141 lines
2.8 KiB
Plaintext
141 lines
2.8 KiB
Plaintext
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// If enabled, pressing left and right fire within a small amount of time
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// (more forgiving than the default "same-frame only" timing) lets firing
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// immediately change into the akimbo dual-fire animation.
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// Should not cause any more than the net number of bullets expected for
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// firing both weapons. That is, left-fire, 80 milliseconds, right-fire will
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// mean the left-play anim plays (fired once), then the dual-fire anim plays,
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// but it should remember that the left weapon already fired, and so only fire
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// the right weapon on the tolerance-allowed dual-fire anim. 2 bullet holes,
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// not 3.
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//#define AKIMBO_SEMI_DUAL_TOLERANCE
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#includelist
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//TAGGG - NEW
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init.h
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entities.h
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flags.h
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// old player.h location
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../../../base/src/shared/weapon_common.h
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//gamerules.h
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precache.h
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// Be included in your respective client/server progs early on instead for
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// less compile-order pickiness
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//ammo.h
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//weapons.h
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//player.h
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//powerup.h
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//player.h
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//animations.h
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inventory_logic.h
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event_enum.h
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event_custom.h
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//init.h
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// Nope! Leave this one up to per-project.
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//player.qc
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init.qc
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animations.h
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animations.qc
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pmove.qc
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pmove_water.qc
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//TAGGG
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// refer to the FreeHL fx_ files instead of forking
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// (remove any that turn out to never be involved)
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../../../valve/src/shared/fx_blood.qc
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../../../valve/src/shared/fx_breakmodel.qc
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../../../valve/src/shared/fx_explosion.qc
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../../../valve/src/shared/fx_gibhuman.qc
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../../../base/src/shared/fx_spark.qc
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// except that one
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fx_impact.qc
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// NEW
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fx_ts_explosion_grenade.qc
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// Nope! Leave this one up to per-project.
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//inventory_logic.qc
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event_custom.qc
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util.qc
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precache.qc
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sound_pitched.qc
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//fx_impact.h
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//pmove.c
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//animations.c
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//items.h
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//weapons.h
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// <half life weapons files were here>
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weapons/weapon_karate.qc
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weapons/weapon_glock18.qc
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weapons/weapon_socommk23.qc
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weapons/weapon_socommk23_akimbo.qc
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weapons/weapon_deserteagle.qc
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weapons/weapon_fiveseven.qc
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weapons/weapon_fiveseven_akimbo.qc
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weapons/weapon_beretta.qc
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weapons/weapon_beretta_akimbo.qc
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weapons/weapon_akimbocolts.qc
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weapons/weapon_glock20.qc
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weapons/weapon_rugermk1.qc
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weapons/weapon_ragingbull.qc
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weapons/weapon_contenderg2.qc
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weapons/weapon_miniuzi.qc
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weapons/weapon_miniuzi_akimbo.qc
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weapons/weapon_mp5sd.qc
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weapons/weapon_mp5k.qc
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weapons/weapon_steyrtmp.qc
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weapons/weapon_hkpdw.qc
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weapons/weapon_ump.qc
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weapons/weapon_skorpion.qc
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weapons/weapon_skorpion_akimbo.qc
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weapons/weapon_mac10.qc
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weapons/weapon_m4a1.qc
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weapons/weapon_ak47.qc
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weapons/weapon_steyraug.qc
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weapons/weapon_m16a4.qc
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weapons/weapon_barrettm82.qc
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weapons/weapon_benellim3.qc
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weapons/weapon_usas12.qc
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weapons/weapon_spas12.qc
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weapons/weapon_mossberg500.qc
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weapons/weapon_sawedoff.qc
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weapons/weapon_m61grenade.qc
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weapons/weapon_combatknife.qc
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weapons/weapon_m60.qc
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weapons/weapon_katana.qc
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weapons/weapon_sealknife.qc
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ammo.qc
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weapons.qc
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powerup.qc
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../../../base/src/shared/weapon_common.qc
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input.qc
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#endlist
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