14 lines
393 B
C++
14 lines
393 B
C++
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// for ejected shells to use
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class CShellEject{
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// what to use for info. Saved to a var since this must be known
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// between being spawned and when the event is picked, not going to
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// try and guess how that works knowing FTE
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int iShellEjectType;
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void(void) CShellEject;
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static void(void) precache;
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static CShellEject(int arg_iShellEjectType) generate;
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virtual void(void) touch;
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};
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