Marco Cawthorne
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15fa5a8f12
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Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
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2022-11-08 19:49:53 -08:00 |
Marco Cawthorne
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f8f9703df3
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Minor tweaks to the weapons, notably WEAPON_GAUSS.
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2022-08-12 14:29:08 -07:00 |
Marco Cawthorne
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b0dbd92aca
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WEAPON_SATCHEL: Draw satchel viewmodel again if there's no more satchels we can detonate.
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2022-08-06 12:05:51 -07:00 |
Marco Cawthorne
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120e6988c4
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Shared: Avoid use of 'self' in weapon code where applicable. Leftovers from older times.
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2022-08-06 11:39:42 -07:00 |
Marco Cawthorne
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51e9a7d851
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Shared: WEAPON_PYTHON, WEAPON_EGON, WEAPON_GAUSS, WEAPON_MP5, WEAPON_SHOTGUN and WEAPON_SNARK no longer allow for firing underwater.
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2022-08-05 14:10:04 -07:00 |
Marco Cawthorne
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d699ac570f
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WEAPON_MP5: Adjust firing rate to be closer to original HL.
WEAPON_RPG: Start with laser enabled.
WEAPON_SHOTGUN: Force reload on empty fire.
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2022-05-02 08:32:42 -07:00 |
Marco Cawthorne
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d1962767b4
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:26 -07:00 |
Marco Cawthorne
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fd71e623f7
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Fix some warnings and indentation.
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2022-03-14 11:18:05 -07:00 |
Marco Cawthorne
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0293f9a441
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Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
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2022-03-13 16:57:51 -07:00 |
Marco Cawthorne
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4f573b1571
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Give all weapons an .isempty and .type definition to help the botlib AI
a little more
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2022-03-10 18:59:25 -08:00 |
Marco Cawthorne
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8d1dbdd79c
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Shared: Go over the weapon pickup logic for all the weapons to ensure
we guarantee new pickups properly.
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2022-01-03 16:45:24 -08:00 |
Marco Cawthorne
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fb11cb5f8f
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Remove the timer hacks I did when I was figuring out the timing
problem
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2021-09-15 22:59:53 +02:00 |
Marco Cawthorne
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8535399f7b
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Update WEAPON_EGON to work with .predraw instead of CBaseFX (deprecated)
which will allow for streamlined weapon visuals for first and thirdperson
modes.
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2021-09-02 09:40:47 +02:00 |
Marco Cawthorne
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243b3f29bc
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Add support for top/bottom color on players and viewmodels.
Added weapon weights values (thanks scripts/weapons_?.txt from HL:S)
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2021-05-20 16:04:11 +02:00 |
Marco Cawthorne
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67191ac794
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WEAPON_SHOTGUN its reload sequence can now be interrupted by either primary or secondary fire
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2021-05-10 13:39:32 +02:00 |
Marco Cawthorne
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061ea05c05
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Fix precache warnings for some client-side shells. Not exactly necessary
but pleases the compiler.
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2021-05-10 13:25:57 +02:00 |
Marco Cawthorne
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f43ad5d661
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Shared: Inherit weapon_common from Nuclide's base game
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2021-05-10 08:16:22 +02:00 |
Marco Cawthorne
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ced4cb5bf8
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Simplify prediction code with the help from upstream changes.
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2021-05-08 17:45:58 +02:00 |
Marco Cawthorne
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fe4bfc455f
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Handle player model weapon attachments & animation for all the weapons!
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2021-04-06 09:20:12 +02:00 |
Marco Cawthorne
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5ad23eb22a
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Change pSeat references to pSeatLocal where applicable.
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2021-03-31 13:42:24 +02:00 |
Marco Cawthorne
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12183f669f
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Add m_flEventFrame to the player seat struct
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2021-03-30 07:32:24 +02:00 |
Marco Cawthorne
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eb543c189d
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Use the new View_AddEvent() function for handling shell ejections
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2021-03-29 21:54:23 +02:00 |
Marco Cawthorne
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |