ts/src/shared/event_enum.h

26 lines
436 B
C

// Best to avoid choices redundant with those offered by Nuclide.
// Not sure if EXPLOSION and SHAKE are already provided.
enum EVENT_TS{
SPAWN = EV_SEPARATOR,
RESET_VIEW_MODEL,
RESET_PLAYER,
PLAYER_DEATH,
EV_IMPACT_MELEE,
//DROP_WEAPON,
FX_TS_EXPLOSION_GRENADE,
EQUIP_CALLBACK,
TEST_CALLBACK,
SOUNDPITCHED,
SOUNDPITCHED_CHANNEL,
USEITEMS_CHANGE_CALLBACK,
CUSTOM_PREDICTION_CALLBACK,
VIEWANGLES_REQUEST,
TEST,
};