115 lines
3.2 KiB
Plaintext
115 lines
3.2 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifdef CLIENT
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var int FX_EXPLOSION_MAIN;
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var int FX_EXPLOSION_BS;
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var int FX_EXPLOSION_SPARK;
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void
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FX_Explosion_Init(void)
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{
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Sound_Precache("fx.explosion");
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precache_model("sprites/fexplo.spr");
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FX_EXPLOSION_MAIN = particleeffectnum("fx_explosion.main");
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FX_EXPLOSION_BS = particleeffectnum("fx_explosion.blacksmoke");
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FX_EXPLOSION_SPARK = particleeffectnum("fx_spark.effect");
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}
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#endif
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void
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FX_Explosion(vector vecPos)
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{
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#ifdef SERVER
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_EXPLOSION);
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WriteCoord(MSG_MULTICAST, vecPos[0]);
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WriteCoord(MSG_MULTICAST, vecPos[1]);
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WriteCoord(MSG_MULTICAST, vecPos[2]);
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msg_entity = self;
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multicast(vecPos, MULTICAST_PVS);
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#else
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static void FX_Explosion_Spark(void)
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{
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if (self.alpha < 0) {
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remove(self);
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return;
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}
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pointparticles(FX_EXPLOSION_SPARK, self.origin, randomvec(), 1);
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self.alpha--;
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self.nextthink = time + 0.1f + (random() * 0.1f);
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}
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static float FX_Explosion_DLight(void)
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{
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dynamiclight_add(self.origin, 256 * self.alpha, [1.0,0.45,0]);
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self.alpha -= frametime;
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if (self.alpha <= 0.0f) {
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remove(self);
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} else {
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addentity(self);
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}
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return PREDRAW_NEXT;
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}
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entity dlight = spawn();
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setorigin(dlight, vecPos);
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dlight.predraw = FX_Explosion_DLight;
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dlight.drawmask = MASK_ENGINE;
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dlight.alpha = 2.0f;
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DecalGroups_Place("ExplosionScorch", vecPos);
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vecPos[2] += 48;
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env_sprite eExplosion = spawn(env_sprite);
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makevectors(view_angles);
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setorigin(eExplosion, vecPos + [0,0,48] + (v_forward * -32));
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setmodel(eExplosion, "sprites/fexplo.spr");
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Sound_Play(eExplosion, CHAN_WEAPON, "fx.explosion");
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//eExplosion.think = FX_Explosion_Animate;
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eExplosion.SetRenderMode(RM_ADDITIVE);
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eExplosion.SetRenderAmt(1.0f);
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eExplosion.SetRenderColor([1,1,1]);
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eExplosion.drawmask = MASK_ENGINE;
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eExplosion.m_iMaxFrame = modelframecount(eExplosion.modelindex);
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eExplosion.m_bLoops = 0;
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eExplosion.m_flFramerate = 20;
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eExplosion.nextthink = time + 0.05f;
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eExplosion.scale = 2.0f;
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for (int i = 0; i < 2; i++) {
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entity sparks = spawn();
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sparks.alpha = 5;
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sparks.movetype = MOVETYPE_TOSS;
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sparks.think = FX_Explosion_Spark;
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sparks.nextthink = time + 0.1f;
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sparks.drawmask = MASK_ENGINE;
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sparks.velocity[0] = random(-128,128);
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sparks.velocity[1] = random(-128,128);
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sparks.velocity[2] = (400 + random() * 64);
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setorigin(sparks, vecPos);
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}
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pointparticles(FX_EXPLOSION_MAIN, vecPos, [0,0,0], 1);
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pointparticles(FX_EXPLOSION_BS, vecPos, [0,0,0], 1);
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#endif
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}
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