140 lines
3.0 KiB
Plaintext
140 lines
3.0 KiB
Plaintext
#pragma target fte
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#pragma progs_dat "../../progs.dat"
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//---WARNINGS DISABLED---
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// As of now, the only warnings left are for the server/gamerules.qc unused globals
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// like sRule_TeamNames.
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#pragma warning disable Q302 /*uninitialised locals*/
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/////////////////////////////////////////////////////////////////
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#define QWSSQC
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#define SERVER
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#define TS
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// TS definitely has penetration, and so should this then.
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#define BULLETPENETRATION
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// NEW. FreeCS also has this. Do we want/need it? Keeping for now.
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// NEVERMIND, requires a new var "cs_shotmultiplier" and any other prediction-related tie-ins as seen
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// in freeCS's shared/player.qc.
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// Would like to know what BULLETPATTERNS even does to see if FreeTS had anything like that.
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//#define BULLETPATTERNS
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#define GS_RENDERFX
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// FORCE A SPAWN LOC. Sometimes easier for testing to have a constant set of
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// spawn coords/angle.
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// Below intneded for TS Bikini unlesss otherwise noted.
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// Only applies if CVar "debug_spawnpoints" is set
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// I forget, only origins
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//#define TS_CUSTOM_SPAWN_ORIGIN '21 -1291 -380'
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//#define TS_CUSTOM_SPAWN_ORIGIN '-754 569 -380'
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// THE POOL
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#define TS_CUSTOM_SPAWN_ORIGIN '-458.5 957.7 -380.0'
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#define TS_CUSTOM_SPAWN_VANGLE [0.0, 45.0, 0.0]
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// in the house
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//#define TS_CUSTOM_SPAWN_ORIGIN [93.1, -80.0, -380.0]
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//#define TS_CUSTOM_SPAWN_VANGLE [0.0, 90.0, 0.0]
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// ts_awaken: the ledge
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//#define TS_CUSTOM_SPAWN_ORIGIN [12.4, -1350.6, -292.0]
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//#define TS_CUSTOM_SPAWN_VANGLE [-12.5, 0.5, 0.0]
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///////////////////////////////////////////////////////////////////////////////
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#includelist
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../../../src/shared/fteextensions.qc
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../../../src/gs-entbase/server/defs.h
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../../../src/shared/defs.h
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../../../src/server/defs.h
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../../../src/gs-entbase/server.src
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../../../src/gs-entbase/shared.src
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../shared/util.h
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../shared/defs.h
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defs.h
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../shared/ammo.h
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../shared/weapons.h
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../shared/player.h
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../shared/powerup.h
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../shared/sound_pitched.h
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precache.h
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entity/ts_powerup.h
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entity/ts_worldgun.h
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entity/ts_thrownprojectile.h
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entity/ts_ammopack.h
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entity/ts_grenadeprojectile.h
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../shared/include.src
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entity/ts_bomb.qc
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entity/ts_dmhill.qc
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entity/ts_groundweapon.qc
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entity/ts_hack.qc
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entity/ts_mapglobals.qc
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entity/ts_model.qc
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entity/ts_objective_manager.qc
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entity/ts_objective_ptr.qc
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entity/ts_powerup.qc
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entity/ts_slowmotion.qc
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entity/ts_slowmotionpoint.qc
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entity/ts_teamescape.qc
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entity/ts_trigger.qc
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entity/ts_wingiver.qc
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entity/ts_worldgun.qc
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entity/ts_thrownprojectile.qc
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entity/ts_ammopack.qc
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entity/ts_grenadeprojectile.qc
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../shared/player.qc
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../shared/inventory_logic.qc
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player.qc
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spectator.qc
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items.qc
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world_items.qc
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../../../src/botlib/include.src
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gamerules.qc
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gamerules_singleplayer.qc
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gamerules_multiplayer.qc
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client.qc
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init.qc
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// NOPE! Using our own copy now
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//../../../base/src/server/damage.qc
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damage.qc
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rules.qc
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../../../base/src/server/modelevent.qc
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spawn.qc
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../shared/util.qc
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../shared/precache.qc
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// no server util.qc
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precache.qc
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../../../src/server/include.src
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../../../src/shared/include.src
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#endlist
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