Commit Graph

12 Commits

Author SHA1 Message Date
Marco Cawthorne b1ce1b7bee
More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc. 2022-11-22 16:31:40 -08:00
Marco Cawthorne f8f9703df3
Minor tweaks to the weapons, notably WEAPON_GAUSS. 2022-08-12 14:29:08 -07:00
Marco Cawthorne 8eb5a1fbc6
Clean up our player enumflags. 2022-08-07 14:14:16 -07:00
Marco Cawthorne 454da78b0c
Add missing wrappers for ammo_9mmARclip and ammo_glockclip.
Add 'weaponbox' pickup, which may not be fully complete.
Some FX_ effects make proper use of env_sprite APIs now.
Edited default.cfg to parse skill.cfg itself.
Removed GS_RENDERFX flag in progs.src.
2022-07-07 09:13:16 -07:00
Marco Cawthorne 3117e979d6
Client: Add damage and item pickup notifications to the HUD. This is the
last stretch of the HUD stuff (now we only need the tracktrain UI!)
2021-12-17 18:22:02 -08:00
Marco Cawthorne f1fdad0bb7
Client: Added ammo pickup notifications, fix some impact effect assignments
and change the fadeout time on weapon pickup notifications.
2021-12-16 15:39:11 -08:00
Marco Cawthorne 44a90e3bcf
Move the damage indicator drawing/caching code into the client module
here from Nuclide-SDK.
2021-10-21 23:32:01 +02:00
Marco Cawthorne ed71d7a97a Add decoupled viewmodel effects 2021-08-01 08:54:52 +02:00
Marco Cawthorne d7293c8871 Client: Separate flashlight code from player.qc. 2021-05-22 20:36:55 +02:00
Marco Cawthorne 85dc94b2a7 Include draw.qc from Nuclide's base game 2021-03-17 06:26:22 +01:00
Marco Cawthorne 9c4f63ccf2 Merge client/input.qc and server/input.qc into shared/input.qc for reasons
regarding prediction.
2021-03-09 11:51:13 +01:00
Marco Cawthorne 1a25ccc334 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00