Marco Cawthorne
b1ce1b7bee
More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc.
2022-11-22 16:31:40 -08:00
Marco Cawthorne
f8f9703df3
Minor tweaks to the weapons, notably WEAPON_GAUSS.
2022-08-12 14:29:08 -07:00
Marco Cawthorne
8eb5a1fbc6
Clean up our player enumflags.
2022-08-07 14:14:16 -07:00
Marco Cawthorne
454da78b0c
Add missing wrappers for ammo_9mmARclip and ammo_glockclip.
...
Add 'weaponbox' pickup, which may not be fully complete.
Some FX_ effects make proper use of env_sprite APIs now.
Edited default.cfg to parse skill.cfg itself.
Removed GS_RENDERFX flag in progs.src.
2022-07-07 09:13:16 -07:00
Marco Cawthorne
3117e979d6
Client: Add damage and item pickup notifications to the HUD. This is the
...
last stretch of the HUD stuff (now we only need the tracktrain UI!)
2021-12-17 18:22:02 -08:00
Marco Cawthorne
f1fdad0bb7
Client: Added ammo pickup notifications, fix some impact effect assignments
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and change the fadeout time on weapon pickup notifications.
2021-12-16 15:39:11 -08:00
Marco Cawthorne
44a90e3bcf
Move the damage indicator drawing/caching code into the client module
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here from Nuclide-SDK.
2021-10-21 23:32:01 +02:00
Marco Cawthorne
ed71d7a97a
Add decoupled viewmodel effects
2021-08-01 08:54:52 +02:00
Marco Cawthorne
d7293c8871
Client: Separate flashlight code from player.qc.
2021-05-22 20:36:55 +02:00
Marco Cawthorne
85dc94b2a7
Include draw.qc from Nuclide's base game
2021-03-17 06:26:22 +01:00
Marco Cawthorne
9c4f63ccf2
Merge client/input.qc and server/input.qc into shared/input.qc for reasons
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regarding prediction.
2021-03-09 11:51:13 +01:00
Marco Cawthorne
1a25ccc334
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 10:53:48 +01:00