Marco Cawthorne
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8535399f7b
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Update WEAPON_EGON to work with .predraw instead of CBaseFX (deprecated)
which will allow for streamlined weapon visuals for first and thirdperson
modes.
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2021-09-02 09:40:47 +02:00 |
Marco Cawthorne
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280484600d
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#ifdef out the GAUSS beam to VALVE so other mods compile better.
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2021-08-29 18:28:49 +02:00 |
Marco Cawthorne
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4635b900c6
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WEAPON_EGON: Make the beam visible across the network.
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2021-08-29 18:23:52 +02:00 |
Marco Cawthorne
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8f051dd406
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Updated the game-specific PMove code to be part of our player class
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2021-06-08 15:31:21 +02:00 |
Marco Cawthorne
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d7293c8871
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Client: Separate flashlight code from player.qc.
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2021-05-22 20:36:55 +02:00 |
Marco Cawthorne
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692b0eb214
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Add support for cl_himodels.
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2021-05-20 22:59:49 +02:00 |
Marco Cawthorne
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7290c631d8
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Use PMove_SetSize() to get accurate bbox info.
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2021-05-16 23:12:30 +02:00 |
Marco Cawthorne
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8878715c85
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Update Animation_TimerUpdate to conform with upstream Nuclide.
Make player models run timers at the end of every predraw to ensure smooth
animation.
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2021-05-10 12:24:00 +02:00 |
Marco Cawthorne
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ced4cb5bf8
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Simplify prediction code with the help from upstream changes.
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2021-05-08 17:45:58 +02:00 |
Marco Cawthorne
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fe4bfc455f
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Handle player model weapon attachments & animation for all the weapons!
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2021-04-06 09:20:12 +02:00 |
Marco Cawthorne
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |