Marco Cawthorne
|
15fa5a8f12
|
Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
|
2022-11-08 19:49:53 -08:00 |
Marco Cawthorne
|
0293f9a441
|
Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
|
2022-03-13 16:57:51 -07:00 |
Marco Cawthorne
|
77a4d1b388
|
mp_fraglimit and mp_timelimit are now aliases to the original Quake cvars
to avoid confusion from anyone wondering why there's two of them
|
2021-12-12 21:04:15 -08:00 |
Marco Cawthorne
|
954867b435
|
Remove deprecated EV_CHAT_VOX. Change monster_gman to NSTalkMonster.
|
2021-10-20 01:20:11 +02:00 |
Marco Cawthorne
|
fdb258af2e
|
Run Physics_Run() directly instead of PMove_Run(), which will be removed
eventually.
|
2021-06-18 09:27:27 +02:00 |
Marco Cawthorne
|
fe4bfc455f
|
Handle player model weapon attachments & animation for all the weapons!
|
2021-04-06 09:20:12 +02:00 |
Marco Cawthorne
|
1a25ccc334
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 10:53:48 +01:00 |