Marco Cawthorne
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b1ce1b7bee
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More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc.
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2022-11-22 16:31:40 -08:00 |
Marco Cawthorne
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4cda2628e6
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Extend FX_GibHuman with a dir (euler) and force parameter.
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2022-04-05 20:46:11 -07:00 |
Marco Cawthorne
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0293f9a441
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Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
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2022-03-13 16:57:51 -07:00 |
Marco Cawthorne
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27c69ffecc
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ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides.
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2022-03-03 14:11:27 -08:00 |
Marco Cawthorne
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954867b435
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Remove deprecated EV_CHAT_VOX. Change monster_gman to NSTalkMonster.
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2021-10-20 01:20:11 +02:00 |
Marco Cawthorne
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24d7388580
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WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
fixing beams and things.
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2021-08-29 17:45:33 +02:00 |
Marco Cawthorne
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |