Marco Cawthorne
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1be1c6bf47
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WEAPON_CROWBAR: Don't create an impact spark
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2023-11-13 10:45:41 -08:00 |
Marco Cawthorne
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753af7e8fb
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Ripping things out, move most weapon projectiles into EntityDef
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2023-07-27 23:08:26 -07:00 |
Marco Cawthorne
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67d2f03a26
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Remove QUAKED comments for weapon pickups (handled by build_game.sh and defs now)
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2023-06-01 10:16:25 -07:00 |
Marco Cawthorne
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0b2955695a
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Use entityDefs instead of hard-coded item pickups
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2023-05-08 11:17:52 -07:00 |
Marco Cawthorne
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b1ce1b7bee
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More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc.
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2022-11-22 16:31:40 -08:00 |
Marco Cawthorne
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f8f9703df3
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Minor tweaks to the weapons, notably WEAPON_GAUSS.
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2022-08-12 14:29:08 -07:00 |
Marco Cawthorne
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120e6988c4
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Shared: Avoid use of 'self' in weapon code where applicable. Leftovers from older times.
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2022-08-06 11:39:42 -07:00 |
Marco Cawthorne
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d1962767b4
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:26 -07:00 |
Marco Cawthorne
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fd71e623f7
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Fix some warnings and indentation.
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2022-03-14 11:18:05 -07:00 |
Marco Cawthorne
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0293f9a441
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Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
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2022-03-13 16:57:51 -07:00 |
Marco Cawthorne
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4f573b1571
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Give all weapons an .isempty and .type definition to help the botlib AI
a little more
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2022-03-10 18:59:25 -08:00 |
Marco Cawthorne
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243b3f29bc
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Add support for top/bottom color on players and viewmodels.
Added weapon weights values (thanks scripts/weapons_?.txt from HL:S)
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2021-05-20 16:04:11 +02:00 |
Marco Cawthorne
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fe4bfc455f
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Handle player model weapon attachments & animation for all the weapons!
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2021-04-06 09:20:12 +02:00 |
Marco Cawthorne
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |