ts/src/client/entity/shelleject.h

14 lines
393 B
C++

// for ejected shells to use
class CShellEject{
// what to use for info. Saved to a var since this must be known
// between being spawned and when the event is picked, not going to
// try and guess how that works knowing FTE
int iShellEjectType;
void(void) CShellEject;
static void(void) precache;
static CShellEject(int arg_iShellEjectType) generate;
virtual void(void) touch;
};