SERVER Sound_Play(pl, CHAN_AUTO, "weapon_357.empty"); #endif pl.gflags |= GF_SEMI_TOGGLED; return; } pl.python_mag--; /* Actual firing */ #ifdef CLIENT View_SetMuzzleflash(MUZZLE_SMALL); #else TraceAttack_FireBulletsWithDecal(1, pl.origin + pl.view_ofs, Skill_GetValue("plr_357_bullet", 40), [0.008, 0.008], WEAPON_PYTHON, "Impact.BigShot"); Sound_Play(pl, CHAN_WEAPON, "weapon_357.shoot"); #endif Weapons_ViewPunchAngle(pl, [-10,0,0]); Weapons_ViewAnimation(pl, PYTHON_FIRE1); if (pl.flags & FL_CROUCHING) Animation_PlayerTop(pl, ANIM_CR_SHOOTPYTHON, 0.43f); else Animation_PlayerTop(pl, ANIM_SHOOTPYTHON, 0.43f); pl.w_attack_next = 0.75f; pl.w_idle_next = 10.0f; } void w_python_secondary(player pl) { if (pl.w_attack_next > 0.0) { return; } /* singleplayer doesn't do scope */ if (serverkeyfloat("sv_playerslots") == 1) { return; } /* Simple toggle of fovs */ if (pl.viewzoom == 1.0f) { pl.viewzoom = 0.5f; } else { pl.viewzoom = 1.0f; } pl.w_attack_next = 0.25f; } void w_python_reload(player pl) { if (pl.w_attack_next > 0.0) { return; } /* Ammo check */ if (pl.python_mag >= 6) { return; } if (pl.ammo_357 <= 0) { return; } /* undo our zoom */ pl.viewzoom = 1.0f; /* Audio-Visual bit */ Weapons_ViewAnimation(pl, PYTHON_RELOAD); #ifdef SERVER static void w_python_reload_done(void) { player pl = (player)self; Weapons_ReloadWeapon(pl, player::python_mag, player::ammo_357, 6); } pl.think = w_python_reload_done; pl.nextthink = time + 3.15f; Sound_Play(pl, CHAN_WEAPON, "weapon_357.reload"); #endif pl.w_attack_next = 3.25f; pl.w_idle_next = 10.0f; } void w_python_release(player pl) { /* auto-reload if need be */ if (pl.w_attack_next <= 0.0) if (pl.python_mag == 0 && pl.ammo_357 > 0) { Weapons_Reload(pl); return; } if (pl.w_idle_next > 0.0) { return; } int r = floor(pseudorandom() * 4.0f); switch (r) { case 1: Weapons_ViewAnimation(pl, PYTHON_IDLE1); pl.w_idle_next = 2.33f; break; case 2: Weapons_ViewAnimation(pl, PYTHON_FIDGET); pl.w_idle_next = 5.66f; break; case 3: Weapons_ViewAnimation(pl, PYTHON_IDLE2); pl.w_idle_next = 2.0f; break; default: Weapons_ViewAnimation(pl, PYTHON_IDLE3); pl.w_idle_next = 2.93f; break; } } void w_python_crosshair(player pl) { #ifdef CLIENT vector cross_pos; vector aicon_pos; cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12]; if (pl.viewzoom == 1) { drawsubpic( cross_pos, [24,24], g_cross_spr, [48/128,0], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL ); } else { drawsubpic( cross_pos, [24,24], g_cross_spr, [96/128,0], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL ); } HUD_DrawAmmo1(); HUD_DrawAmmo2(); aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; drawsubpic( aicon_pos, [24,24], g_hud7_spr, [24/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE ); #endif } float w_python_aimanim(player pl) { return pl.flags & FL_CROUCHING ? ANIM_CR_AIMPYTHON : ANIM_AIMPYTHON; } void w_python_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT vector hud_col; if (pl.python_mag == 0 && pl.ammo_357 == 0) hud_col = [1,0,0]; else hud_col = g_hud_color; if (selected) { drawsubpic( pos, [170,45], g_hud4_spr, [0,90/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], g_hud1_spr, [0,90/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } HUD_DrawAmmoBar(pos, pl.ammo_357, MAX_A_357, a); #endif } int w_python_isempty(player pl) { if (pl.python_mag <= 0 && pl.ammo_357 <= 0) return 1; return 0; } weapontype_t w_python_type(player pl) { return WPNTYPE_RANGED; } weapon_t w_python = { .name = "357", .id = ITEM_PYTHON, .slot = 1, .slot_pos = 1, .weight = 15, .draw = w_python_draw, .holster = w_python_holster, .primary = w_python_primary, .secondary = w_python_secondary, .reload = w_python_reload, .release = w_python_release, .postdraw = w_python_crosshair, .precache = w_python_precache, .pickup = w_python_pickup, .updateammo = w_python_updateammo, .wmodel = w_python_wmodel, .pmodel = w_python_pmodel, .deathmsg = w_python_deathmsg, .aimanim = w_python_aimanim, .isempty = w_python_isempty, .type = w_python_type, .hudpic = w_python_hudpic }; /* pickups */ #ifdef SERVER void weapon_357(void) { Weapons_InitItem(WEAPON_PYTHON); } void weapon_python(void) { Weapons_InitItem(WEAPON_PYTHON); } #endif