Commit Graph

8 Commits

Author SHA1 Message Date
Marco Cawthorne 15fa5a8f12
Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans. 2022-11-08 19:49:53 -08:00
Marco Cawthorne 454da78b0c
Add missing wrappers for ammo_9mmARclip and ammo_glockclip.
Add 'weaponbox' pickup, which may not be fully complete.
Some FX_ effects make proper use of env_sprite APIs now.
Edited default.cfg to parse skill.cfg itself.
Removed GS_RENDERFX flag in progs.src.
2022-07-07 09:13:16 -07:00
Marco Cawthorne fd71e623f7
Fix some warnings and indentation. 2022-03-14 11:18:05 -07:00
Marco Cawthorne 0293f9a441
Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
2022-03-13 16:57:51 -07:00
Marco Cawthorne a02b5a85e2
Client: Fix typo that the compiler gracefully cleaned up for us. 2022-02-23 01:17:57 -08:00
Marco Cawthorne ddc7eb54c3
Client: Fix explosion sprite rendermode. 2022-02-22 12:01:55 -08:00
Marco Cawthorne 4278d1fd61 Tweak the explosion effect to be a bit bigger, with sparks and stuff 2021-07-19 13:43:25 +02:00
Marco Cawthorne 1a25ccc334 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00