Marco Cawthorne
dde42e481c
Yank out the monster's out of the codebase. Use entityDefs instead.
2023-06-20 21:23:15 -07:00
Marco Cawthorne
7c94b26fc8
Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove
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obsolete routines.
2022-12-28 16:50:29 -08:00
Marco Cawthorne
454da78b0c
Add missing wrappers for ammo_9mmARclip and ammo_glockclip.
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Add 'weaponbox' pickup, which may not be fully complete.
Some FX_ effects make proper use of env_sprite APIs now.
Edited default.cfg to parse skill.cfg itself.
Removed GS_RENDERFX flag in progs.src.
2022-07-07 09:13:16 -07:00
Marco Cawthorne
98a7151ab2
FX_Blood: Work on this effect a bit more to make it look like the real HL
2022-04-23 22:36:01 -07:00
Marco Cawthorne
0293f9a441
Update copyright information
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Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
2022-03-13 16:57:51 -07:00
Marco Cawthorne
dc378c688b
Use Base its damage.qc instead of FreeHL its. Go over the BloodFX to limit
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the amount of decals one blood drop spawns. Make it so that Snarks can be
shot.
2021-05-10 11:35:48 +02:00
Marco Cawthorne
fe4bfc455f
Handle player model weapon attachments & animation for all the weapons!
2021-04-06 09:20:12 +02:00
Marco Cawthorne
1a25ccc334
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 10:53:48 +01:00