ts/zpak001.pk3dir/sound/fx_ts_explosion_grenade.sndshd

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// And yes, pitch is a decimal, 0.5 to 4.0 is likely the allowed range
// Unfortuantely this isn't quite there, the greatest pitch mod allowed
// this way is 200%. Strange, have to use sound_pitched.qc instead
//
fx.ts_explosion_grenade
{
pitch 4
shakes 3.5
sample explo/explode.wav
sample explo/explode1.wav
sample explo/explode2.wav
sample explo/explode3.wav
sample explo/explode4.wav
}