Marco Cawthorne
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d579defc89
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HUD_DrawWeaponSelect: Avoid crash when we've got only empty weapons and try switching.
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2022-08-24 14:20:17 -07:00 |
Marco Cawthorne
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c4e3745288
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...facepalm.
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2022-08-05 23:28:31 -07:00 |
Marco Cawthorne
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64048e9b32
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HUD: sanity check before calling isempty...
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2022-08-05 22:36:12 -07:00 |
Marco Cawthorne
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0e4baba0cd
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Client: Skip over empty weapons when scrolling through the weapon selection
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2022-08-05 22:14:14 -07:00 |
Marco Cawthorne
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51e9a7d851
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Shared: WEAPON_PYTHON, WEAPON_EGON, WEAPON_GAUSS, WEAPON_MP5, WEAPON_SHOTGUN and WEAPON_SNARK no longer allow for firing underwater.
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2022-08-05 14:10:04 -07:00 |
Marco Cawthorne
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d1962767b4
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:26 -07:00 |
Marco Cawthorne
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0293f9a441
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Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
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2022-03-13 16:57:51 -07:00 |
Marco Cawthorne
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f43ad5d661
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Shared: Inherit weapon_common from Nuclide's base game
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2021-05-10 08:16:22 +02:00 |
Marco Cawthorne
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |