96 lines
2.2 KiB
C
96 lines
2.2 KiB
C
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void TS_Weapon_PrimaryAttackRelease(player pl);
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void TS_Weapon_SecondaryAttackRelease(player pl);
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void TS_Weapon_Draw_extra(void);
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void TS_playerEquippedWeapon_Shared(player pl, int newWeaponEquipped, BOOL useAkimbo);
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#ifdef CLIENT
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void _TS_playerEquippedWeapon(player pl, int newWeaponEquipped, BOOL useAkimbo);
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void TS_playerEquippedWeapon(player pl, int newWeaponEquipped, BOOL useAkimbo);
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void EV_EquipCallback(void);
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void EV_TestCallback(int arg_messageID);
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#endif
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#ifdef SERVER
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void _TS_playerEquippedWeapon(player pl, int newWeaponEquipped, BOOL useAkimbo);
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void TS_playerEquippedWeapon(player pl, int newWeaponEquipped, BOOL useAkimbo);
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void CSEv_TS_playerEquippedWeapon_ii(int newWeaponEquipped, BOOL useAkimbo);
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#endif
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#ifdef SERVER
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void TS_resetViewModel(player pl);
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#else
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void TS_resetViewModel(player pl);
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void EV_TS_resetViewModel(void);
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#endif
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#ifdef SERVER
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void TS_resetPlayer(player pl, BOOL resetInventory)
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#else
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void EV_TS_resetPlayer(player pl, BOOL resetInventory)
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#endif
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#ifdef CLIENT
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void EV_PlayerDeath(void)
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#endif
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#ifdef CLIENT
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//NOTICE - clientside components removed, except for clientside being able
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// to signal that the server should remove a weapon.
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// This needs no clientside logic equivalent to be mirrored.
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/*
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void _TS_playerDropWeapon(player pl);
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*/
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void TS_playerDropWeapon(void);
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/*
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void EV_TS_playerDropWeapon(player pl);
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*/
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#endif
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#ifdef SERVER
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//that's it really serverside.
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void _TS_playerDropWeapon(void);
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void TS_playerDropWeapon(void);
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void CSEv_TS_playerDropWeapon_(void);
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#endif
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#ifdef SERVER
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#endif
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void TS_playerChangeFiremode(void);
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void _TS_playerChangeFiremode(void )
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void TS_playerUseItems(void);
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void _TS_playerUseItems(void);
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#ifdef SERVER
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void CSEv_TS_playerUsePowerup_(void);
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#endif
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void TS_playerUsePowerup(void);
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void _TS_playerUsePowerup(void);
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#ifdef SERVER
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void CSEv_TS_playerCallAlt1_(void);
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#endif
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void TS_playerCallAlt1(void);
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void _TS_playerCallAlt1(void);
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#ifdef SERVER
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void CSEv_TS_playerCallAlt2_(void);
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#endif
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void TS_playerCallAlt2(void);
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void _TS_playerCallAlt2(void);
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void playerEquipIdeal(player pl);
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void playerEquipIdealSafe(player pl);
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