ts/src/shared/include.src

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// If enabled, pressing left and right fire within a small amount of time
// (more forgiving than the default "same-frame only" timing) lets firing
// immediately change into the akimbo dual-fire animation.
// Should not cause any more than the net number of bullets expected for
// firing both weapons. That is, left-fire, 80 milliseconds, right-fire will
// mean the left-play anim plays (fired once), then the dual-fire anim plays,
// but it should remember that the left weapon already fired, and so only fire
// the right weapon on the tolerance-allowed dual-fire anim. 2 bullet holes,
// not 3.
//#define AKIMBO_SEMI_DUAL_TOLERANCE
#includelist
//TAGGG - NEW
init.h
entities.h
flags.h
// old player.h location
../../../base/src/shared/weapon_common.h
//gamerules.h
precache.h
// Be included in your respective client/server progs early on instead for
// less compile-order pickiness
//ammo.h
//weapons.h
//player.h
//powerup.h
//player.h
//animations.h
inventory_logic.h
event_enum.h
event_custom.h
//init.h
// Nope! Leave this one up to per-project.
//player.qc
init.qc
animations.h
animations.qc
pmove.qc
pmove_water.qc
//TAGGG
// refer to the FreeHL fx_ files instead of forking
// (remove any that turn out to never be involved)
../../../valve/src/shared/fx_blood.qc
../../../valve/src/shared/fx_breakmodel.qc
../../../valve/src/shared/fx_explosion.qc
../../../valve/src/shared/fx_gibhuman.qc
../../../base/src/shared/fx_spark.qc
// except that one
fx_impact.qc
// NEW
fx_ts_explosion_grenade.qc
// Nope! Leave this one up to per-project.
//inventory_logic.qc
event_custom.qc
util.qc
precache.qc
sound_pitched.qc
//fx_impact.h
//pmove.c
//animations.c
//items.h
//weapons.h
// <half life weapons files were here>
weapons/weapon_karate.qc
weapons/weapon_glock18.qc
weapons/weapon_socommk23.qc
weapons/weapon_socommk23_akimbo.qc
weapons/weapon_deserteagle.qc
weapons/weapon_fiveseven.qc
weapons/weapon_fiveseven_akimbo.qc
weapons/weapon_beretta.qc
weapons/weapon_beretta_akimbo.qc
weapons/weapon_akimbocolts.qc
weapons/weapon_glock20.qc
weapons/weapon_rugermk1.qc
weapons/weapon_ragingbull.qc
weapons/weapon_contenderg2.qc
weapons/weapon_miniuzi.qc
weapons/weapon_miniuzi_akimbo.qc
weapons/weapon_mp5sd.qc
weapons/weapon_mp5k.qc
weapons/weapon_steyrtmp.qc
weapons/weapon_hkpdw.qc
weapons/weapon_ump.qc
weapons/weapon_skorpion.qc
weapons/weapon_skorpion_akimbo.qc
weapons/weapon_mac10.qc
weapons/weapon_m4a1.qc
weapons/weapon_ak47.qc
weapons/weapon_steyraug.qc
weapons/weapon_m16a4.qc
weapons/weapon_barrettm82.qc
weapons/weapon_benellim3.qc
weapons/weapon_usas12.qc
weapons/weapon_spas12.qc
weapons/weapon_mossberg500.qc
weapons/weapon_sawedoff.qc
weapons/weapon_m61grenade.qc
weapons/weapon_combatknife.qc
weapons/weapon_m60.qc
weapons/weapon_katana.qc
weapons/weapon_sealknife.qc
ammo.qc
weapons.qc
powerup.qc
../../../base/src/shared/weapon_common.qc
input.qc
#endlist