133 lines
2.6 KiB
Plaintext
133 lines
2.6 KiB
Plaintext
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// SHARED CONFIG SETTING - set this consistently between client/server progs!
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// See server copy for notes
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#define OTHER_PREDICTION_TEST 2
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///////////////////////////////////////////////////////////////////////////////
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//---WARNINGS DISABLED---
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#pragma warning disable Q302 /*uninitialised locals*/
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// See ui_buymenu.qc for why this is disabled.
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// No idea how to make warnings disabled only per file, in there
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// would affect all files included in the compile after anyway
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#pragma warning disable F314 /*implicit cast*/
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///////////////////////////////////////////////////////////////////////////////
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#pragma target fte_5768
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//#pragma flag enable assumeint
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#pragma progs_dat "../../csprogs.dat"
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#define CSQC
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#define CLIENT
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#define TS
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#define CLASSIC_VGUI
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#define GS_RENDERFX
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// NEW. If defined, uses the new VGUI system.
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// By default, the old pseudo-way made of primitive draw calls is used
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#define MOTD_NEW_VGUI
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// NEW. When present, the origin is exactly at the center of the player, no further offsets.
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// Keeps the view identical on the player dying and becoming spectator in place.
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// Requires some hack-ins to Nuclide in order to work, but hey, it is a debug feature
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//#define DEBUG_FORCE_NO_VIEW_OFFSET
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#includelist
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../../../src/shared/fteextensions.qc
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../../../src/shared/defs.h
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../../../src/client/defs.h
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../shared/util.h
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util.h
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../shared/defs.h
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defs.h
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../shared/ammo.h
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../shared/weapons.h
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../shared/player.h
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../shared/powerup.h
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../shared/sound_pitched.h
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entity/ts_shelleject.h
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clientinfo.h
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seatlocal.h
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precache.h
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ui.h
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ui_eventgrabber.h
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ui_buymenu.h
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hud_weaponselect.h
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inventory_logic_draw.h
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view.h
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hud.h
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draw.h
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// Yes, really, server/entity... We have a clientside rendering component to this.
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../server/entity/ts_powerup.h
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../../../src/vgui/include.src
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../../../src/gs-entbase/client.src
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../../../src/gs-entbase/shared.src
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../shared/include.src
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../server/entity/ts_powerup.qc
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../shared/player.qc
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../shared/inventory_logic.qc
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entity/ts_shelleject.qc
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// old location of UI draw stuff
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hud_crosshair.qc
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hud_scope.qc
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draw.qc
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init.qc
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seatlocal.qc
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player.qc
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clientinfo.qc
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entities.qc
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cmds.qc
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game_event.qc
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//TAGGG - ViewBobNEW.
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// Include these instead of using clones here in TS if that turns out to be do-able.
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//../../../valve/src/client/camera.qc
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//../../../valve/src/client/viewmodel.qc
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//------------
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camera.qc
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viewmodel.qc
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view.qc
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obituary.qc
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hud.qc
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hud_weaponselect.qc
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inventory_logic_draw.qc
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scoreboard.qc
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../../../base/src/client/modelevent.qc
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../shared/util.qc
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../shared/precache.qc
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util.qc
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precache.qc
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../../../src/client/include.src
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../../../src/shared/include.src
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vguiobjects.qc
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ui_eventgrabber.qc
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ui_motd.qc
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ui_buymenu.qc
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ui.qc
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#endlist
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