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3 Commits
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381412e4ba
Author | SHA1 | Date |
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Marco Cawthorne | 381412e4ba | |
Marco Cawthorne | a8aa141778 | |
Marco Cawthorne | a44c86c1a0 |
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@ -6,7 +6,7 @@ BASEGAME valve
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// you don't really want to change these
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// you don't really want to change these
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RTCBROKER master.frag-net.com:27950
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RTCBROKER master.frag-net.com:27950
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PROTOCOLNAME "Nuclide"
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PROTOCOLNAME "FTE-HalfLife"
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MAINCONFIG game.cfg
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MAINCONFIG game.cfg
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DOWNLOADSURL "http://www.frag-net.com/dl/packages"
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DOWNLOADSURL "http://www.frag-net.com/dl/packages"
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@ -507,12 +507,6 @@ HUD_Draw(void)
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Damage_Draw();
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Damage_Draw();
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}
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}
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string g_specmodes[] = {
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"Free Camera",
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"Third Person",
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"First Person"
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};
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/* specatator main entry */
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/* specatator main entry */
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void
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void
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HUD_DrawSpectator(void)
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HUD_DrawSpectator(void)
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@ -142,7 +142,7 @@ HLMultiplayerRules::PlayerDeath(NSClientPlayer pl)
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pl.gflags &= ~GF_FLASHLIGHT;
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pl.gflags &= ~GF_FLASHLIGHT;
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pl.gflags &= ~GF_EGONBEAM;
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pl.gflags &= ~GF_EGONBEAM;
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Sound_Play(pl, CHAN_AUTO, "player.die");
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Sound_Play(pl, CHAN_AUTO, "Player.Death");
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/* force respawn */
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/* force respawn */
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if (cvar("mp_forcerespawn") == 1) {
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if (cvar("mp_forcerespawn") == 1) {
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@ -27,7 +27,7 @@ HLSingleplayerRules::PlayerDeath(NSClientPlayer pl)
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pl.SetSolid(SOLID_NOT);
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pl.SetSolid(SOLID_NOT);
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pl.SetTakedamage(DAMAGE_NO);
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pl.SetTakedamage(DAMAGE_NO);
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pl.SetHealth(0);
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pl.SetHealth(0);
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pl.StartSoundDef("player.die", CHAN_AUTO, true);
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pl.StartSoundDef("Player.Death", CHAN_AUTO, true);
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pl.gflags &= ~GF_FLASHLIGHT;
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pl.gflags &= ~GF_FLASHLIGHT;
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pl.armor = pl.activeweapon = pl.g_items = pl.weapon = 0;
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pl.armor = pl.activeweapon = pl.g_items = pl.weapon = 0;
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@ -47,10 +47,6 @@ seta "cross_color" "0 255 0"
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// disable some nuclide niceties
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// disable some nuclide niceties
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seta cg_muzzleDLight 0
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seta cg_muzzleDLight 0
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// config compat
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alias mp_timelimit timelimit
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alias mp_fraglimit fraglimit
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// video settings
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// video settings
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seta gl_overbright 0
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seta gl_overbright 0
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seta gl_ldr 1
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seta gl_ldr 1
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