112 lines
2.6 KiB
Plaintext
112 lines
2.6 KiB
Plaintext
/*
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* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#define TFC_SENTRY_COST 130
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class
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TFCSentry:NSSurfacePropEntity
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{
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NSSurfacePropEntity m_eHead;
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void(void) TFCSentry;
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virtual void(player) Place;
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virtual void(void) FinishPlacing;
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};
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void
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TFCSentry::Place(player pl)
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{
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SetAngles(pl.GetAngles());
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makevectors([0, pl.v_angle[1], 0]);
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SetOrigin(pl.origin + (v_forward * 48));
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DropToFloor();
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think = FinishPlacing;
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nextthink = time + 5.0f;
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real_owner = pl;
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colormap = pl.colormap;
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env_message_single(real_owner, "#Engineer_building");
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Sound_Play(this, CHAN_BODY, "engineer.build");
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}
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void
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TFCSentry::FinishPlacing(void)
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{
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/* put the top on that spins */
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m_eHead.SetModel("models/sentry1.mdl");
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m_eHead.SetAngles(GetAngles());
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m_eHead.SetSolid(SOLID_BBOX);
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m_eHead.SetMovetype(MOVETYPE_NONE);
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m_eHead.SetSize([-16,-16,0], [16,16,32]);
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m_eHead.SetOrigin(GetOrigin() + [0,0,20]);
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m_eHead.colormap = colormap;
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env_message_single(real_owner, "#Sentry_finish");
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Sound_Play(this, CHAN_BODY, "engineer.turret_set");
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}
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void
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TFCSentry::TFCSentry(void)
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{
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m_eHead = spawn(NSSurfacePropEntity);
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SetModel("models/base.mdl");
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SetSolid(SOLID_BBOX);
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SetMovetype(MOVETYPE_NONE);
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SetSize([-16,-16,0], [16,16,20]);
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}
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void
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TFCSentry_Build(void)
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{
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player pl = (player)self;
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/* only engineers can do this */
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if (pl.classtype != CLASS_ENGINEER)
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return;
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/* it costs */
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if (pl.m_iAmmoCells < TFC_SENTRY_COST) {
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env_message_single(pl, "#Build_nometal");
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return;
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}
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/* can't build in the air */
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if (!(pl.flags & FL_ONGROUND)) {
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env_message_single(pl, "#Build_air");
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return;
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}
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if (TFC_ExistsForPlayer(pl, "TFCSentry")) {
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env_message_single(pl, "#Build_onesentry");
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return;
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}
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pl.m_iAmmoCells -= TFC_SENTRY_COST;
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/* deploy */
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TFCSentry sentry = spawn(TFCSentry);
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sentry.Place(pl);
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}
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void
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TFCSentry_Dismantle(void)
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{
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TFC_DetonateTypeForPlayer((player)self, "TFCSentry");
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}
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