valve/src/shared/fx_explosion.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef CLIENT
var int FX_EXPLOSION_MAIN;
var int FX_EXPLOSION_BS;
var int FX_EXPLOSION_SPARK;
void
FX_Explosion_Init(void)
{
Sound_Precache("fx.explosion");
precache_model("sprites/fexplo.spr");
FX_EXPLOSION_MAIN = particleeffectnum("fx_explosion.main");
FX_EXPLOSION_BS = particleeffectnum("fx_explosion.blacksmoke");
FX_EXPLOSION_SPARK = particleeffectnum("fx_spark.effect");
}
#endif
void
FX_Explosion(vector vecPos)
{
#ifdef SERVER
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_EXPLOSION);
WriteCoord(MSG_MULTICAST, vecPos[0]);
WriteCoord(MSG_MULTICAST, vecPos[1]);
WriteCoord(MSG_MULTICAST, vecPos[2]);
msg_entity = self;
multicast(vecPos, MULTICAST_PVS);
#else
static void FX_Explosion_Spark(void)
{
if (self.alpha < 0) {
remove(self);
return;
}
pointparticles(FX_EXPLOSION_SPARK, self.origin, randomvec(), 1);
self.alpha--;
self.nextthink = time + 0.1f + (random() * 0.1f);
}
static float FX_Explosion_DLight(void)
{
dynamiclight_add(self.origin, 256 * self.alpha, [1.0,0.45,0]);
self.alpha -= frametime;
if (self.alpha <= 0.0f) {
remove(self);
} else {
addentity(self);
}
return PREDRAW_NEXT;
}
entity dlight = spawn();
setorigin(dlight, vecPos);
dlight.predraw = FX_Explosion_DLight;
dlight.drawmask = MASK_ENGINE;
dlight.alpha = 2.0f;
DecalGroups_Place("ExplosionScorch", vecPos);
vecPos[2] += 48;
env_sprite eExplosion = spawn(env_sprite);
makevectors(view_angles);
setorigin(eExplosion, vecPos + [0,0,48] + (v_forward * -32));
setmodel(eExplosion, "sprites/fexplo.spr");
Sound_Play(eExplosion, CHAN_WEAPON, "fx.explosion");
//eExplosion.think = FX_Explosion_Animate;
eExplosion.SetRenderMode(RM_ADDITIVE);
eExplosion.SetRenderAmt(1.0f);
eExplosion.SetRenderColor([1,1,1]);
eExplosion.drawmask = MASK_ENGINE;
eExplosion.m_iMaxFrame = modelframecount(eExplosion.modelindex);
eExplosion.m_bLoops = 0;
eExplosion.m_flFramerate = 20;
eExplosion.nextthink = time + 0.05f;
eExplosion.scale = 2.0f;
for (int i = 0; i < 2; i++) {
entity sparks = spawn();
sparks.alpha = 5;
sparks.movetype = MOVETYPE_TOSS;
sparks.think = FX_Explosion_Spark;
sparks.nextthink = time + 0.1f;
sparks.drawmask = MASK_ENGINE;
sparks.velocity[0] = random(-128,128);
sparks.velocity[1] = random(-128,128);
sparks.velocity[2] = (400 + random() * 64);
setorigin(sparks, vecPos);
}
pointparticles(FX_EXPLOSION_MAIN, vecPos, [0,0,0], 1);
pointparticles(FX_EXPLOSION_BS, vecPos, [0,0,0], 1);
#endif
}