Marco Cawthorne
dde42e481c
Yank out the monster's out of the codebase. Use entityDefs instead.
2023-06-20 21:23:15 -07:00
Marco Cawthorne
07453056a4
Remove dependency from base/src.
2023-02-12 12:54:57 -08:00
Marco Cawthorne
7c94b26fc8
Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove
...
obsolete routines.
2022-12-28 16:50:29 -08:00
Marco Cawthorne
f8f9703df3
Minor tweaks to the weapons, notably WEAPON_GAUSS.
2022-08-12 14:29:08 -07:00
Marco Cawthorne
92c2b54ef0
Cleanup: Some CGameRules methods are now of type 'bool'
...
Remove rules.qc
2022-07-16 15:09:00 -07:00
Marco Cawthorne
454da78b0c
Add missing wrappers for ammo_9mmARclip and ammo_glockclip.
...
Add 'weaponbox' pickup, which may not be fully complete.
Some FX_ effects make proper use of env_sprite APIs now.
Edited default.cfg to parse skill.cfg itself.
Removed GS_RENDERFX flag in progs.src.
2022-07-07 09:13:16 -07:00
Marco Cawthorne
0293f9a441
Update copyright information
...
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
2022-03-13 16:57:51 -07:00
Marco Cawthorne
beabae200d
Remove inclusion of gs-entbase/server/defs.h
2022-01-20 16:24:36 -08:00
Marco Cawthorne
dc378c688b
Use Base its damage.qc instead of FreeHL its. Go over the BloodFX to limit
...
the amount of decals one blood drop spawns. Make it so that Snarks can be
shot.
2021-05-10 11:35:48 +02:00
Marco Cawthorne
9c4f63ccf2
Merge client/input.qc and server/input.qc into shared/input.qc for reasons
...
regarding prediction.
2021-03-09 11:51:13 +01:00
Marco Cawthorne
1a25ccc334
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 10:53:48 +01:00